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Converting Oriental Adventures creatures
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<blockquote data-quote="Cleon" data-source="post: 5271659" data-attributes="member: 57383"><p>Kaiju Fight! Kaiju Fight!!<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>Actually, I would be OK making them Giants.</p><p></p><p></p><p></p><p>What about returning them to 50 HD then?</p><p></p><p></p><p></p><p>I suppose I'm OK with doing something similar, or we could add it as an attribute of their Empathic Sense (assuming we give them such).</p><p></p><p></p><p></p><p>I'd be OK with a big pile of Fast Healing - 20 points? more?</p><p></p><p></p><p></p><p>Hmm, only the last of those causes deafness so I'd adapt Thundering Roar. I don't much like deafness providing immunity - I would think it's so powerful it causes the shaken condition by literally shaking the victims!</p><p></p><p>How about:</p><p></p><p><strong>Thunderous Roar (Su):</strong> As a standard action, a reptilian gargantua can unleash an unbelievably loud roar. A creature of 6 Hit Dice or less within 1,200 feet of the kaiju in the round that it roars becomes shaken and deafened for 3d6 rounds, suffering a -2 morale penalty on attack rolls, weapon damage rolls, and saving throws. Creatures of 7 or more Hit Dice can make a DC X Fortitude saving throw to avoid the effects. Creatures with any 5 or more points of sonic resistance are immune to the effects of the thunderous roar. A bard can user her countersong ability to allow allies within 30 feet to use her perform check in place of the saving throw. The save DC is Charisma-based.</p></blockquote><p></p>
[QUOTE="Cleon, post: 5271659, member: 57383"] Kaiju Fight! Kaiju Fight!!:p Actually, I would be OK making them Giants. What about returning them to 50 HD then? I suppose I'm OK with doing something similar, or we could add it as an attribute of their Empathic Sense (assuming we give them such). I'd be OK with a big pile of Fast Healing - 20 points? more? Hmm, only the last of those causes deafness so I'd adapt Thundering Roar. I don't much like deafness providing immunity - I would think it's so powerful it causes the shaken condition by literally shaking the victims! How about: [B]Thunderous Roar (Su):[/B] As a standard action, a reptilian gargantua can unleash an unbelievably loud roar. A creature of 6 Hit Dice or less within 1,200 feet of the kaiju in the round that it roars becomes shaken and deafened for 3d6 rounds, suffering a -2 morale penalty on attack rolls, weapon damage rolls, and saving throws. Creatures of 7 or more Hit Dice can make a DC X Fortitude saving throw to avoid the effects. Creatures with any 5 or more points of sonic resistance are immune to the effects of the thunderous roar. A bard can user her countersong ability to allow allies within 30 feet to use her perform check in place of the saving throw. The save DC is Charisma-based. [/QUOTE]
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