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Converting Grimtooth over to 5e
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<blockquote data-quote="Ilbranteloth" data-source="post: 7564226" data-attributes="member: 6778044"><p>Ahh, good old Grimtooth. I remember when the first Grimtooth’s traps came out.</p><p></p><p>The format changed over the years, but they were supposed to be system agnostic. It’s really a matter of determining DCs and damage ranges, really. They work best with an old school, “tell me what you’re doing,” rather than just a roll of the die. </p><p></p><p>Is there a specific trap you like that I can help with?</p><p></p><p>As far as how much? That really depends on the group,but for the most part I leave traps, and trap gauntlets in particular, for ancient tombs. If they’ve lasted this long without being plundered there’s a reason. Maybe the first few have been sprung, with the bodies of their victims, so the players can get a sense of what they are getting into - both the nature of the dungeon, but also the complexity of the traps and your expectations for how they’ll go about defeating them (or not).</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7564226, member: 6778044"] Ahh, good old Grimtooth. I remember when the first Grimtooth’s traps came out. The format changed over the years, but they were supposed to be system agnostic. It’s really a matter of determining DCs and damage ranges, really. They work best with an old school, “tell me what you’re doing,” rather than just a roll of the die. Is there a specific trap you like that I can help with? As far as how much? That really depends on the group,but for the most part I leave traps, and trap gauntlets in particular, for ancient tombs. If they’ve lasted this long without being plundered there’s a reason. Maybe the first few have been sprung, with the bodies of their victims, so the players can get a sense of what they are getting into - both the nature of the dungeon, but also the complexity of the traps and your expectations for how they’ll go about defeating them (or not). [/QUOTE]
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Converting Grimtooth over to 5e
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