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Converting monsters from Dragon magazine
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<blockquote data-quote="freyar" data-source="post: 5348973" data-attributes="member: 40227"><p>Well, the land speed business was just because they're a mass of dangling organs without appendages. What about a compromise for a 20 ft land speed "naked" and 30 ft with a skeleton? It just makes more sense to me that they could get around better with legs. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> We also need to add the possibility of a bite attack and increase the claws to 1d6 (per the original). And add a blurb about putting on and taking off the skeleton. Here's a go at it:</p><p></p><p>Wear Skeleton (Ex): A visceraith can inhabit the skeleton of a humanoid or monstrous humanoid creature of its own size. While wearing a skeleton, a visceraith gains a +5 natural armour, a 10 ft increase in land speed, and two claw attacks (doing 1d6 damage for a Medium-sized visceraith). A skeleton-wearing visceraith can use the skeleton to wield weapons and perform other physical actions. A visceraith requires 1 minute to don a skeleton but only a full round action to remove itself. </p><p></p><p>Some visceraiths wear alternative skeletons. For example, a visceraith that uses a skull from a creature with a natural bite attack gains a bite attack (1d8 damage?).</p><p></p><p>---</p><p>Let's also put this in the "spells" entry to prevent confusion:</p><p></p><p>When wearing a skeleton, a visceraith uses its skeletal limbs to perform somatic components for spells; however, a visceraith without a skeleton can still perform somatic components perfectly by manipulating its internal organs.</p></blockquote><p></p>
[QUOTE="freyar, post: 5348973, member: 40227"] Well, the land speed business was just because they're a mass of dangling organs without appendages. What about a compromise for a 20 ft land speed "naked" and 30 ft with a skeleton? It just makes more sense to me that they could get around better with legs. ;) We also need to add the possibility of a bite attack and increase the claws to 1d6 (per the original). And add a blurb about putting on and taking off the skeleton. Here's a go at it: Wear Skeleton (Ex): A visceraith can inhabit the skeleton of a humanoid or monstrous humanoid creature of its own size. While wearing a skeleton, a visceraith gains a +5 natural armour, a 10 ft increase in land speed, and two claw attacks (doing 1d6 damage for a Medium-sized visceraith). A skeleton-wearing visceraith can use the skeleton to wield weapons and perform other physical actions. A visceraith requires 1 minute to don a skeleton but only a full round action to remove itself. Some visceraiths wear alternative skeletons. For example, a visceraith that uses a skull from a creature with a natural bite attack gains a bite attack (1d8 damage?). --- Let's also put this in the "spells" entry to prevent confusion: When wearing a skeleton, a visceraith uses its skeletal limbs to perform somatic components for spells; however, a visceraith without a skeleton can still perform somatic components perfectly by manipulating its internal organs. [/QUOTE]
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