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Converting monsters from Tales From The Infinite Staircase
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<blockquote data-quote="Cleon" data-source="post: 6206698" data-attributes="member: 57383"><p>Well going through them in order.</p><p></p><p>For the <strong>Enlargement</strong>, in the original source, the "rank and file" Kamerel are Small size and some of the leaders are Man-sized. There's no explicit explanation, but either high-level Kamerel are simply bigger or have magically enlarged themselves. Since we know Kamerel use size-changing magic I favored the latter interpretation.</p><p></p><p>For the <strong>Hardened Senses</strong> and other <strong>Immunities</strong>, that's a direct translation of the original Special Defence entry of "SD immune to electricity, blinding or deafening attacks, and petrification".</p><p></p><p>For the <strong>Madness</strong>, we know "their xenophobia drove them mad" during their stay in Reflection, so I thought a Madness SQ would be a good reflection of this. It's also to give them something more to distinguish them from a regular classed humanoid. Plus, the Derro have that SQ and they're white skinned 4-foot tall crazy creatures too, so they might as well be cousins! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> </p><p></p><p>For the <strong>Mirror Safety</strong> we have "The kamerel, with ages of experience around mirrors, never break them by accident" in the description of area 7: The Main Library.</p><p></p><p>The <strong>Mirrorsight</strong> ability is something I made up which seemed to fit a race that has lived as reflections for millenia.</p><p></p><p>The <strong>Mirrorwork Equipment</strong> was implied by the Kamerel's ability to manufacture goods (weapons, magic items, <em>mirror magic</em> components) while in Reflection a place where nothing has a material existence. I think that bit needs some work, but we can't really separate it from the <strong>Pass Into Reflection</strong> ability, so we need to decide on the nature of the Plane of Reflection to decide how the Kamerel manufacture goods in it and bring them out of and back into "normal reality".</p></blockquote><p></p>
[QUOTE="Cleon, post: 6206698, member: 57383"] Well going through them in order. For the [B]Enlargement[/B], in the original source, the "rank and file" Kamerel are Small size and some of the leaders are Man-sized. There's no explicit explanation, but either high-level Kamerel are simply bigger or have magically enlarged themselves. Since we know Kamerel use size-changing magic I favored the latter interpretation. For the [B]Hardened Senses[/B] and other [B]Immunities[/B], that's a direct translation of the original Special Defence entry of "SD immune to electricity, blinding or deafening attacks, and petrification". For the [B]Madness[/B], we know "their xenophobia drove them mad" during their stay in Reflection, so I thought a Madness SQ would be a good reflection of this. It's also to give them something more to distinguish them from a regular classed humanoid. Plus, the Derro have that SQ and they're white skinned 4-foot tall crazy creatures too, so they might as well be cousins! :p For the [B]Mirror Safety[/B] we have "The kamerel, with ages of experience around mirrors, never break them by accident" in the description of area 7: The Main Library. The [B]Mirrorsight[/B] ability is something I made up which seemed to fit a race that has lived as reflections for millenia. The [B]Mirrorwork Equipment[/B] was implied by the Kamerel's ability to manufacture goods (weapons, magic items, [I]mirror magic[/I] components) while in Reflection a place where nothing has a material existence. I think that bit needs some work, but we can't really separate it from the [B]Pass Into Reflection[/B] ability, so we need to decide on the nature of the Plane of Reflection to decide how the Kamerel manufacture goods in it and bring them out of and back into "normal reality". [/QUOTE]
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