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Converting my current campaign to Pathfinder Alpha
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<blockquote data-quote="kenmarable" data-source="post: 4116521" data-attributes="member: 40359"><p>To quote a certain annoying American Idol judge (there's a non-annoying one?) "100 thousand million percent yes!!" I love having done this, especially with using published adventures. Going with milestones, I'm able to pace things better, and fit in the adventures I want, when I want without worrying about "trying to squeeze this in before they level so I don't have to adjust everything" and that sort of nonsense.</p><p></p><p>The next best thing that I tried for a while was session-based XP. I forget the exact factor, but it was something like multiply average party level times some number (750* comes to mind, but I forget), and that's the XP for the session. If there was some particularly hard encounters and/or a lot accomplished, up the factor. If it was a bit more slow and not challenging, lower it. </p><p></p><p>When I first tried it out, I did double bookkeeping with session-based and standard out of the book. Turns out they were almost exactly the same. I figured it was coincidence at first, but over the entire campaign, they didn't deviate any significant amount and the party leveled at the same points either way. </p><p></p><p>Maybe it's not an issue for you, but I was surprised how happy I was after I left it behind. Plus, given the fact that you are running an adventure path, it'd be much less of a headache than trying to keep them on track. You could always just sit down ahead of time and figure out how much XP they need by each section, then just go from that to give them a number.</p><p></p><p>As for the other issues, I still have to digest the rules, but thanks for the good concrete questions. It helps to analyze rules with real situations to consider. (Though for one thing, if you are adopting a new ruleset, I would allow complete rebuilding of characters if people want as long as they fit the same concept. So, I wouldn't have a problem with the fighter/barbarian just rebuilding his PC if he wants. A lot of times they might just want to go from there or swap out fighter levels or something. *shrug* But I'm pretty open to rebuilding when a new class or such comes out that fits the concept better. But I'm an overly nice DM.)</p><p></p><p></p><p>* Basically, it's factored on leveling every 4 sessions, but factor it for whatever size your party is. With the factoring for more and less challenging, it's not exactly leveling every 4, so it's not entirely predictable, but I also managed to do it for a year before anyone noticed they were leveling that regularly.</p></blockquote><p></p>
[QUOTE="kenmarable, post: 4116521, member: 40359"] To quote a certain annoying American Idol judge (there's a non-annoying one?) "100 thousand million percent yes!!" I love having done this, especially with using published adventures. Going with milestones, I'm able to pace things better, and fit in the adventures I want, when I want without worrying about "trying to squeeze this in before they level so I don't have to adjust everything" and that sort of nonsense. The next best thing that I tried for a while was session-based XP. I forget the exact factor, but it was something like multiply average party level times some number (750* comes to mind, but I forget), and that's the XP for the session. If there was some particularly hard encounters and/or a lot accomplished, up the factor. If it was a bit more slow and not challenging, lower it. When I first tried it out, I did double bookkeeping with session-based and standard out of the book. Turns out they were almost exactly the same. I figured it was coincidence at first, but over the entire campaign, they didn't deviate any significant amount and the party leveled at the same points either way. Maybe it's not an issue for you, but I was surprised how happy I was after I left it behind. Plus, given the fact that you are running an adventure path, it'd be much less of a headache than trying to keep them on track. You could always just sit down ahead of time and figure out how much XP they need by each section, then just go from that to give them a number. As for the other issues, I still have to digest the rules, but thanks for the good concrete questions. It helps to analyze rules with real situations to consider. (Though for one thing, if you are adopting a new ruleset, I would allow complete rebuilding of characters if people want as long as they fit the same concept. So, I wouldn't have a problem with the fighter/barbarian just rebuilding his PC if he wants. A lot of times they might just want to go from there or swap out fighter levels or something. *shrug* But I'm pretty open to rebuilding when a new class or such comes out that fits the concept better. But I'm an overly nice DM.) * Basically, it's factored on leveling every 4 sessions, but factor it for whatever size your party is. With the factoring for more and less challenging, it's not exactly leveling every 4, so it's not entirely predictable, but I also managed to do it for a year before anyone noticed they were leveling that regularly. [/QUOTE]
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