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<blockquote data-quote="Cleon" data-source="post: 5249146" data-attributes="member: 57383"><p><strong>Sandman Working Draft</strong></p><p></p><p><span style="font-family: 'Arial'"><span style="font-size: 15px"><strong>Sandman</strong></span></span><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Medium Outsider</span></p><p><span style="font-family: 'Arial'">Hit Dice: 9d8+9 (49 hp)</span></p><p><span style="font-family: 'Arial'">Initiative: +6</span></p><p><span style="font-family: 'Arial'">Speed: Fly 10 ft. (2 squares) (perfect)</span></p><p><span style="font-family: 'Arial'">Armor Class: 20 (+6 Dex, +4 deflection), touch 20, flat-footed 14</span></p><p><span style="font-family: 'Arial'">Base Attack/Grapple: +9/+7</span></p><p><span style="font-family: 'Arial'">Attack: </span><span style="font-family: 'Arial'">—</span></p><p><span style="font-family: 'Arial'"></span> <span style="font-family: 'Arial'"> Full Attack: </span><span style="font-family: 'Arial'">—</span></p><p><span style="font-family: 'Arial'"></span> <span style="font-family: 'Arial'"> Space/Reach: 5 ft./5 ft.</span></p><p><span style="font-family: 'Arial'">Special Attacks: Sandblast, touch attack</span></p><p><span style="font-family: 'Arial'">Special Qualities: Airy, darkvision 60 ft., dispersed form, dust body, immunity to mind-affecting powers, regeneration 5</span></p><p><span style="font-family: 'Arial'">Saves: Fort +7, Ref +12, Will +8</span></p><p><span style="font-family: 'Arial'">Abilities: Str 6, Dex 22, Con 13, Int 1, Wis 14, Cha 19</span></p><p><span style="font-family: 'Arial'">Skills: Hide +20, Listen +14, Move Silently +20, Spot</span><span style="font-family: 'Arial'"> +14</span></p><p><span style="font-family: 'Arial'">Feats: Alertness, Blind-Fight, Improved Initiative, Hostile Mind</span><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Environment: Any land and underground</span></p><p><span style="font-family: 'Arial'">Organization: Solitary</span></p><p><span style="font-family: 'Arial'">Challenge Rating: 5</span></p><p><span style="font-family: 'Arial'">Treasure: 1/10 coins; 50% goods; 50% items</span></p><p><span style="font-family: 'Arial'"></span> <span style="font-family: 'Arial'"> Alignment: Always neutral</span></p><p><span style="font-family: 'Arial'">Advancement: 9-13 HD (Medium); 14-27 HD (Large)</span></p><p><span style="font-family: 'Arial'"></span> <span style="font-family: 'Arial'"> Level Adjustment: — </span></p><p><span style="font-family: 'Arial'"><em></em></span></p><p><span style="font-family: 'Arial'"><em>Floating on the air is a cloud of fine sand gathered into a roughly manlike shape.</em></span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Sandmen are mysterious creatures that are usually encountered in chambers filled with still air and sand or dust, such as abandoned bedrooms or desert caves. They are driven by a compulsion to put intruders to sleep with their sedative sand.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Sandmen do not need to eat, drink or breathe. They may somehow derive sustenance from the creatures they put to sleep.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Sandmen cannot speak.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 12px"><strong>Combat</strong></span></span></p><p><span style="font-family: 'Arial'">A sandman will try to sneak up on its intended victims and spray them with sleep sand. I</span> f a victim stubbornly resists falling asleep and attacks, the sandman will fly out of melee reach and attack with abrasive sand blasts.</p><p></p><p><span style="font-family: 'Arial'"> <strong>Airy (Ex):</strong> Since a sandman's body is made up of a (relatively) small amount of sand and lots of empty space, it is difficult to know where to attack the creature. Any melee or ranged attack with a piercing or slashing weapon directed at a sandman has a 20% miss chance. The blow or missile may pass through the creature's body without harming it. Even a <em>true seeing</em> effect is useless for determining where and how to strike the creature.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Dispersed Form (Ex): </strong>As a standard action, a sandman can disperse its body into a cloud of very fine sand. This form has the same effects as the spell <em>gaseous form,</em> with the addition that the sandman moves with perfect silence when dispersed. A dispersed sandman can remain in that state indefinitely and has a fly speed of 20 ft. with perfect maneuverability.</span><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span> <span style="font-family: 'Arial'"><strong>Dust Body (Ex):</strong> A sandman's body is made up of nothing but fine dust, giving it immunity to poison, disease, disintegration, sleep effects, paralysis, stunning and critical hits. A dead sandman cannot be brought back to life by <em>raise dead</em>, <em>reincarnation</em> or <em>resurrection</em>, it requires a <em>limited wish</em>, <em>wish</em>, <em>miracle</em> or <em>true resurrection</em> to restore it to life.<strong></strong></span></p><p><span style="font-family: 'Arial'"><strong></strong></span></p><p><span style="font-family: 'Arial'"><strong>Regeneration (Ex):</strong> Electricity does normal damage to a sandman. If a sandman is reduced to 0 or fewer hit points it is forced to assume its dispersed form (see above) until it gains a positive hit point score.