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Converting monsters from Tales From The Infinite Staircase
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<blockquote data-quote="Cleon" data-source="post: 6210661" data-attributes="member: 57383"><p><span style="font-size: 15px"><strong><em>Original Stats</em></strong></span></p><p>The entrance is watched by a single golem made of whitish silver (similar to an intelligent iron golem). A shard or lillendi escort can get anyone inside. Further, the golem stands aside for anyone who simply states he has business within Argentil or seeks the staircase.</p><p></p><p><strong><span style="font-size: 12px">S</span>ILVER <strong><span style="font-size: 12px">G</span></strong>OLEM:</strong> AC 3; MV 6; HD 18; hp 80; THAC0 3 (0 with <em>scythe +3</em>); #AT 1; Dmg 4d10+3 (<em>scythe +3</em>); SA breathes poison gas once every rounds, Strength 24; SD immune to weapons of less +3 bonus, immune to most spells, magical fires heal 1 hit point per die of damage: SW electrical attacks <em>slow</em> the golem for three rounds; SZ L (10’ tall); ML fearless (20); Int very (12); AL N; XP 13,000.</p><p></p><p>Notes: gas breath can be used in addition to a physical attack. Gas fills a 10-foot cube directly in front of the golem and lasts 1 round. Creatures within the cloud must save vs. poison or die. This golem is immune to rust monster attacks.</p><p></p><p><span style="font-size: 15px"><strong><em>Homebrew Conversion</em></strong></span></p><p></p><p><span style="color: #0000FF"><strong><span style="font-size: 15px">Golem, Argent</span></strong></span></p><p><span style="color: #0000FF">Large Construct (Extraplanar)</span></p><p><span style="color: #0000FF"><strong>Hit Dice:</strong> 18d10+30 (129 hp)</span></p><p><span style="color: #0000FF"><strong>Initiative:</strong> +5</span></p><p><span style="color: #0000FF"><strong>Speed:</strong> 20 ft. (4 squares)</span></p><p><span style="color: #0000FF"><strong>Armor Class:</strong> 30 (-1 size, +1 Dex, +20 natural), touch 10, flat-footed 29</span></p><p><span style="color: #0000FF"><strong>Base Attack/Grapple:</strong> +13/+29</span></p><p><span style="color: #0000FF"><strong>Attack:</strong> <em>Silver scythe</em> +27 melee (3d6+21/19-20×4)</span></p><p><span style="color: #0000FF"><strong>Full Attack:</strong> <em>Silver scythe</em> +27/+22/+17 melee (3d6+21/19-20×4)</span></p><p><span style="color: #0000FF"><strong>Space/Reach:</strong> 10 ft./10 ft. (15 ft. with <em>silver scythe</em>)</span></p><p><span style="color: #0000FF"><strong>Special Attacks:</strong> Breath weapon, silver scythe</span></p><p><span style="color: #0000FF"><strong>Special Qualities:</strong> Construct traits, damage reduction 15/adamantine, darkvision 60 ft., immunity to magic, immunity to rust, low-light vision</span></p><p><span style="color: #0000FF"><strong>Saves:</strong> Fort +6, Ref +9, Will +6</span></p><p><span style="color: #0000FF"><strong>Abilities:</strong> Str 34, Dex 13, Con –, Int 12, Wis 11, Cha 10</span></p><p><span style="color: #0000FF"><strong>Skills:</strong> Listen +21, Sense Motive +21, Spot +21</span></p><p><span style="color: #0000FF"><strong>Feats:</strong> Cleave, Combat Reflexes, Improved Initiative, Improved Sunder, Lightning Reflexes, Power Attack, Stand Still</span></p><p><span style="color: #0000FF"><strong>Environment:</strong> Any (Heroic Domains of Ysgard)</span></p><p><span style="color: #0000FF"><strong>Organization:</strong> Solitary or vigil (2-4)</span></p><p><span style="color: #0000FF"><strong>Challenge Rating:</strong> 14</span></p><p><span style="color: #0000FF"><strong>Treasure:</strong> Special (see below)</span></p><p><span style="color: #0000FF"><strong>Alignment:</strong> Always neutral</span></p><p><span style="color: #0000FF"><strong>Advancement:</strong> 19-24 HD (Large); 25-54 HD (Huge)</span></p><p><span style="color: #0000FF"><strong>Level Adjustment:</strong> —</span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF"><em>A beautiful androgynous figure about twice as tall as a human, daintily holding an enormous scythe. Both its body and weapon appear to be a sculpted from whitish silver.</em></span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF">Argent golems are created by servants of the goddess Selûne on her home plane of Ysgard. Many of them serve as doormen at the entrances to Selûne's palace of Argentil. There are rumors that some argent golems have personalities and an alignment of "always chaotic good".