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Converting Maztica and Horde monsters
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<blockquote data-quote="BOZ" data-source="post: 1404930" data-attributes="member: 1241"><p>“The shatjan has a breath weapon, usable every round. It can breathe a blast of freezing cold to a range of 5 feet. The cold can only affect a single target per round and causes 3 dice of damage. Because the breath is narrow and concentrated, a successful saving throw vs. breath weapon negates all damage.”</p><p></p><p>“The shatjan can also lower temperatures in a 10 foot radius. This is an innate ability and does not require any concentration. The temperature drops by 10 degrees each round. When the temperature drops to 0, those in the radius suffer 1-2 points of damage per round., At -20 degrees or lower, the damage suffered increases to 1-4 points per round. Those dressed appropriately for that temperature suffer correspondingly less damage. Thus, if the temperature is already 0 and the characters are wearing parkas, no damage is suffered until the temperature reaches -20, and then the damage is half normal.”</p><p></p><p>“It can be hit only by +1 weapons or better.”</p><p></p><p>5/cold iron? Or would we want a better DR since it had this ability back in the old days, whereas a lot of fey got 5/cold iron when they never had the “+1 or better” thing before?</p><p></p><p>“They can <em>speak with animals</em> and <em>predict weather</em>.”</p><p></p><p>New stats:</p><p></p><p><strong>Shatjan</strong></p><p>Medium Fey (Cold)</p><p>Hit Dice: 8d6+24 (52 hp)</p><p>Initiative: +1</p><p>Speed: 25 ft (5 squares)</p><p>Armor Class: 20 (+1 Dex, +9 natural), touch 11, flat-footed 19</p><p>Base Attack/Grapple: +8/+10</p><p>Attack: X</p><p>Full Attack: Gore +10 melee (1d8+2) or club +10 melee (1d6+2/x2) or shortbow +9 ranged (1d6/x3)</p><p>Space/Reach: 5 ft/5 ft</p><p>Special Attacks: Breath weapon, spell-like abilities</p><p>Special Qualities: damage reduction X/X</p><p>Saves: Fort +5 Ref +7 Will +8</p><p>Abilities: Str 15, Dex 12, Con 16, Int 12, Wis 14, Cha 15</p><p>Skills: 77</p><p>Feats: 3</p></blockquote><p></p>
[QUOTE="BOZ, post: 1404930, member: 1241"] “The shatjan has a breath weapon, usable every round. It can breathe a blast of freezing cold to a range of 5 feet. The cold can only affect a single target per round and causes 3 dice of damage. Because the breath is narrow and concentrated, a successful saving throw vs. breath weapon negates all damage.” “The shatjan can also lower temperatures in a 10 foot radius. This is an innate ability and does not require any concentration. The temperature drops by 10 degrees each round. When the temperature drops to 0, those in the radius suffer 1-2 points of damage per round., At -20 degrees or lower, the damage suffered increases to 1-4 points per round. Those dressed appropriately for that temperature suffer correspondingly less damage. Thus, if the temperature is already 0 and the characters are wearing parkas, no damage is suffered until the temperature reaches -20, and then the damage is half normal.” “It can be hit only by +1 weapons or better.” 5/cold iron? Or would we want a better DR since it had this ability back in the old days, whereas a lot of fey got 5/cold iron when they never had the “+1 or better” thing before? “They can [I]speak with animals[/I] and [I]predict weather[/I].” New stats: [b]Shatjan[/b] Medium Fey (Cold) Hit Dice: 8d6+24 (52 hp) Initiative: +1 Speed: 25 ft (5 squares) Armor Class: 20 (+1 Dex, +9 natural), touch 11, flat-footed 19 Base Attack/Grapple: +8/+10 Attack: X Full Attack: Gore +10 melee (1d8+2) or club +10 melee (1d6+2/x2) or shortbow +9 ranged (1d6/x3) Space/Reach: 5 ft/5 ft Special Attacks: Breath weapon, spell-like abilities Special Qualities: damage reduction X/X Saves: Fort +5 Ref +7 Will +8 Abilities: Str 15, Dex 12, Con 16, Int 12, Wis 14, Cha 15 Skills: 77 Feats: 3 [/QUOTE]
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