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Converting monsters from Tales From The Infinite Staircase
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<blockquote data-quote="Cleon" data-source="post: 6186806" data-attributes="member: 57383"><p><strong>Lesser Kyton Homebrew</strong></p><p></p><p><span style="font-size: 15px"><strong><em>Original Stats</em></strong></span></p><p> Lesser kytons wander around the city conducting their strange business and carrying out tasks that only their own twisted minds can truly understand. “Normal” kytons are their more common, mature counterparts that patrol Jangling Hiter, serving as both law enforcement and civil defense. The city has no codified law system—the kytons act as enforcer, sentencer, and executioner on the spot. Further, the kytons quietly travel around the city collecting money and favors from all within Jangling Hiter as the price for “protection.”</p><p></p><p>* * *</p><p></p><p><span style="font-size: 12px"><strong>K</strong></span><strong>YTON, </strong><strong><span style="font-size: 12px">L</span>ESSER:</strong> AC 2; MV 12; HD 4; hp 24 each; THAC0 17; #AT 2; Dmg 1d8/1d8 (chains); SA control and even attack with any chains within 20 feet; SD +1 or better weapon to hit, immune to cold, regenerate 1 hit point a round; SW Recover from wounds inflicted from blessed or holy weapons at half normal rate, flee from blessed items; MR 10%; SZ M (6’ tall); ML fanatic (17); Int low to avg (5–9); AL LE; XP 2,000.</p><p></p><p><span style="font-size: 15px"><strong><em>Homebrew Conversion</em></strong></span></p><p></p><p><span style="color: #0000FF"><strong><span style="font-size: 15px">Kyton, Lesser</span></strong></span></p><p><span style="color: #0000FF">Medium Outsider (Evil, Extraplanar, Lawful)</span></p><p><span style="color: #0000FF"><strong>Hit Dice:</strong> 4d8+4 (22 hp)</span></p><p><span style="color: #0000FF"><strong>Initiative:</strong> +6</span></p><p><span style="color: #0000FF"><strong>Speed:</strong> 30 ft. (6 squares)</span></p><p><span style="color: #0000FF"><strong>Armor Class:</strong> 20 (+2 Dex, +4 natural, +4 chain shirt), touch 12, flat-footed 18</span></p><p><span style="color: #0000FF"><strong>Base Attack/Grapple:</strong> +4/+5</span></p><p><span style="color: #0000FF"><strong>Attack:</strong> Chain +5 melee (1d8+1)</span></p><p><span style="color: #0000FF"><strong>Full Attack:</strong> 2 chains +5 melee (1d8+1)</span></p><p><span style="color: #0000FF"><strong>Space/Reach:</strong> 5 ft./5 ft. (10 ft. with chains)</span></p><p><span style="color: #0000FF"><strong>Special Attacks:</strong> Chain rakes, dancing chains, unnerving gaze</span></p><p><span style="color: #0000FF"><strong>Special Qualities:</strong> Damage reduction 3/silver or good, darkvision 60 ft., fear of sanctity, immunity to cold, regeneration 1, spell resistance 14</span></p><p><span style="color: #0000FF"><strong>Saves:</strong> Fort +5, Ref +6, Will +4</span></p><p><span style="color: #0000FF"><strong>Abilities:</strong> Str 13, Dex 15, Con 13, Int 6, Wis 10, Cha 12</span></p><p><span style="color: #0000FF"><strong>Skills:</strong> Climb +6, Craft (blacksmithing) +13, Escape Artist +6, Intimidate +6, Listen +9, Profession (any one) +5, Spot +9, Use Rope +2 (+4 with bindings)</span></p><p><span style="color: #0000FF"> *includes -2 armor check penalty from chain shirt.</span></p><p><span style="color: #0000FF"><strong>Feats:</strong> Alertness, Improved Initiative</span></p><p><span style="color: #0000FF"><strong>Environment:</strong> Nine Hells of Baator</span></p><p><span style="color: #0000FF"><strong>Organization:</strong> Solitary, gang (2-4), band (6-10), or mob (11-20)</span></p><p><span style="color: #0000FF"><strong>Challenge Rating:</strong> 3</span></p><p><span style="color: #0000FF"><strong>Treasure:</strong> Standard</span></p><p><span style="color: #0000FF"><strong>Alignment:</strong> Always lawful evil</span></p><p><span style="color: #0000FF"><strong>Advancement:</strong> 5-8 HD (Medium)</span></p><p><span style="color: #0000FF"><strong>Level Adjustment:</strong> +4</span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF">Kytons are humanlike devils, wrapped in chains instead of clothing. Lesser kytons are a weaker version of the kytons in the <em>Monster Manual</em>. A lesser kyton's appearance is identical to a normal kyton.