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Converting monsters from Tales From The Infinite Staircase
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<blockquote data-quote="Cleon" data-source="post: 6186878" data-attributes="member: 57383"><p>Yes, it's mainly to keep things simpler. Another <em>transport mirror</em> trap in the adventure (the encounter were the Kamerel try to abduct a PC) is a use-triggered trap that combines the reduction and the translocation in one action and doesn't require a Kamerel to be there to cast any spells. It seems easier to assume their "Shrunken Monster Summoning" can do the same. Plus, there's no <em>reduce</em> spell in the SRD, just <em>reduce person</em> which only works on humanoids.</p><p></p><p>The original adventure describes the kamerel using <em>reduce</em> spells to shrink monsters in the Outlands and then casting <em>transport mirror</em> spells to then send them to the main library to "attack their foes" (the PCs). However, that gives the Kamerel no control over the monsters - what's to stop them attacking the other Kamerel in the base or simply running away from the PCs?</p><p></p><p>It makes the practical considerations easier to assume it's some kind of summoning or conjuration effect. Maybe the spell compels the summoned monsters to attack non-kamerel, but does not allow the summoner to automatically control them?</p><p></p><p>Also, if these various effects are arcane spells, then the Kamerel will be able to create them as one-use magic items. That'd allow the kamerel mages in the adventure to carry around a stock of <em>transport mirrors</em>, <em>scry mirrors</em>, <em>trap mirrors</em> and <em>summon mirrors</em> without depleting their own spell list.</p><p></p><p>That'd explain why the Kamerel writeups in the adventure have full spell lists, despite their being mentions of them using various mirror spells to maneuver around and spy upon the PCs. They just used one-use items to do their spying (they've had centuries in Reflection to prepare stockpiles of them), saving their personal spell selection for combat.</p><p></p><p></p><p></p><p>Actually, it says "no more than two feet long or wide", not "at least 2 feet in size".</p><p></p><p>Of the sample Shrunken Creatures, only one is Tiny (the Leucrotta), the other two are Small (the Giant Bombardier Beetle and the Rust Monster).</p><p></p><p>Furthermore, the <a href="http://www.d20srd.org/srd/combat/movementPositionAndDistance.htm#bigandLittleCreaturesInCombat" target="_blank"><strong>standard weight range</strong></a> of a Small creature in 3E D&D is 8 pounds to 60 pounds, so the transport mirror's "cannot weigh more than 50 pounds" limit is pretty close to the maximum weight of a Small creature.</p><p></p><p></p><p></p><p>I like to keep it as close to the original source as is practical.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6186878, member: 57383"] Yes, it's mainly to keep things simpler. Another [I]transport mirror[/I] trap in the adventure (the encounter were the Kamerel try to abduct a PC) is a use-triggered trap that combines the reduction and the translocation in one action and doesn't require a Kamerel to be there to cast any spells. It seems easier to assume their "Shrunken Monster Summoning" can do the same. Plus, there's no [I]reduce[/I] spell in the SRD, just [I]reduce person[/I] which only works on humanoids. The original adventure describes the kamerel using [I]reduce[/I] spells to shrink monsters in the Outlands and then casting [I]transport mirror[/I] spells to then send them to the main library to "attack their foes" (the PCs). However, that gives the Kamerel no control over the monsters - what's to stop them attacking the other Kamerel in the base or simply running away from the PCs? It makes the practical considerations easier to assume it's some kind of summoning or conjuration effect. Maybe the spell compels the summoned monsters to attack non-kamerel, but does not allow the summoner to automatically control them? Also, if these various effects are arcane spells, then the Kamerel will be able to create them as one-use magic items. That'd allow the kamerel mages in the adventure to carry around a stock of [I]transport mirrors[/I], [I]scry mirrors[/I], [I]trap mirrors[/I] and [I]summon mirrors[/I] without depleting their own spell list. That'd explain why the Kamerel writeups in the adventure have full spell lists, despite their being mentions of them using various mirror spells to maneuver around and spy upon the PCs. They just used one-use items to do their spying (they've had centuries in Reflection to prepare stockpiles of them), saving their personal spell selection for combat. Actually, it says "no more than two feet long or wide", not "at least 2 feet in size". Of the sample Shrunken Creatures, only one is Tiny (the Leucrotta), the other two are Small (the Giant Bombardier Beetle and the Rust Monster). Furthermore, the [URL="http://www.d20srd.org/srd/combat/movementPositionAndDistance.htm#bigandLittleCreaturesInCombat"][B]standard weight range[/B][/URL] of a Small creature in 3E D&D is 8 pounds to 60 pounds, so the transport mirror's "cannot weigh more than 50 pounds" limit is pretty close to the maximum weight of a Small creature. I like to keep it as close to the original source as is practical. [/QUOTE]
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