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Converting Greyhawk monsters
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<blockquote data-quote="Cleon" data-source="post: 6911266" data-attributes="member: 57383"><p>Well for a start the master scorpion has a different set of SLAs for psionics so some of those ought to change. i.e <em>displacement</em> instead of <em>blur</em>.</p><p></p><p>Hmm… how about:</p><p></p><p>A solitary master scorpions is an ambush hunter, hiding beneath the sand to attack victims who wander too close. However, master scorpions are seldom encountered without a retinue of assorted scorpion creatures under their control. Normally the master scorpion will send its minions in to engage the enemy while making psionic attacks from behind their ranks.</p><p></p><p>An active master scorpion normally casts <em>alarm</em>, <em>stoneskin</em> and <em>detect thought</em> or <em>detect magic</em> every minute or two; its copious use of silent <em>alarms</em> means it often knows potential victims are nearby long before the creatures notice the scorpion. Given time, it will cast <em>spell resistance</em>, <em>displacement</em> and <em>lesser globe of invulnerability</em> on itself before combat.</p><p></p><p>They typically open combat with a <em>psychic blast</em>t or <em>greater shout</em>, trying to stun as many opponents as possible - they like to <em>psychic blast</em> opponents fighting monstrous scorpion minions since vermin are immune to the effects of the <em>blast</em>. Over the next rounds, the master scorpion attacks with its natural weapons or a psionic power as the circumstances dictate. It's favorite psionic combat tactics are using <em>vampiric touch</em> on grappled opponents to absorb damage from attacks, <em>dominating enemies</em> and ordering them to kill their own allies or submit to being eaten, <em>telekinesis</em> to violently reposition an enemy, or releasing another <em>psychic blast</em> or its <em>greater shout</em>. Master scorpions usually reserve <em>enervation</em> for a particularly threatening opponent.</p><p></p><p>A master scorpion is more likely to flee an unfavorable combat than a monarch scorpion, since its cunning and selfishness usually outweigh its bloodlust. If it does decide to retreat, the master normally flies off in <em>gaseous form</em> or simply runs away as fast as it can. In either cases it leaves any surviving minions to cover its withdrawal.</p><p></p><p><span style="color: #00FFFF">While writing the above I realized we've lost an important SQ that was added to the master scorpion:</span></p><p></p><p><strong>Scorpion Master (Su):</strong> A master scorpion can communicate with any scorpion or scorpionlike creature and has a +4 racial bonus on Charisma-based checks and mind-affecting powers against scorpions and scorpionlike creatures. For the purposes of this power "scorpionlike" includes magical beasts and monstrous humanoids who are part scorpion, such as a scorpionfolk, skorpio or stinger.</p><p></p><p>Furthermore, a master scorpion can choose to have its mind-affecting abilities affect mindless scorpion creatures such as monstrous scorpions despite such vermin normally being immune to mind-affecting powers. It can elect not to affect mindless scorpion creatures with a mind-affecting ability if it wishes to, allowing it use an area-effect power like <em>psionic blast</em> on monstrous scorpions fighting its enemies without harming its minions with the attack.</p><p></p><p><span style="color: #00FFFF">That's a bit wordier than I think the original was, but I can't recall the precise phrasing and I like the added detail.</span></p></blockquote><p></p>
[QUOTE="Cleon, post: 6911266, member: 57383"] Well for a start the master scorpion has a different set of SLAs for psionics so some of those ought to change. i.e [I]displacement[/I] instead of [I]blur[/I]. Hmm… how about: A solitary master scorpions is an ambush hunter, hiding beneath the sand to attack victims who wander too close. However, master scorpions are seldom encountered without a retinue of assorted scorpion creatures under their control. Normally the master scorpion will send its minions in to engage the enemy while making psionic attacks from behind their ranks. An active master scorpion normally casts [I]alarm[/I], [I]stoneskin[/I] and [I]detect thought[/I] or [I]detect magic[/I] every minute or two; its copious use of silent [I]alarms[/I] means it often knows potential victims are nearby long before the creatures notice the scorpion. Given time, it will cast [I]spell resistance[/I], [I]displacement[/I] and [I]lesser globe of invulnerability[/I] on itself before combat. They typically open combat with a [I]psychic blast[/I]t or [I]greater shout[/I], trying to stun as many opponents as possible - they like to [I]psychic blast[/I] opponents fighting monstrous scorpion minions since vermin are immune to the effects of the [I]blast[/I]. Over the next rounds, the master scorpion attacks with its natural weapons or a psionic power as the circumstances dictate. It's favorite psionic combat tactics are using [I]vampiric touch[/I] on grappled opponents to absorb damage from attacks, [I]dominating enemies[/I] and ordering them to kill their own allies or submit to being eaten, [I]telekinesis[/I] to violently reposition an enemy, or releasing another [I]psychic blast[/I] or its [I]greater shout[/I]. Master scorpions usually reserve [I]enervation[/I] for a particularly threatening opponent. A master scorpion is more likely to flee an unfavorable combat than a monarch scorpion, since its cunning and selfishness usually outweigh its bloodlust. If it does decide to retreat, the master normally flies off in [I]gaseous form[/I] or simply runs away as fast as it can. In either cases it leaves any surviving minions to cover its withdrawal. [COLOR="#00FFFF"]While writing the above I realized we've lost an important SQ that was added to the master scorpion:[/COLOR] [B]Scorpion Master (Su):[/B] A master scorpion can communicate with any scorpion or scorpionlike creature and has a +4 racial bonus on Charisma-based checks and mind-affecting powers against scorpions and scorpionlike creatures. For the purposes of this power "scorpionlike" includes magical beasts and monstrous humanoids who are part scorpion, such as a scorpionfolk, skorpio or stinger. Furthermore, a master scorpion can choose to have its mind-affecting abilities affect mindless scorpion creatures such as monstrous scorpions despite such vermin normally being immune to mind-affecting powers. It can elect not to affect mindless scorpion creatures with a mind-affecting ability if it wishes to, allowing it use an area-effect power like [I]psionic blast[/I] on monstrous scorpions fighting its enemies without harming its minions with the attack. [COLOR="#00FFFF"]That's a bit wordier than I think the original was, but I can't recall the precise phrasing and I like the added detail.[/COLOR] [/QUOTE]
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