</span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF">The greatest accumulation of kytons is found in the City of Chains, Jangling Hiter, where lesser kytons are the equivalent of civilians and normal kytons act as a kind of constabulary providing law enforcement and civil defense, although it should be noted that the city's "police" are more numerous than its "citizens". Kytons fill similar roles in other parts of Baator, with lesser kytons working as servants or assistants to more powerful devils, and normal kytons acting as enforcers, torturers, and executioners.</span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF">A lesser kyton is 6 feet tall and weighs about 300 pounds, chains included.</span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF">Lesser kytons speak Infernal and Common.</span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF"><span style="font-size: 12px"><strong>Combat</strong></span></span></p><p><span style="color: #0000FF">A lesser kyton attacks by flailing away with the chains that serve as its clothing, armor, and weapons.</span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF">A kyton’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.</span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF">Lesser kytons are proficient with all simple and martial weapons, all chain-based weapons, and chainmail and chain shirt armor. They are not proficient in shields or any other armor. A kyton’s body chains do not count toward the weight of its equipment.</span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF"><em>List of chain weapons:</em> chain [manriki-gusari], barbed chain, chain-and-dagger, chain lash, drow scorpion chain, hook chain [kawanaga], lynxpaw, sickle chain [kusari-gama], snake chain*, spear chain [chijiriki], spiked chain, whipping chain [kau sin ke]</span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF">*A snake chain is designed to be wielded by a medusa using her snake hair, but a kyton can wield it with its hands or Dancing Chains power without any penalty.</span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF"><strong>Chain Rakes:</strong> A lesser kyton can use the chains wrapping its body as melee weapons, making two attacks per round at its normal base attack bonus (without any off-hand or two-weapon fighting penalties) and dealing the indicated damage plus Strength bonus. Any feats the lesser kyton has regarding its chain rakes (such as Weapon Focus or Improved Critical) apply to using a spiked chain, and vice versa. Unwrapping a body chain to use as a weapon is a free action. A lesser kyton can be disarmed of a chain it is using, but that simply causes the chain to wrap itself around the lesser kyton’s body again; pieces broken from a sundered chain wrap themselves automatically in a similar fashion.</span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF"><strong>Dancing Chains (Su):</strong> A lesser kyton’s most awesome attack is its ability to control up to two chains within 20 feet as a standard action, making the chains dance or move as it wishes. In addition, a lesser kyton can increase these chains’ length by up to 15 feet and cause them to sprout razor-edged barbs. These chains attack as effectively as the devil itself. If a chain is in another creature’s possession, the creature can attempt a DC 13 Will save to break the lesser kyton’s power over that chain. If the save is successful, the kyton cannot attempt to control that particular chain again for 24 hours or until the chain leaves the creature’s possession. The save DC is Charisma-based.</span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF">A lesser kyton can climb chains it controls at its normal speed without making Climb checks.</span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF"><strong>Fear of Sanctity (Ex):</strong> Lesser kytons have a pathological terror of holy objects and places. Lesser kytons will refuse to enter sanctified ground, and recoil from any creature that is strongly presenting a holy symbol or blessed weapon. Holding a lesser kyton at bay in this fashion takes a standard action each round. A recoiling kyton must stay at least 5 feet away from the item-holding creature, and cannot touch or make melee attacks against the creature. </span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF">The recoiling lesser kyton can attempt a DC 20 Will save to overcome its terror, but can only make one attempt per encounter. If it succeeds at the Will save, the kyton can enter the sanctified ground or attack the creature holding it at bay, but is shaken for the remainder of the encounter. If it fails the Will save it becomes frightened and flees for 1 minute.