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<blockquote data-quote="Cleon" data-source="post: 6761225" data-attributes="member: 57383"><p>OK, so shall I update the the the <strong><a href="http://www.enworld.org/forum/showthread.php?p=5992280#post5992280" target="_blank">Guardian Droid Working Draft</a></strong> with the following:</p><p></p><p><span style="font-size: 12px"><strong>Variant Guardian Droids</strong></span></p><p>Many variant models of guardian droids are possible. The following options list some of the most popular variations.</p><p></p><p>The most common variant is the protector droid, a model equipped with the Sleep Projector and Plastic Armor options. A protector droid appears identical to a standard guardian droid, but is less well armored and is able to harmlessly sedate living creatures in addition to the lethal option of its laser.</p><p></p><p><strong>Jetpack (Ex):</strong> A jetpack-equipped droid is capable of powered flight at a speed of 60 feet (good maneuverability). The jetpack only functions when the droid is in normal power operation; a droid operating at low power, emergency power, or standby power is unable to fly.</p><p></p><p>An operating jetpack generates an excessive amount of heat. It normally takes as long for a flight-heated jetpack to cool down as the duration of its flight. If the jetpack accumulates heat equal to 2 hours of flight, the jetpack overheats and must shut down for at least 10 minutes of cooling before it can fly again. Unusual conditions may cause a jetpack to heat up or cool down at a faster or slower rate. This option increases the droid's CR by +1.</p><p></p><p><strong>Force Field Generator:</strong> This device projects a personal defensive bubble around the guardian droid that provides a DR of DR 10/—. The force field generator can only function when the droid is in normal power operation; the droid can activate the force field as an immediate action and deactivate it as a free action. This option increases the droid's CR by +1.</p><p></p><p><strong>Plastic Armor:</strong> The guardian droid has lightweight plastic armor. Its natural armor bonus is reduced to +6 and it loses the damage reduction 5/adamantine of the standard model. This option reduces the guardian droid's weight by 25% (to 300 pounds for a typical guardian droid) and reduces the droid's CR by -1.</p><p></p><p><strong>Sleep Projector (Ex):</strong> The guardian droid has a built-in projector with a 120 ft. range that produces a 10 ft. radius burst of soporific radiation. Any living creature within this area must succeed at a DC 12 Fortitude save or be affected. Affected creatures fall asleep for 1d3 minutes unless they have more Hit Dice than the droid, in which case they are dazed for 1 round instead. Sleeping creatures can be awoken as if they were affected by a <em>sleep</em> spell. The save DC is Constitution-based. This option increases the droid's CR by +1.</p><p></p><p><strong>Wheeled Chassis (Ex):</strong> The guardian droid moves on wheels instead of tracks. Replace the standard model's Tracked Chassis special quality with the Wheeled Chassis special quality described in the Servitor Droid entry. This increases the guardian droid's speed by +20 ft. but does not alter the droid's CR.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6761225, member: 57383"] OK, so shall I update the the the [B][URL="http://www.enworld.org/forum/showthread.php?p=5992280#post5992280"]Guardian Droid Working Draft[/URL][/B] with the following: [SIZE=3][B]Variant Guardian Droids[/B][/SIZE] Many variant models of guardian droids are possible. The following options list some of the most popular variations. The most common variant is the protector droid, a model equipped with the Sleep Projector and Plastic Armor options. A protector droid appears identical to a standard guardian droid, but is less well armored and is able to harmlessly sedate living creatures in addition to the lethal option of its laser. [B]Jetpack (Ex):[/B] A jetpack-equipped droid is capable of powered flight at a speed of 60 feet (good maneuverability). The jetpack only functions when the droid is in normal power operation; a droid operating at low power, emergency power, or standby power is unable to fly. An operating jetpack generates an excessive amount of heat. It normally takes as long for a flight-heated jetpack to cool down as the duration of its flight. If the jetpack accumulates heat equal to 2 hours of flight, the jetpack overheats and must shut down for at least 10 minutes of cooling before it can fly again. Unusual conditions may cause a jetpack to heat up or cool down at a faster or slower rate. This option increases the droid's CR by +1. [B]Force Field Generator:[/B] This device projects a personal defensive bubble around the guardian droid that provides a DR of DR 10/—. The force field generator can only function when the droid is in normal power operation; the droid can activate the force field as an immediate action and deactivate it as a free action. This option increases the droid's CR by +1. [B]Plastic Armor:[/B] The guardian droid has lightweight plastic armor. Its natural armor bonus is reduced to +6 and it loses the damage reduction 5/adamantine of the standard model. This option reduces the guardian droid's weight by 25% (to 300 pounds for a typical guardian droid) and reduces the droid's CR by -1. [B]Sleep Projector (Ex):[/B] The guardian droid has a built-in projector with a 120 ft. range that produces a 10 ft. radius burst of soporific radiation. Any living creature within this area must succeed at a DC 12 Fortitude save or be affected. Affected creatures fall asleep for 1d3 minutes unless they have more Hit Dice than the droid, in which case they are dazed for 1 round instead. Sleeping creatures can be awoken as if they were affected by a [I]sleep[/I] spell. The save DC is Constitution-based. This option increases the droid's CR by +1. [B]Wheeled Chassis (Ex):[/B] The guardian droid moves on wheels instead of tracks. Replace the standard model's Tracked Chassis special quality with the Wheeled Chassis special quality described in the Servitor Droid entry. This increases the guardian droid's speed by +20 ft. but does not alter the droid's CR. [/QUOTE]
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