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Converting monsters from Mayfair Games Role Aids product line
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<blockquote data-quote="Cleon" data-source="post: 6382211" data-attributes="member: 57383"><p>I cheated slightly on the ability scores, but apart from that it's just standard advancement with same number of feat socket "bonus fighter feats" as an 8th level fighter.</p><p></p><p>Oh dang, Shouldn't I have given its concussion rifle a +3 "targeting sensors" bonus to attack from its Integral Weapons special ability?</p><p></p><p>Hmm, the standard Warrior Droid's Integral Weapons says the bonus only applies to its laser.</p><p></p><p>I think I'll give the heavy warrior droid BOTH ranged weapons and modify the Integral Weapons ability.</p><p></p><p>e.g.:</p><p></p><p><strong>Attack:</strong> high frequency sword +15 melee (3d6+12/17-20) or concussion rifle +13 ranged (3d10 + special) or laser pistol +12 ranged (2d8 fire) or slam +14 melee (1d8+7)</p><p><strong>Full Attack:</strong> high frequency sword +15/+10 melee (3d6+12/17-20); or concussion rifle +13/+8 ranged (3d10 + special); or laser pistol +12/+7 ranged (3d8); or 2 slams +14 melee (1d8+7)</p><p></p><p><strong> Integral Weapons (Ex):</strong> Warrior droid can use weapons and wear armor like a standard character, but most also have built-in weapon systems. Integral weapons are powered by the droid's internal energy plant, so they will not run out of power as long as the warrior droid continues functioning.</p><p></p><p>A heavy warrior droid has a high-frequency sword built into one arm, a concussion rifle in its other arm and a laser pistol in its head. Targeting sensors give the heavy warrior droid a +3 racial bonus to its rifle and laser's attack rolls. The droid does not provoke attacks of opportunity when it attacks with its integrated laser, despite it being a ranged weapon.</p><p></p><p></p><p></p><p>Level Adjustments are an imprecise science, and cohort LAs doubly so. I'm leaning toward +3 (cohort) because it's fairly tough and has some abilities its master will find useful.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6382211, member: 57383"] I cheated slightly on the ability scores, but apart from that it's just standard advancement with same number of feat socket "bonus fighter feats" as an 8th level fighter. Oh dang, Shouldn't I have given its concussion rifle a +3 "targeting sensors" bonus to attack from its Integral Weapons special ability? Hmm, the standard Warrior Droid's Integral Weapons says the bonus only applies to its laser. I think I'll give the heavy warrior droid BOTH ranged weapons and modify the Integral Weapons ability. e.g.: [B]Attack:[/B] high frequency sword +15 melee (3d6+12/17-20) or concussion rifle +13 ranged (3d10 + special) or laser pistol +12 ranged (2d8 fire) or slam +14 melee (1d8+7) [B]Full Attack:[/B] high frequency sword +15/+10 melee (3d6+12/17-20); or concussion rifle +13/+8 ranged (3d10 + special); or laser pistol +12/+7 ranged (3d8); or 2 slams +14 melee (1d8+7) [B] Integral Weapons (Ex):[/B] Warrior droid can use weapons and wear armor like a standard character, but most also have built-in weapon systems. Integral weapons are powered by the droid's internal energy plant, so they will not run out of power as long as the warrior droid continues functioning. A heavy warrior droid has a high-frequency sword built into one arm, a concussion rifle in its other arm and a laser pistol in its head. Targeting sensors give the heavy warrior droid a +3 racial bonus to its rifle and laser's attack rolls. The droid does not provoke attacks of opportunity when it attacks with its integrated laser, despite it being a ranged weapon. Level Adjustments are an imprecise science, and cohort LAs doubly so. I'm leaning toward +3 (cohort) because it's fairly tough and has some abilities its master will find useful. [/QUOTE]
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