</span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF"><strong>Unnerving Gaze (Su):</strong> Range 30 ft., Will DC 13 negates. A lesser kyton can make its features resemble one of an opponent’s departed loved ones or bitter enemies. Those who fail their saves take a -2 morale penalty on attack rolls for 1d3 rounds. The save DC is Charisma-based.</span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF"><strong>Regeneration (Ex):</strong> Kytons take normal damage from silvered weapons, good-aligned weapons, and spells or effects with the good descriptor. A kyton that loses a piece of its body regrows it in 2d6×10 minutes. Holding the severed member against the stump enables it to reattach instantly.</span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF"><strong>Skills:</strong> Kytons have a +8 racial bonus on Craft checks involving metalwork.</span></p><p></p><p><em>Originally appeared in Tales From the Infinite Staircase (1998) in Tale 7: Reflections, page 113 and Tale 8: A Devil’s Dream</em>.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6186806, member: 57383"] [b]Lesser Kyton Homebrew[/b] [SIZE=4][B][I]Original Stats[/I][/B][/SIZE] Lesser kytons wander around the city conducting their strange business and carrying out tasks that only their own twisted minds can truly understand. “Normal” kytons are their more common, mature counterparts that patrol Jangling Hiter, serving as both law enforcement and civil defense. The city has no codified law system—the kytons act as enforcer, sentencer, and executioner on the spot. Further, the kytons quietly travel around the city collecting money and favors from all within Jangling Hiter as the price for “protection.” * * * [SIZE=3][B]K[/B][/SIZE][B]YTON, [/B][B][SIZE=3]L[/SIZE]ESSER:[/B] AC 2; MV 12; HD 4; hp 24 each; THAC0 17; #AT 2; Dmg 1d8/1d8 (chains); SA control and even attack with any chains within 20 feet; SD +1 or better weapon to hit, immune to cold, regenerate 1 hit point a round; SW Recover from wounds inflicted from blessed or holy weapons at half normal rate, flee from blessed items; MR 10%; SZ M (6’ tall); ML fanatic (17); Int low to avg (5–9); AL LE; XP 2,000. [SIZE=4][B][I]Homebrew Conversion[/I][/B][/SIZE] [COLOR=#0000FF][B][SIZE=4]Kyton, Lesser[/SIZE][/B] Medium Outsider (Evil, Extraplanar, Lawful) [B]Hit Dice:[/B] 4d8+4 (22 hp) [B]Initiative:[/B] +6 [B]Speed:[/B] 30 ft. (6 squares) [B]Armor Class:[/B] 20 (+2 Dex, +4 natural, +4 chain shirt), touch 12, flat-footed 18 [B]Base Attack/Grapple:[/B] +4/+5 [B]Attack:[/B] Chain +5 melee (1d8+1) [B]Full Attack:[/B] 2 chains +5 melee (1d8+1) [B]Space/Reach:[/B] 5 ft./5 ft. (10 ft. with chains) [B]Special Attacks:[/B] Chain rakes, dancing chains, unnerving gaze [B]Special Qualities:[/B] Damage reduction 3/silver or good, darkvision 60 ft., fear of sanctity, immunity to cold, regeneration 1, spell resistance 14 [B]Saves:[/B] Fort +5, Ref +6, Will +4 [B]Abilities:[/B] Str 13, Dex 15, Con 13, Int 6, Wis 10, Cha 12 [B]Skills:[/B] Climb +6, Craft (blacksmithing) +13, Escape Artist +6, Intimidate +6, Listen +9, Profession (any one) +5, Spot +9, Use Rope +2 (+4 with bindings) *includes -2 armor check penalty from chain shirt. [B]Feats:[/B] Alertness, Improved Initiative [B]Environment:[/B] Nine Hells of Baator [B]Organization:[/B] Solitary, gang (2-4), band (6-10), or mob (11-20) [B]Challenge Rating:[/B] 3 [B]Treasure:[/B] Standard [B]Alignment:[/B] Always lawful evil [B]Advancement:[/B] 5-8 HD (Medium) [B]Level Adjustment:[/B] +4 Kytons are humanlike devils, wrapped in chains instead of clothing. Lesser kytons are a weaker version of the kytons in the [I]Monster Manual[/I]. A lesser kyton's appearance is identical to a normal kyton. The greatest accumulation of kytons is found in the City of Chains, Jangling Hiter, where lesser kytons are the equivalent of civilians and normal kytons act as a kind of constabulary providing law enforcement and civil defense, although it should be noted that the city's "police" are more numerous than its "citizens". Kytons fill similar roles in other parts of Baator, with lesser kytons working as servants or assistants to more powerful devils, and normal kytons acting as enforcers, torturers, and executioners. A lesser kyton is 6 feet tall and weighs about 300 pounds, chains included. Lesser kytons speak Infernal and Common. [SIZE=3][B]Combat[/B][/SIZE] A lesser kyton attacks by flailing away with the chains that serve as its clothing, armor, and weapons. A kyton’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction. Lesser kytons are proficient with all simple and martial weapons, all chain-based weapons, and chainmail and chain shirt armor. They are not proficient in shields or any other armor. A kyton’s body chains do not count toward the weight of its equipment. [I]List of chain weapons:[/I] chain [manriki-gusari], barbed chain, chain-and-dagger, chain lash, drow scorpion chain, hook chain [kawanaga], lynxpaw, sickle chain [kusari-gama], snake chain*, spear chain [chijiriki], spiked chain, whipping chain [kau sin ke] *A snake chain is designed to be wielded by a medusa using her snake hair, but a kyton can wield it with its hands or Dancing Chains power without any penalty. [B]Chain Rakes:[/B] A lesser kyton can use the chains wrapping its body as melee weapons, making two attacks per round at its normal base attack bonus (without any off-hand or two-weapon fighting penalties) and dealing the indicated damage plus Strength bonus. Any feats the lesser kyton has regarding its chain rakes (such as Weapon Focus or Improved Critical) apply to using a spiked chain, and vice versa. Unwrapping a body chain to use as a weapon is a free action. A lesser kyton can be disarmed of a chain it is using, but that simply causes the chain to wrap itself around the lesser kyton’s body again; pieces broken from a sundered chain wrap themselves automatically in a similar fashion. [B]Dancing Chains (Su):[/B] A lesser kyton’s most awesome attack is its ability to control up to two chains within 20 feet as a standard action, making the chains dance or move as it wishes. In addition, a lesser kyton can increase these chains’ length by up to 15 feet and cause them to sprout razor-edged barbs. These chains attack as effectively as the devil itself. If a chain is in another creature’s possession, the creature can attempt a DC 13 Will save to break the lesser kyton’s power over that chain. If the save is successful, the kyton cannot attempt to control that particular chain again for 24 hours or until the chain leaves the creature’s possession. The save DC is Charisma-based. A lesser kyton can climb chains it controls at its normal speed without making Climb checks. [B]Fear of Sanctity (Ex):[/B] Lesser kytons have a pathological terror of holy objects and places. Lesser kytons will refuse to enter sanctified ground, and recoil from any creature that is strongly presenting a holy symbol or blessed weapon. Holding a lesser kyton at bay in this fashion takes a standard action each round. A recoiling kyton must stay at least 5 feet away from the item-holding creature, and cannot touch or make melee attacks against the creature. The recoiling lesser kyton can attempt a DC 20 Will save to overcome its terror, but can only make one attempt per encounter. If it succeeds at the Will save, the kyton can enter the sanctified ground or attack the creature holding it at bay, but is shaken for the remainder of the encounter. If it fails the Will save it becomes frightened and flees for 1 minute. [B]Unnerving Gaze (Su):[/B] Range 30 ft., Will DC 13 negates. A lesser kyton can make its features resemble one of an opponent’s departed loved ones or bitter enemies. Those who fail their saves take a -2 morale penalty on attack rolls for 1d3 rounds. The save DC is Charisma-based. [B]Regeneration (Ex):[/B] Kytons take normal damage from silvered weapons, good-aligned weapons, and spells or effects with the good descriptor. A kyton that loses a piece of its body regrows it in 2d6×10 minutes. Holding the severed member against the stump enables it to reattach instantly. [B]Skills:[/B] Kytons have a +8 racial bonus on Craft checks involving metalwork.[/COLOR] [I]Originally appeared in Tales From the Infinite Staircase (1998) in Tale 7: Reflections, page 113 and Tale 8: A Devil’s Dream[/I]. [/QUOTE]
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