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Converting Oriental Adventures creatures
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<blockquote data-quote="Shade" data-source="post: 5303963" data-attributes="member: 287"><p>Yeah, it sure is. <a href="http://www.enworld.org/forum/5270236-post987.html" target="_blank">Updated</a>.</p><p></p><p>I believe we're finally ready for the next one!</p><p></p><p><strong>Gargantua, Insectoid</strong> </p><p>FREQUENCY: Rare </p><p>NO. APPEARING: 1-3 </p><p>ARMOR CLASS: 6</p><p>MOVE: 6"/36"(MC:E) </p><p>HIT DICE: 20</p><p>% IN LAIR: Nil </p><p>TREASURE TYPE: Nil </p><p>NO. OF ATTACKS: 21</p><p>DAMAGE/ATTACK: 3-30 </p><p>SPECIAL ATTACKS: See below </p><p>SPECIAL DEFENSES: Regeneration</p><p>MAGIC RESISTANCE: Standard</p><p>INTELLIGENCE: Low</p><p>ALIGNMENT Chaotic neutral-</p><p>SIZE: L (60') </p><p>PSIONIC ABILITY: Nil </p><p>LEVEL/XP VALUE: Level X</p><p></p><p>This creature goes through several stages of growth. It begins life as a gigantic egg which soon hatches, revealing a gigantic larva. Starting life, it has 20 hit dice. In this form, it has the ability to shoot a strand of cocoon silk to a range of 60 feet. This silk is exceptionally strong and sticky, adhering to whatever it hits. Using this, the larva can entangle and immobilize creatures. A strand can be severed with 20 points of damage from an edged weapon, a successful bend bars/lift gates roll, or by monsters of 10 hit dice or more. The creature grows at a phenomenal rate, increasing 1 hit die per week. Upon attaining 25 hit dice, the larva spins a cocoon and enters into the pupae stage. It remains a pupae for 2d4 weeks, finally emerging as a gigantic moth with 30 hit dice. In this form the creature has lost the ability to spin silk. However, by flapping its wings it is able to create a huge windstorm. This storm is 6" wide and extends -24". All within the path of the storm must either be solidly anchored (tied to a boulder, etc.) or make a successful saving throw vs. death (at a -4 on the die). Those who fail the die roll are blown back 10 to 40 ", suffering 1d6 points of damage for every 1" blown. Insectoid gargantua are found in warm mountainous regions.</p><p></p><p>Originally appeared in Oriental Adventures (1985).</p><p></p><p>MC: Kara-Tur version...</p><p></p><p><strong>Insectoid Gargantua </strong></p><p>CLIMATE/TERRAIN: Tropical, subtropical, and temperate mountains </p><p>FREQUENCY: Rare </p><p>ORGANIZATION: Solitary or mated pair </p><p>ACTIVE TIME: Any </p><p>DIET: Omnivore </p><p>INTELLIGENCE: Low (5-7) </p><p>TREASURE: Nil </p><p>ALIGNMENT: Chaotic neutral </p><p>NO. APPEARING: 1-3 </p><p>ARMOR CLASS: 6 </p><p>MOVEMENT: 6, Fl 36 (E) </p><p>HIT DICE: 20-30 </p><p>THAC0: 5 </p><p>NO. OF ATTACKS: 1 </p><p>DAMAGE/ATTACK: 3-30 </p><p>SPECIAL ATTACKS: See below </p><p>SPECIAL DEFENSES: Regeneration </p><p>MAGIC RESISTANCE: Nil </p><p>SIZE: G (60' long) </p><p>MORALE: Elite (13) </p><p>XP VALUE: 20 HD: 14,000 </p><p>30 HD: 24,000 </p><p></p><p>Adult insectoid gargantua resemble immense moths. Their bodies are covered with fine fur, usually gray or black, and their wings bear colorful patterns in brilliant blue, red, yellow, and green. Their movements and other actions are accompanied by a piercing screech that sounds like a warning siren.</p><p></p><p>The insectoid gargantua begins life as a gigantic egg, which hatches to reveal a gigantic larva. This larval form has 20 HD. As a larva, the insectoid gargantua can shoot a strand of cocoon silk to a range of 60 feet. This silk is exceptionally strong and sticky, adhering to whatever it hits. With this silken strand, the larva can entangle and immobilize victims. A strand can be severed in three ways: with 20 points of damage from an edged weapon, a successful ``bend bars/lift gates'' roll, or by monsters of 10 HD or more.</p><p></p><p>The larval insectoid gargantua grows at a phenomenal rate, increasing 1 HD per week. Upon attaining 25 HD, the larva spins a cocoon and enters the pupal stage. It remains a pupa for 2-8 (2d4) weeks, finally emerging as an immense moth with 30 HD. In this form, the creature can no longer spin silk. However, by flapping its wings, it can create a huge windstorm, 60 feet wide and extending 240 feet ahead. To remain safe, everyone and everything within the path of the storm must be solidly anchored (e.g., tied to a boulder). Unanchored victims must make a saving throw vs. death with a -4 penalty. Those who fail their saving throw are blown back 10 to 40 feet, suffering 1d6 hit points of damage for every 10 feet blown.</p><p></p><p>Insectoid gargantua establish lairs in the valleys and caverns of warm, mountainous regions. They live for several hundred years. Females lay a single egg every decade, but there is only a 20% chance that any given egg is fertile.</p><p></p><p>These mothlike creatures eat all types of game and vegetation. They prefer mulberry trees, and in just a few hours, a hungry insectoid gargantua can consume an entire grove of them.</p><p></p><p>The silk of insectoid gargantua larvae can be woven into cloth from which magical robes are created.</p></blockquote><p></p>
