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Converting monsters from Tales From The Infinite Staircase
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<blockquote data-quote="Cleon" data-source="post: 6190661" data-attributes="member: 57383"><p><span style="font-size: 15px"><strong><em>Conversion Notes</em></strong></span></p><p>For this conversion I started out with the Nupperibo in <em>Fiendish Codex II</em> and improved its stats somewhat.</p><p></p><p>What took me the longest was deciding what the original's ten attacks represented. I eventually decided to give it 2 claw attacks plus 8 tentacles instead of 10 tentacles, mainly because regular Nupperibos have claw attacks, so it seemed appropriate to let the "Maturing" version keep them.</p><p></p><p>Speaking of the "Maturing" bit, I don't like the module's concept that all Nupperibos are these "Batoorians" instead of being Baatezu. For a start, why do their 2E and 3E monster entries all say they're Baatezu?</p><p></p><p>I'd prefer to say that a "Larval" Baatorian happen to look identical to a Nupperibo but are of a different subtype. Maybe it's only when they start maturing that it's possible to tell the difference? Since Baatorians appear to be extraordinarily rare there could be thousands - or millions - of Baatezu Nupperibo for every Baatorian Nupperibo.</p><p></p><p>The 3E version of the Nupperibo only has fast healing, while earlier versions had full regeneration that could only be overcome by holy damage. Giving the Baatorian regeneration like the original Nupperibo plus an all-tentacles standard attack like a hydra's all-heads bite makes them significantly threats in melee, which seemed necessary to make them a worthwhile threat to the Kytons of Jangling Hiter (or the PCs).</p><p></p><p>Oh, and in case you're wondering; I gave them the racial bonus to Escape Artist checks to explain how they escape the chains. Assuming the "Nupperibo's" chains are as hard to escape from as a set of manacles, they'll need a DC 30 Escape Artist check or a DC 26 Strength check. The adventure says it has a 10% chance of escaping its bonds per round, which means a +11 Escape Artist modifier or a +5 Strength modifier assuming those DCs apply. I didn't fancy giving it Strength 20-21, leaving a racial bonus to Escape Artist as my preferred solution.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6190661, member: 57383"] [SIZE=4][B][I]Conversion Notes[/I][/B][/SIZE] For this conversion I started out with the Nupperibo in [I]Fiendish Codex II[/I] and improved its stats somewhat. What took me the longest was deciding what the original's ten attacks represented. I eventually decided to give it 2 claw attacks plus 8 tentacles instead of 10 tentacles, mainly because regular Nupperibos have claw attacks, so it seemed appropriate to let the "Maturing" version keep them. Speaking of the "Maturing" bit, I don't like the module's concept that all Nupperibos are these "Batoorians" instead of being Baatezu. For a start, why do their 2E and 3E monster entries all say they're Baatezu? I'd prefer to say that a "Larval" Baatorian happen to look identical to a Nupperibo but are of a different subtype. Maybe it's only when they start maturing that it's possible to tell the difference? Since Baatorians appear to be extraordinarily rare there could be thousands - or millions - of Baatezu Nupperibo for every Baatorian Nupperibo. The 3E version of the Nupperibo only has fast healing, while earlier versions had full regeneration that could only be overcome by holy damage. Giving the Baatorian regeneration like the original Nupperibo plus an all-tentacles standard attack like a hydra's all-heads bite makes them significantly threats in melee, which seemed necessary to make them a worthwhile threat to the Kytons of Jangling Hiter (or the PCs). Oh, and in case you're wondering; I gave them the racial bonus to Escape Artist checks to explain how they escape the chains. Assuming the "Nupperibo's" chains are as hard to escape from as a set of manacles, they'll need a DC 30 Escape Artist check or a DC 26 Strength check. The adventure says it has a 10% chance of escaping its bonds per round, which means a +11 Escape Artist modifier or a +5 Strength modifier assuming those DCs apply. I didn't fancy giving it Strength 20-21, leaving a racial bonus to Escape Artist as my preferred solution. [/QUOTE]
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