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Converting Jedi classes into D&D psionic alternatives
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<blockquote data-quote="Nifft" data-source="post: 859902" data-attributes="member: 6562"><p>Look. Every class has limitations. In the case of the Jedi, one of the limitations is moral.</p><p></p><p>It is a MECHANICAL limitation -- NOT a "flavor" limitation. The moral issues involved in using Dark Side powers are MECHANICAL, and the Dark Side points you get are also MECHANICAL.</p><p></p><p>What you're asking is like:</p><p>- "I want to compare Psions and Jedi, but forget all that Power Point crap."</p><p>- "I want to compare Mages and Clerics, but ignore the whole spellbook issue."</p><p></p><p>Now, about Jedi vs. Psions.</p><p></p><p>Jedi are much weaker in a D&D universe than they are in SW. In SW, they can deflect blaster attacks -- and blasters are the main weapons of non-Jedi. In a D&D universe, they'd have trouble, since swords and arrows are the main weapons.</p><p></p><p>If a Jedi is allowed to use Dark Side skills without penalty, that would go a long way towards evening out the playing field. Jedi have no non-Dark direct-damage powers, but the Dark Side powers are good damage dealers, and on par with a Psion's powers.</p><p></p><p>For example, a 1st level Amoral D&D Jedi with the Force Sensitive and Alter Feats, 4 ranks in Force Strike, and a +2 bonus via Int, would (on average, or when taking 10) do 3d4 HP worth of damage in a 5' burst for 2 Vitality Points, with a Reflex DC of 15. That's pretty reliable damage for a low cost.</p><p></p><p>Force Lightning does 3d8 damage to all within a 30 ft. by 15 ft. rectangle. The save for a 1st level character with 4 ranks and a +2 bonus for Int is Reflex DC 20. Without the drawback of taking a Dark Side point, this skill would rule -- even at the cost of 6 VP.</p><p></p><p> -- Nifft</p></blockquote><p></p>
[QUOTE="Nifft, post: 859902, member: 6562"] Look. Every class has limitations. In the case of the Jedi, one of the limitations is moral. It is a MECHANICAL limitation -- NOT a "flavor" limitation. The moral issues involved in using Dark Side powers are MECHANICAL, and the Dark Side points you get are also MECHANICAL. What you're asking is like: - "I want to compare Psions and Jedi, but forget all that Power Point crap." - "I want to compare Mages and Clerics, but ignore the whole spellbook issue." Now, about Jedi vs. Psions. Jedi are much weaker in a D&D universe than they are in SW. In SW, they can deflect blaster attacks -- and blasters are the main weapons of non-Jedi. In a D&D universe, they'd have trouble, since swords and arrows are the main weapons. If a Jedi is allowed to use Dark Side skills without penalty, that would go a long way towards evening out the playing field. Jedi have no non-Dark direct-damage powers, but the Dark Side powers are good damage dealers, and on par with a Psion's powers. For example, a 1st level Amoral D&D Jedi with the Force Sensitive and Alter Feats, 4 ranks in Force Strike, and a +2 bonus via Int, would (on average, or when taking 10) do 3d4 HP worth of damage in a 5' burst for 2 Vitality Points, with a Reflex DC of 15. That's pretty reliable damage for a low cost. Force Lightning does 3d8 damage to all within a 30 ft. by 15 ft. rectangle. The save for a 1st level character with 4 ranks and a +2 bonus for Int is Reflex DC 20. Without the drawback of taking a Dark Side point, this skill would rule -- even at the cost of 6 VP. -- Nifft [/QUOTE]
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