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<blockquote data-quote="Shade" data-source="post: 5035205" data-attributes="member: 287"><p>By request...</p><p></p><p><strong>Plant, Carnivorous, Giant Polyp</strong></p><p>CLIMATE/TERRAIN: Any/Subterranean water</p><p>FREQUENCY: Very rare </p><p>ORGANIZATION: Solitary</p><p>ACTIVITY CYCLE: Any</p><p>DIET: Carnivore</p><p>INTELLIGENCE: Low (5-7)</p><p>TREASURE TYPE: Incidental</p><p>ALIGNMENT: Neutral evil</p><p>NO. APPRARING: 1 </p><p>ARMOR CLASS: 6</p><p>MOVEMENT: 0</p><p>HIT DICE: 7</p><p>THAC0: 13 </p><p>NO. OF ATTACKS: 24</p><p>DAMAGE/ATTACKS: 1-2 per tentacle</p><p>SPECIAL ATTACKS: Paralyzation</p><p>SPECIAL DEFENSES: Sharp spines</p><p>MAGIC RESISTANCE: Nil</p><p>SIZE: L (10’ tall)</p><p>MORALE: Champion (15-16) </p><p>XP VALUE: 2,000</p><p></p><p>This large, tree-like creature is a semi-sentient, gigantic variety of polyp, similar to a sea anemone.</p><p></p><p>Much like the kampfult and other deadly plants, the giant polyp attacks with tentacles attached to a strong central core. Every giant polyp has 24 tentacles with which to attack, but their even placement around the central core makes it impossible for more than three tentacles to attack any man-sized target. Each 15-foot-long tentacle causes 1-2 points of damage when it hits; a saving throw vs. poison must be rolled with a +2 bonus. If the save is failed, the victim is paralyzed for one turn, during which time the monster drags the helpless victim into its huge mouth (located at the very bottom of the trunk, usually concealed). It takes two rounds for the victim to reach the mouth, and five rounds later the victim is completely digested by the immensely powerful digestive agents within.</p><p></p><p>Each tentacle can receive 4 points of cutting damage before being severed; severed tentacles regenerate fully in 2d6 days. The only way to permanently kill a giant polyp is to attack the trunk, which is protected by hundreds of razorsharp spikes. Any character who engages in melee with the trunk is struck by 1d4 of these spikes, and each spikes causes 1d4 points of damage. By all accounts, the best way to deal with a giant polyp is by spellcasting, most notably fire spells. All fire-based attacks add 2 to each die of damage rolled. Tentacles suffer damage as well, should a fireball or like spell encompass the entire creature.</p><p></p><p>Giant polyps grow in dark, subterranean chambers filled with pools of dark, stagnant water. Otherwise they conform rather closely to the habits of their distant cousin, the kampfults.</p><p></p><p>Originally appeared in Monstrous Compendium Greyhawk Appendix (1990).</p></blockquote><p></p>
[QUOTE="Shade, post: 5035205, member: 287"] By request... [B]Plant, Carnivorous, Giant Polyp[/B] CLIMATE/TERRAIN: Any/Subterranean water FREQUENCY: Very rare ORGANIZATION: Solitary ACTIVITY CYCLE: Any DIET: Carnivore INTELLIGENCE: Low (5-7) TREASURE TYPE: Incidental ALIGNMENT: Neutral evil NO. APPRARING: 1 ARMOR CLASS: 6 MOVEMENT: 0 HIT DICE: 7 THAC0: 13 NO. OF ATTACKS: 24 DAMAGE/ATTACKS: 1-2 per tentacle SPECIAL ATTACKS: Paralyzation SPECIAL DEFENSES: Sharp spines MAGIC RESISTANCE: Nil SIZE: L (10’ tall) MORALE: Champion (15-16) XP VALUE: 2,000 This large, tree-like creature is a semi-sentient, gigantic variety of polyp, similar to a sea anemone. Much like the kampfult and other deadly plants, the giant polyp attacks with tentacles attached to a strong central core. Every giant polyp has 24 tentacles with which to attack, but their even placement around the central core makes it impossible for more than three tentacles to attack any man-sized target. Each 15-foot-long tentacle causes 1-2 points of damage when it hits; a saving throw vs. poison must be rolled with a +2 bonus. If the save is failed, the victim is paralyzed for one turn, during which time the monster drags the helpless victim into its huge mouth (located at the very bottom of the trunk, usually concealed). It takes two rounds for the victim to reach the mouth, and five rounds later the victim is completely digested by the immensely powerful digestive agents within. Each tentacle can receive 4 points of cutting damage before being severed; severed tentacles regenerate fully in 2d6 days. The only way to permanently kill a giant polyp is to attack the trunk, which is protected by hundreds of razorsharp spikes. Any character who engages in melee with the trunk is struck by 1d4 of these spikes, and each spikes causes 1d4 points of damage. By all accounts, the best way to deal with a giant polyp is by spellcasting, most notably fire spells. All fire-based attacks add 2 to each die of damage rolled. Tentacles suffer damage as well, should a fireball or like spell encompass the entire creature. Giant polyps grow in dark, subterranean chambers filled with pools of dark, stagnant water. Otherwise they conform rather closely to the habits of their distant cousin, the kampfults. Originally appeared in Monstrous Compendium Greyhawk Appendix (1990). [/QUOTE]
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