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Converting DnD 4e to Pathfinder
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<blockquote data-quote="malkav666" data-source="post: 5006710" data-attributes="member: 70565"><p>There is a Suarian race printed in Tome of Secrets (3pp source for PFRPG) in addition to it being a pretty cool on its own merits. The Saurian race pretty much is a dragonborn with the serial numbers filed off (minus the breath weapon).</p><p></p><p>Tieflings and Asimar are presented int he PFRPG Bestiary. There is no more LA adjustment in PFRPG. But if you find the races too powerful as presented you could always add in an exp debt or take the features that you feel are over the top and make the player pay for them with feats on a case by case basis. You could even add in the breath weapon as a feat (or series of them for improved versions).</p><p></p><p>There is also a wealth of 3.x options for racial variants and working in LA races. My own opinion on it in the case of Tieflings and Asimar is take away the resistances and the +2 CHA for sorcerer spells (for the tiefling) and make them an option for the character to take via feats. That will bring them back in line. The baseline for stat adjustments seems to be a net +2 bonus as well. So some Bestiary races may need their racial stat adjustments brought in line if you need absolute balance.</p><p></p><p>Another option is to leave races that are LA+1 alone and just give the players who are playing LA+0 races more points to generate stats with a point buy system (I think this originated in E6 which is available for free, but it seems like it would be a good fit for your conversion).</p><p></p><p>Hope that helps.</p><p></p><p>love,</p><p></p><p>malkav</p></blockquote><p></p>
[QUOTE="malkav666, post: 5006710, member: 70565"] There is a Suarian race printed in Tome of Secrets (3pp source for PFRPG) in addition to it being a pretty cool on its own merits. The Saurian race pretty much is a dragonborn with the serial numbers filed off (minus the breath weapon). Tieflings and Asimar are presented int he PFRPG Bestiary. There is no more LA adjustment in PFRPG. But if you find the races too powerful as presented you could always add in an exp debt or take the features that you feel are over the top and make the player pay for them with feats on a case by case basis. You could even add in the breath weapon as a feat (or series of them for improved versions). There is also a wealth of 3.x options for racial variants and working in LA races. My own opinion on it in the case of Tieflings and Asimar is take away the resistances and the +2 CHA for sorcerer spells (for the tiefling) and make them an option for the character to take via feats. That will bring them back in line. The baseline for stat adjustments seems to be a net +2 bonus as well. So some Bestiary races may need their racial stat adjustments brought in line if you need absolute balance. Another option is to leave races that are LA+1 alone and just give the players who are playing LA+0 races more points to generate stats with a point buy system (I think this originated in E6 which is available for free, but it seems like it would be a good fit for your conversion). Hope that helps. love, malkav [/QUOTE]
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