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Converting my current campaign to Pathfinder Alpha
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<blockquote data-quote="catsclaw227" data-source="post: 4116189" data-attributes="member: 14197"><p>OK -- I am considering converting my current Age of Worms campaign to pathfinder alpha. I already have a load of house rules that I have introduced that fix some 3.x things and some stuff that makes it "more like" 4e.</p><p></p><p>We have a 5th level party that has just started Encounter at Blackwall Keep. My party structure is in my sig.</p><p></p><p>But if I wanted to TRY it out I would beseech all of you that are better rule-monkeys than I am to help me out. My current house rules are attached to this thread.</p><p></p><p>My biggest concerns:</p><p></p><ul> <li data-xf-list-type="ul">Change in experience point progression -- I man need to go with FAST to let the PCs stay where they are supposed to be for the AP, or add in some more side-treks</li> <li data-xf-list-type="ul">Universal Mage school -- looks broken already with Metamagic Mastery, and who would take much else with a free fireball, shield, teleport and many of the wizard "staples".</li> <li data-xf-list-type="ul">How does it stack with other classes? I wonder how these classes will compare to other WOTC base classes like Dragon Shaman, Beguiler, Warlock, etc..</li> <li data-xf-list-type="ul">Will my fighter who took a barbarian class and is not progressing as Warblade be upset that he didn't just run Fighter all the way so far?</li> <li data-xf-list-type="ul">Any thoughts on how this will affect the AoW AP in general?</li> </ul><p></p><p>Also, can you think of what might already be "broken" that I should avoid at first? I am using a second wind variant, but with the turning ability healing PCs, will this even be necessary? On that note, is the cleric turning/healing ability only fired when there are undead about, i.e. can he/she use a turn attempt to mass heal?</p><p></p><p>Just a start to the thread. I will add more later.</p></blockquote><p></p>
[QUOTE="catsclaw227, post: 4116189, member: 14197"] OK -- I am considering converting my current Age of Worms campaign to pathfinder alpha. I already have a load of house rules that I have introduced that fix some 3.x things and some stuff that makes it "more like" 4e. We have a 5th level party that has just started Encounter at Blackwall Keep. My party structure is in my sig. But if I wanted to TRY it out I would beseech all of you that are better rule-monkeys than I am to help me out. My current house rules are attached to this thread. My biggest concerns: [list] [*]Change in experience point progression -- I man need to go with FAST to let the PCs stay where they are supposed to be for the AP, or add in some more side-treks [*]Universal Mage school -- looks broken already with Metamagic Mastery, and who would take much else with a free fireball, shield, teleport and many of the wizard "staples". [*]How does it stack with other classes? I wonder how these classes will compare to other WOTC base classes like Dragon Shaman, Beguiler, Warlock, etc.. [*]Will my fighter who took a barbarian class and is not progressing as Warblade be upset that he didn't just run Fighter all the way so far? [*]Any thoughts on how this will affect the AoW AP in general? [/list] Also, can you think of what might already be "broken" that I should avoid at first? I am using a second wind variant, but with the turning ability healing PCs, will this even be necessary? On that note, is the cleric turning/healing ability only fired when there are undead about, i.e. can he/she use a turn attempt to mass heal? Just a start to the thread. I will add more later. [/QUOTE]
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