</span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF">An argent golem does not value treasure and the magic <em>silver scythe</em> it wields is ruined if the golem is destroyed. However their bodies are made out of pure silver which is worth 17,000 gp if all 3,400 pounds of the golem's remains are collected. (Note that this is the Treasure per Encounter value of a monster with the golem's Challenge Rating. A more powerful argent golem will be larger and heavier so its silver's Treasure value matches its higher CR.)</span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF">An argent golem is 10 feet tall and weighs 3,400 pounds.</span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF"><span style="font-size: 12px"><strong>Combat</strong></span></span></p><p><span style="color: #0000FF">An argent golem is a fearless melee fighter. Their human-level intelligence and immunity to rust attacks makes them significantly more dangerous than an iron golem.</span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF">These golems make full use of their feats in combat. Their Combat Reflexes feat and 15 ft. reach may give them several attacks of opportunity in a round, and their Stand Still feat makes it harder to escape their reach. An argent golem often augments its damage with Power Attack, typically subtracting 7 points from its melee attack to make its <em>silver scythe</em> +20/+15/+10 melee (3d6+35/19-20×4). They will dynamically adjust their Power Attack values to adjust to the Armor Class of their opponents.</span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF"><strong>Breath Weapon (Su):</strong> 10-foot cube, cloud of poisonous gas lasting 1 round, free action once every 1d4+1 rounds; initial damage 1d4 Con, secondary damage 3d4 Con, Fortitude DC 19 negates. The save DC is Constitution-based. </span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF"><strong>Immunity to Magic (Ex):</strong> An argent golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below. </span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF">A magical attack that deals electricity damage slows an argent golem (as the <em>slow </em>spell) for 3 rounds, with no saving throw. </span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF">A magical attack that deals fire damage breaks any <em>slow </em>effect on the golem and heals 1 point of damage for each 3 points of damage the attack would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points. For example, an argent golem hit by a <em>fireball </em>gains back 6 hit points if the damage total is 18 points. An argent golem gets no saving throw against fire effects. </span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF"><strong>Immunity to Rust (Ex):</strong> Rust attacks, such as that of a rust monster or a <em>rusting grasp </em>spell, have no effect on an argent golem.</span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF"><strong>Silver Scythe:</strong> An argent golem's <em>silver scythe</em> functions like a Huge sized <em>+3 keen ghost touch scythe</em> with a 15-foot reach (20-foot for a Huge argent golem). It has the hardness and lightness of mithral and is treated as silver for the purpose of overcoming damage reduction. The <em>silver scythe</em> is an intrinsic part of the golem. An argent golem cannot be disarmed or sundered, and if it is destroyed its <em>silver scythe</em> is also destroyed.</span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF"><strong>Note:</strong> Originally called "Silver Golem", renamed to avoid confusion with the Mystaran construct of the same name.</span></p><p></p><p><em>Originally appeared in Tales From the Infinite Staircase (1998) in Tale 1: Planewalkers</em></p></blockquote><p></p>
[QUOTE="Cleon, post: 6210661, member: 57383"] [SIZE=4][B][I]Original Stats[/I][/B][/SIZE] The entrance is watched by a single golem made of whitish silver (similar to an intelligent iron golem). A shard or lillendi escort can get anyone inside. Further, the golem stands aside for anyone who simply states he has business within Argentil or seeks the staircase. [B][SIZE=3]S[/SIZE]ILVER [B][SIZE=3]G[/SIZE][/B]OLEM:[/B] AC 3; MV 6; HD 18; hp 80; THAC0 3 (0 with [I]scythe +3[/I]); #AT 1; Dmg 4d10+3 ([I]scythe +3[/I]); SA breathes poison gas once every rounds, Strength 24; SD immune to weapons of less +3 bonus, immune to most spells, magical fires heal 1 hit point per die of damage: SW electrical attacks [I]slow[/I] the golem for three rounds; SZ L (10’ tall); ML fearless (20); Int very (12); AL N; XP 13,000. Notes: gas breath can be used in addition to a physical attack. Gas fills a 10-foot cube directly in front of the golem and lasts 1 round. Creatures within the cloud must save vs. poison or die. This golem is immune to rust monster attacks. [SIZE=4][B][I]Homebrew