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<blockquote data-quote="Cleon" data-source="post: 5385733" data-attributes="member: 57383"><p>Zombies had 2 Hit Dice in AD&D too, which is one reason I said I'd be OK with a 4 HD and 2 attack approach to a "basic lost soul".</p><p></p><p></p><p></p><p>The wanderer will also need Absorb Corpse so it can become a Lost Soul, but that's pretty close to what I was thinking of, except I was thinking 16 HD for the Huge one since (a) the original caps at 8 attacks and (b) I'd rather stick to the standard double-HD for each size increase relationship.</p><p></p><p>However, we don't need a rigid HD to number of attack relationship.</p><p></p><p>Are we going to have them reach Gargantuan like the Undead Mass we are working on?</p><p></p><p>So, are we talking something like:</p><p></p><p>single wanderer = human commoner zombie (2HD) with Absorb Corpse</p><p>Medium lost soul = 4 HD with 2 attacks (2 zombies?)</p><p>Large lost soul = 8 HD with 4 attacks (4 zombies?)</p><p> Huge lost soul = 16 HD with 8 attacks (8 zombies?)</p><p> Gargantuan lost soul = 32 HD with 16 attacks (16 zombies?)</p><p></p><p>I am wondering whether we should modify the "increase HD by 2 per additional corpse" approach. That would mean a Huge or Gargantuan lost soul would be 1500 pounds, and a Gargantuan one with 16 zombies about 3000 pounds, that's a lot lighter than the standard 4000 and 32000 pound minimum weights for those sizes.</p><p></p><p>However, that would throw off the whole "merging lost souls just combine their Hit Dice" approach, so it's probably best if we just arbitrarily change the weights to something reasonable. Maybe they just make the extra flesh from Nightmare Stuff or something.</p><p></p><p>Single - 175 pounds</p><p>Medium (2 zombies) - 350 pounds</p><p>Large (4 zombies) - 700 pounds</p><p>Huge (8 zombies) - 1400 pounds. <em>Min weight 4000 pounds = 23 zombies.</em></p><p>Gargantuan (16 zombies) - 2100 pounds. <em>Min weight 16 tons = 182 zombies.</em></p></blockquote><p></p>
[QUOTE="Cleon, post: 5385733, member: 57383"] Zombies had 2 Hit Dice in AD&D too, which is one reason I said I'd be OK with a 4 HD and 2 attack approach to a "basic lost soul". The wanderer will also need Absorb Corpse so it can become a Lost Soul, but that's pretty close to what I was thinking of, except I was thinking 16 HD for the Huge one since (a) the original caps at 8 attacks and (b) I'd rather stick to the standard double-HD for each size increase relationship. However, we don't need a rigid HD to number of attack relationship. Are we going to have them reach Gargantuan like the Undead Mass we are working on? So, are we talking something like: single wanderer = human commoner zombie (2HD) with Absorb Corpse Medium lost soul = 4 HD with 2 attacks (2 zombies?) Large lost soul = 8 HD with 4 attacks (4 zombies?) Huge lost soul = 16 HD with 8 attacks (8 zombies?) Gargantuan lost soul = 32 HD with 16 attacks (16 zombies?) I am wondering whether we should modify the "increase HD by 2 per additional corpse" approach. That would mean a Huge or Gargantuan lost soul would be 1500 pounds, and a Gargantuan one with 16 zombies about 3000 pounds, that's a lot lighter than the standard 4000 and 32000 pound minimum weights for those sizes. However, that would throw off the whole "merging lost souls just combine their Hit Dice" approach, so it's probably best if we just arbitrarily change the weights to something reasonable. Maybe they just make the extra flesh from Nightmare Stuff or something. Single - 175 pounds Medium (2 zombies) - 350 pounds Large (4 zombies) - 700 pounds Huge (8 zombies) - 1400 pounds. [I]Min weight 4000 pounds = 23 zombies.[/I] Gargantuan (16 zombies) - 2100 pounds. [I]Min weight 16 tons = 182 zombies.[/I] [/QUOTE]
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