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Converting monsters from Tales From The Infinite Staircase
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<blockquote data-quote="Cleon" data-source="post: 6532275" data-attributes="member: 57383"><p>Yes, I was planning on giving them <em>greater reduce</em> as one of their standard 3rd level spells.</p><p></p><p>It might be prudent to refer back to the original spell list before we get too carried away, though:</p><p></p><p>Spells (15): <em>burning hands</em> (×2)<em>, darkness, detect magic, magic missile, reduce</em> (×2)<em>, scry mirror</em> (×4)<em>, shield, transport mirror</em> (×2)</p><p></p><p>Okay, so we've already got the <em>reduce</em> and <em>darkness</em> covered, so that leaves <em>burning hands</em>, <em>detect magic</em>, <em>magic missile</em>, <em>scry mirror</em>, <em>shield </em>and <em>transport mirror</em>.</p><p></p><p>The problematic ones are the scry and transport mirrors, since we've made those 3rd level we don't have enough slots for them all.</p><p></p><p>I'm in favour of giving him <em>displacement</em> as his 3rd level spell and having him carry <em>scry mirror</em> and <em>transport mirror</em> as scrolls. As I believe I mentioned before, the adventure says they spent a lot of time in Reflection preparing these mirrors, so scrolls of them fits well.</p><p></p><p>Those'll only cost him 380 gp (scry) and 415 gp (transport), which is well within the Mage's equipment budget.</p><p></p><p>So that'd give us a minimum of:</p><p></p><p><strong>Typical Wizard Spells Prepared</strong> (4/4/4/3), DC 13 plus spell level.</p><p>3rd—<em>blacklight/daylight*</em>, <em>displacement</em>, <em>greater reduce**</em>;</p><p>2nd—<em>one</em>, <em>two</em>, <em>three</em>, <em>four</em>;</p><p>1st—<em>burning hands</em>, <em>magic missile</em>, <em>shield</em>, <em>four</em>;</p><p>0—<em>detect magic</em>, <em>two</em>, <em>three</em>, <em>four</em>.</p><p>* mirror spell.</p><p>**new spell - see below.</p><p></p><p><strong><em><span style="font-size: 12px">Equipment</span></em></strong></p><p><strong>Budget:</strong> 5,600 gp [6th level NPC]</p><p>masterwork dagger (301 gp)</p><p><em>scroll of scry mirror</em> (380 gp)</p><p><em>scroll of transport mirror</em> (415 gp)</p><p>Total: ??? gp</p><p>Remainder: ??? gp</p></blockquote><p></p>
[QUOTE="Cleon, post: 6532275, member: 57383"] Yes, I was planning on giving them [I]greater reduce[/I] as one of their standard 3rd level spells. It might be prudent to refer back to the original spell list before we get too carried away, though: Spells (15): [I]burning hands[/I] (×2)[I], darkness, detect magic, magic missile, reduce[/I] (×2)[I], scry mirror[/I] (×4)[I], shield, transport mirror[/I] (×2) Okay, so we've already got the [I]reduce[/I] and [I]darkness[/I] covered, so that leaves [I]burning hands[/I], [I]detect magic[/I], [I]magic missile[/I], [I]scry mirror[/I], [I]shield [/I]and [I]transport mirror[/I]. The problematic ones are the scry and transport mirrors, since we've made those 3rd level we don't have enough slots for them all. I'm in favour of giving him [I]displacement[/I] as his 3rd level spell and having him carry [I]scry mirror[/I] and [I]transport mirror[/I] as scrolls. As I believe I mentioned before, the adventure says they spent a lot of time in Reflection preparing these mirrors, so scrolls of them fits well. Those'll only cost him 380 gp (scry) and 415 gp (transport), which is well within the Mage's equipment budget. So that'd give us a minimum of: [B]Typical Wizard Spells Prepared[/B] (4/4/4/3), DC 13 plus spell level. 3rd—[I]blacklight/daylight*[/I], [I]displacement[/I], [I]greater reduce**[/I]; 2nd—[I]one[/I], [I]two[/I], [I]three[/I], [I]four[/I]; 1st—[I]burning hands[/I], [I]magic missile[/I], [I]shield[/I], [I]four[/I]; 0—[I]detect magic[/I], [I]two[/I], [I]three[/I], [I]four[/I]. * mirror spell. **new spell - see below. [B][I][SIZE=3]Equipment[/SIZE][/I] Budget:[/B] 5,600 gp [6th level NPC] masterwork dagger (301 gp) [I]scroll of scry mirror[/I] (380 gp) [I]scroll of transport mirror[/I] (415 gp) Total: ??? gp Remainder: ??? gp [/QUOTE]
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