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Converting Dark•Matter's "Exit 23" into Delta Green
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<blockquote data-quote="Desdichado" data-source="post: 2431351" data-attributes="member: 2205"><p><strong>Converting Dark•Matter's "Exit 23" into Delta Green</strong></p><p></p><p>So, I'm looking for a different take on getting PC's into Delta Green in the first place, and I thought of the old Dark•Matter intro adventure "Exit 23." It's a little too "Dark•Mattery" to use as is; and I'd probably want to replace the winter demon with something a little more Mythos-esque; inject a little more gruesomeness and grittiness, but I still think it's probably a good base to build off of.</p><p></p><p>I haven't yet given a whole lot of thought to how to "Mythos up" the adventure, though, so any ideas the group here has would be much appreciated...</p><p></p><p>For those not familiar with "Exit 23" essentially it's this: six (or however many PCs you have) complete strangers are stuck in a convenience store during a complete white-out blizzard chewing the fat, waiting for the weather to improve when there's some kind of strange horrible shrieking and tearing noise. Something has literally torn it's way through the door and apparently made a beeline for the men's restroom. Inside, the PCs find the body of a man frozen and gored by icicles. He's got some weird papers on him I.D.ing him as a member of the Hoffman Institute (sorta like the Delta Green organization, but slightly more above the board and not officially connected to the government) and a strange snow globe kinda thingy. If the PCs look closely at the snow globe, they find that it is a detailed model of the gas station where they're currently sitting.</p><p></p><p>Anyway, the PCs have to figure out that the snow globe is a "magical artifact", has summoned the winter demon (who is sorta like a big frozen werewolf, but who can turn into a whirlwind of snowflakes); figure out a way to defeat or banish it, and fend off various cultists who want to get the globe back--apparently this Hoffman guy had taken it from them somehow. <a href="http://www.enworld.org/showthread.php?t=69490" target="_blank">Right here</a> is a more complete write-up of the game as it played out at a convention where I ran it.</p><p></p><p>Anyway, like I said, I want to "Mythos it up" a bit and make it a bit more sinister and disturbing than it already is as a lead-in to a Delta Green or Delta Green like Cthulhu campaign. Any suggestions?</p></blockquote><p></p>
[QUOTE="Desdichado, post: 2431351, member: 2205"] [b]Converting Dark•Matter's "Exit 23" into Delta Green[/b] So, I'm looking for a different take on getting PC's into Delta Green in the first place, and I thought of the old Dark•Matter intro adventure "Exit 23." It's a little too "Dark•Mattery" to use as is; and I'd probably want to replace the winter demon with something a little more Mythos-esque; inject a little more gruesomeness and grittiness, but I still think it's probably a good base to build off of. I haven't yet given a whole lot of thought to how to "Mythos up" the adventure, though, so any ideas the group here has would be much appreciated... For those not familiar with "Exit 23" essentially it's this: six (or however many PCs you have) complete strangers are stuck in a convenience store during a complete white-out blizzard chewing the fat, waiting for the weather to improve when there's some kind of strange horrible shrieking and tearing noise. Something has literally torn it's way through the door and apparently made a beeline for the men's restroom. Inside, the PCs find the body of a man frozen and gored by icicles. He's got some weird papers on him I.D.ing him as a member of the Hoffman Institute (sorta like the Delta Green organization, but slightly more above the board and not officially connected to the government) and a strange snow globe kinda thingy. If the PCs look closely at the snow globe, they find that it is a detailed model of the gas station where they're currently sitting. Anyway, the PCs have to figure out that the snow globe is a "magical artifact", has summoned the winter demon (who is sorta like a big frozen werewolf, but who can turn into a whirlwind of snowflakes); figure out a way to defeat or banish it, and fend off various cultists who want to get the globe back--apparently this Hoffman guy had taken it from them somehow. [url=http://www.enworld.org/showthread.php?t=69490]Right here[/url] is a more complete write-up of the game as it played out at a convention where I ran it. Anyway, like I said, I want to "Mythos it up" a bit and make it a bit more sinister and disturbing than it already is as a lead-in to a Delta Green or Delta Green like Cthulhu campaign. Any suggestions? [/QUOTE]
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