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Sand Blast (Su):</strong> </span><span style="font-family: 'Arial'"> A sandman can blast 20-foot cones of magical sand from its hands. They can blast two types of sand, "sleep sand" and "abrasive sand". Sandmen can produce one sandblast as a standard action and two sandblasts as a full-round action (one from each hand, both sandblasts must be the same type).</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><em>Sleep Sand</em> </span><span style="font-family: 'Arial'"> - All creatures within the area of effect must succeed at a DC 18 Will save or fall asleep for 4d12</span><span style="font-family: 'Arial'"> rounds.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><em>Abrasive Sand</em> </span><span style="font-family: 'Arial'"> - All creatures within the cone take 1d10 damage, halved with a DC 18 Reflex save.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">The save DCs are Charisma-based.</span></p><p><span style="font-family: 'Arial'"><strong></strong></span></p><p><span style="font-family: 'Arial'"><strong>Skills:</strong> A sandman has a +8 racial bonus to its Hide and Move Silently checks.</span></p></blockquote><p></p>
[QUOTE="Cleon, post: 5249146, member: 57383"] [b]Sandman Working Draft[/b] [FONT=Arial][SIZE=4][B]Sandman[/B][/SIZE][/FONT][FONT=Arial] Medium Outsider Hit Dice: 9d8+9 (49 hp) Initiative: +6 Speed: Fly 10 ft. (2 squares) (perfect) Armor Class: 20 (+6 Dex, +4 deflection), touch 20, flat-footed 14 Base Attack/Grapple: +9/+7 Attack: [/FONT][FONT=Arial]— [/FONT] [FONT=Arial] Full Attack: [/FONT][FONT=Arial]— [/FONT] [FONT=Arial] Space/Reach: 5 ft./5 ft. Special Attacks: Sandblast, touch attack Special Qualities: Airy, darkvision 60 ft., dispersed form, dust body, immunity to mind-affecting powers, regeneration 5 Saves: Fort +7, Ref +12, Will +8 Abilities: Str 6, Dex 22, Con 13, Int 1, Wis 14, Cha 19 Skills: Hide +20, Listen +14, Move Silently +20, Spot[/FONT][FONT=Arial] +14 Feats: Alertness, Blind-Fight, Improved Initiative, Hostile Mind[/FONT][FONT=Arial] Environment: Any land and underground Organization: Solitary Challenge Rating: 5 Treasure: 1/10 coins; 50% goods; 50% items [/FONT] [FONT=Arial] Alignment: Always neutral Advancement: 9-13 HD (Medium); 14-27 HD (Large) [/FONT] [FONT=Arial] Level Adjustment: — [I] Floating on the air is a cloud of fine sand gathered into a roughly manlike shape.[/I] Sandmen are mysterious creatures that are usually encountered in chambers filled with still air and sand or dust, such as abandoned bedrooms or desert caves. They are driven by a compulsion to put intruders to sleep with their sedative sand. Sandmen do not need to eat, drink or breathe. They may somehow derive sustenance from the creatures they put to sleep. Sandmen cannot speak. [SIZE=3][B]Combat[/B][/SIZE] A sandman will try to sneak up on its intended victims and spray them with sleep sand. I[/FONT] f a victim stubbornly resists falling asleep and attacks, the sandman will fly out of melee reach and attack with abrasive sand blasts. [FONT=Arial] [B]Airy (Ex):[/B] Since a sandman's body is made up of a (relatively) small amount of sand and lots of empty space, it is difficult to know where to attack the creature. Any melee or ranged attack with a piercing or slashing weapon directed at a sandman has a 20% miss chance. The blow or missile may pass through the creature's body without harming it. Even a [I]true seeing[/I] effect is useless for determining where and how to strike the creature. [B]Dispersed Form (Ex): [/B]As a standard action, a sandman can disperse its body into a cloud of very fine sand. This form has the same effects as the spell [I]gaseous form,[/I] with the addition that the sandman moves with perfect silence when dispersed. A dispersed sandman can remain in that state indefinitely and has a fly speed of 20 ft. with perfect maneuverability.[/FONT][FONT=Arial] [/FONT] [FONT=Arial][B]Dust Body (Ex):[/B] A sandman's body is made up of nothing but fine dust, giving it immunity to poison, disease, disintegration, sleep effects, paralysis, stunning and critical hits. A dead sandman cannot be brought back to life by [I]raise dead[/I], [I]reincarnation[/I] or [I]resurrection[/I], it requires a [I]limited wish[/I], [I]wish[/I], [I]miracle[/I] or [I]true resurrection[/I] to restore it to life.[B] Regeneration (Ex):[/B] Electricity does normal damage to a sandman. If a sandman is reduced to 0 or fewer hit points it is forced to assume its dispersed form (see above) until it gains a positive hit point score. [B]Sand Blast (Su):[/B] [/FONT][FONT=Arial] A sandman can blast 20-foot cones of magical sand from its hands. They can blast two types of sand, "sleep sand" and "abrasive sand". Sandmen can produce one sandblast as a standard action and two sandblasts as a full-round action (one from each hand, both sandblasts must be the same type). [I]Sleep Sand[/I] [/FONT][FONT=Arial] - All creatures within the area of effect must succeed at a DC 18 Will save or fall asleep for 4d12[/FONT][FONT=Arial] rounds. [I]Abrasive Sand[/I] [/FONT][FONT=Arial] - All creatures within the cone take 1d10 damage, halved with a DC 18 Reflex save. The save DCs are Charisma-based. [B] Skills:[/B] A sandman has a +8 racial bonus to its Hide and Move Silently checks.[/FONT] [/QUOTE]
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