[QUOTE="Shade, post: 5303963, member: 287"] Yeah, it sure is. [URL="http://www.enworld.org/forum/5270236-post987.html"]Updated[/URL]. I believe we're finally ready for the next one! [B]Gargantua, Insectoid[/B] FREQUENCY: Rare NO. APPEARING: 1-3 ARMOR CLASS: 6 MOVE: 6"/36"(MC:E) HIT DICE: 20 % IN LAIR: Nil TREASURE TYPE: Nil NO. OF ATTACKS: 21 DAMAGE/ATTACK: 3-30 SPECIAL ATTACKS: See below SPECIAL DEFENSES: Regeneration MAGIC RESISTANCE: Standard INTELLIGENCE: Low ALIGNMENT Chaotic neutral- SIZE: L (60') PSIONIC ABILITY: Nil LEVEL/XP VALUE: Level X This creature goes through several stages of growth. It begins life as a gigantic egg which soon hatches, revealing a gigantic larva. Starting life, it has 20 hit dice. In this form, it has the ability to shoot a strand of cocoon silk to a range of 60 feet. This silk is exceptionally strong and sticky, adhering to whatever it hits. Using this, the larva can entangle and immobilize creatures. A strand can be severed with 20 points of damage from an edged weapon, a successful bend bars/lift gates roll, or by monsters of 10 hit dice or more. The creature grows at a phenomenal rate, increasing 1 hit die per week. Upon attaining 25 hit dice, the larva spins a cocoon and enters into the pupae stage. It remains a pupae for 2d4 weeks, finally emerging as a gigantic moth with 30 hit dice. In this form the creature has lost the ability to spin silk. However, by flapping its wings it is able to create a huge windstorm. This storm is 6" wide and extends -24". All within the path of the storm must either be solidly anchored (tied to a boulder, etc.) or make a successful saving throw vs. death (at a -4 on the die). Those who fail the die roll are blown back 10 to 40 ", suffering 1d6 points of damage for every 1" blown. Insectoid gargantua are found in warm mountainous regions. Originally appeared in Oriental Adventures (1985). MC: Kara-Tur version... [B]Insectoid Gargantua [/B] CLIMATE/TERRAIN: Tropical, subtropical, and temperate mountains FREQUENCY: Rare ORGANIZATION: Solitary or mated pair ACTIVE TIME: Any DIET: Omnivore INTELLIGENCE: Low (5-7) TREASURE: Nil ALIGNMENT: Chaotic neutral NO. APPEARING: 1-3 ARMOR CLASS: 6 MOVEMENT: 6, Fl 36 (E) HIT DICE: 20-30 THAC0: 5 NO. OF ATTACKS: 1 DAMAGE/ATTACK: 3-30 SPECIAL ATTACKS: See below SPECIAL DEFENSES: Regeneration MAGIC RESISTANCE: Nil SIZE: G (60' long) MORALE: Elite (13) XP VALUE: 20 HD: 14,000 30 HD: 24,000 Adult insectoid gargantua resemble immense moths. Their bodies are covered with fine fur, usually gray or black, and their wings bear colorful patterns in brilliant blue, red, yellow, and green. Their movements and other actions are accompanied by a piercing screech that sounds like a warning siren. The insectoid gargantua begins life as a gigantic egg, which hatches to reveal a gigantic larva. This larval form has 20 HD. As a larva, the insectoid gargantua can shoot a strand of cocoon silk to a range of 60 feet. This silk is exceptionally strong and sticky, adhering to whatever it hits. With this silken strand, the larva can entangle and immobilize victims. A strand can be severed in three ways: with 20 points of damage from an edged weapon, a successful ``bend bars/lift gates'' roll, or by monsters of 10 HD or more. The larval insectoid gargantua grows at a phenomenal rate, increasing 1 HD per week. Upon attaining 25 HD, the larva spins a cocoon and enters the pupal stage. It remains a pupa for 2-8 (2d4) weeks, finally emerging as an immense moth with 30 HD. In this form, the creature can no longer spin silk. However, by flapping its wings, it can create a huge windstorm, 60 feet wide and extending 240 feet ahead. To remain safe, everyone and everything within the path of the storm must be solidly anchored (e.g., tied to a boulder). Unanchored victims must make a saving throw vs. death with a -4 penalty. Those who fail their saving throw are blown back 10 to 40 feet, suffering 1d6 hit points of damage for every 10 feet blown. Insectoid gargantua establish lairs in the valleys and caverns of warm, mountainous regions. They live for several hundred years. Females lay a single egg every decade, but there is only a 20% chance that any given egg is fertile. These mothlike creatures eat all types of game and vegetation. They prefer mulberry trees, and in just a few hours, a hungry insectoid gargantua can consume an entire grove of them. The silk of insectoid gargantua larvae can be woven into cloth from which magical robes are created. [/QUOTE]
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