Conversion[/I][/B][/SIZE] [COLOR=#0000FF][B][SIZE=4]Golem, Argent[/SIZE][/B] Large Construct (Extraplanar) [B]Hit Dice:[/B] 18d10+30 (129 hp) [B]Initiative:[/B] +5 [B]Speed:[/B] 20 ft. (4 squares) [B]Armor Class:[/B] 30 (-1 size, +1 Dex, +20 natural), touch 10, flat-footed 29 [B]Base Attack/Grapple:[/B] +13/+29 [B]Attack:[/B] [I]Silver scythe[/I] +27 melee (3d6+21/19-20×4) [B]Full Attack:[/B] [I]Silver scythe[/I] +27/+22/+17 melee (3d6+21/19-20×4) [B]Space/Reach:[/B] 10 ft./10 ft. (15 ft. with [I]silver scythe[/I]) [B]Special Attacks:[/B] Breath weapon, silver scythe [B]Special Qualities:[/B] Construct traits, damage reduction 15/adamantine, darkvision 60 ft., immunity to magic, immunity to rust, low-light vision [B]Saves:[/B] Fort +6, Ref +9, Will +6 [B]Abilities:[/B] Str 34, Dex 13, Con –, Int 12, Wis 11, Cha 10 [B]Skills:[/B] Listen +21, Sense Motive +21, Spot +21 [B]Feats:[/B] Cleave, Combat Reflexes, Improved Initiative, Improved Sunder, Lightning Reflexes, Power Attack, Stand Still [B]Environment:[/B] Any (Heroic Domains of Ysgard) [B]Organization:[/B] Solitary or vigil (2-4) [B]Challenge Rating:[/B] 14 [B]Treasure:[/B] Special (see below) [B]Alignment:[/B] Always neutral [B]Advancement:[/B] 19-24 HD (Large); 25-54 HD (Huge) [B]Level Adjustment:[/B] — [I]A beautiful androgynous figure about twice as tall as a human, daintily holding an enormous scythe. Both its body and weapon appear to be a sculpted from whitish silver.[/I] Argent golems are created by servants of the goddess Selûne on her home plane of Ysgard. Many of them serve as doormen at the entrances to Selûne's palace of Argentil. There are rumors that some argent golems have personalities and an alignment of "always chaotic good". An argent golem does not value treasure and the magic [I]silver scythe[/I] it wields is ruined if the golem is destroyed. However their bodies are made out of pure silver which is worth 17,000 gp if all 3,400 pounds of the golem's remains are collected. (Note that this is the Treasure per Encounter value of a monster with the golem's Challenge Rating. A more powerful argent golem will be larger and heavier so its silver's Treasure value matches its higher CR.) An argent golem is 10 feet tall and weighs 3,400 pounds. [SIZE=3][B]Combat[/B][/SIZE] An argent golem is a fearless melee fighter. Their human-level intelligence and immunity to rust attacks makes them significantly more dangerous than an iron golem. These golems make full use of their feats in combat. Their Combat Reflexes feat and 15 ft. reach may give them several attacks of opportunity in a round, and their Stand Still feat makes it harder to escape their reach. An argent golem often augments its damage with Power Attack, typically subtracting 7 points from its melee attack to make its [I]silver scythe[/I] +20/+15/+10 melee (3d6+35/19-20×4). They will dynamically adjust their Power Attack values to adjust to the Armor Class of their opponents. [B]Breath Weapon (Su):[/B] 10-foot cube, cloud of poisonous gas lasting 1 round, free action once every 1d4+1 rounds; initial damage 1d4 Con, secondary damage 3d4 Con, Fortitude DC 19 negates. The save DC is Constitution-based. [B]Immunity to Magic (Ex):[/B] An argent golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below. A magical attack that deals electricity damage slows an argent golem (as the [I]slow [/I]spell) for 3 rounds, with no saving throw. A magical attack that deals fire damage breaks any [I]slow [/I]effect on the golem and heals 1 point of damage for each 3 points of damage the attack would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points. For example, an argent golem hit by a [I]fireball [/I]gains back 6 hit points if the damage total is 18 points. An argent golem gets no saving throw against fire effects. [B]Immunity to Rust (Ex):[/B] Rust attacks, such as that of a rust monster or a [I]rusting grasp [/I]spell, have no effect on an argent golem. [B]Silver Scythe:[/B] An argent golem's [I]silver scythe[/I] functions like a Huge sized [I]+3 keen ghost touch scythe[/I] with a 15-foot reach (20-foot for a Huge argent golem). It has the hardness and lightness of mithral and is treated as silver for the purpose of overcoming damage reduction. The [I]silver scythe[/I] is an intrinsic part of the golem. An argent golem cannot be disarmed or sundered, and if it is destroyed its [I]silver scythe[/I] is also destroyed. [B]Note:[/B] Originally called "Silver Golem", renamed to avoid confusion with the Mystaran construct of the same name.[/COLOR] [I]Originally appeared in Tales From the Infinite Staircase (1998) in Tale 1: Planewalkers[/I] [/QUOTE]
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