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<blockquote data-quote="Cleon" data-source="post: 5355139" data-attributes="member: 57383"><p>That sounds like a cue, so how's this for a start:</p><p></p><p>Shouldn't the regular Gargantua have Crush 8d12+30 <strong>or</strong> 8d12+20? Giving it 1.25 its Strength bonus doesn't seem right. I've opted for 1.5 Str for the examples below.</p><p></p><p><span style="font-size: 12px"><strong>Gargantua, Humanoid, Infant</strong></span></p><p>Huge Giant</p><p>Hit Dice: 16d8+128 (200 hp)</p><p>Initiative: +1</p><p>Speed: 60 ft. (12 squares)</p><p>Armor Class: 30 (-2 size, +1 Dex, +21 natural), touch 9, flat-footed 29</p><p>Base Attack/Grapple: +12/+32</p><p>Attack: Slam +49 melee (2d10+12/19-20) or rock +30 ranged (2d6+12)</p><p>Full Attack: 2 slams +49 melee (2d10+12/19-20) or rock +30 ranged (2d6+12)</p><p>Space/Reach: 15 ft./15 ft.</p><p>Special Attacks: Crush 4d12+18, fling, rock throwing, stomp, trample 3d10+12</p><p>Special Qualities: Damage reduction 10/epic, empathic sense, fast healing 20, low-light vision, rock catching</p><p>Saves: Fort +18, Ref +8, Will +9</p><p>Abilities: Str 35, Dex 13, Con 27, Int 5, Wis 14, Cha 16</p><p>Skills: 19</p><p>Feats: Cleave, Improved Bull Rush, Improved Critical (slam), Iron Will, Lightning Reflexes, Power Attack</p><p>Environment: Warm and temperate mountains</p><p>Organization: Solitary, mated pair or family (2 adults and 1-2 children)</p><p>Challenge Rating: 9</p><p>Treasure: None</p><p>Alignment: Always chaotic neutral</p><p>Advancement: 17-31 HD (Huge); 32-49 HD (Gargantuan), 50+ HD (Colossal)</p><p>Level Adjustment: —</p><p></p><p><span style="font-size: 12px"><strong>Gargantua, Humanoid, Juvenile</strong></span></p><p>Gargantuan Giant</p><p>Hit Dice: 32d8+320 (464 hp)</p><p>Initiative: +1</p><p>Speed: 60 ft. (12 squares)</p><p>Armor Class: 36 (-4 size, +1 Dex, +29 natural), touch 7, flat-footed 35</p><p>Base Attack/Grapple: +24/+52</p><p>Attack: Slam +36 melee (3d10+16/19-20) or rock +21 ranged (3d6+16)</p><p>Full Attack: 2 slams +36 melee (3d10+16/19-20) or rock +21 ranged (3d6+16)</p><p>Space/Reach: 20 ft./20 ft.</p><p>Special Attacks: Crush 6d12+24, fling, rock throwing, stomp, trample 4d10+16</p><p>Special Qualities: Damage reduction 10/epic, empathic sense, fast healing 20, low-light vision, rock catching</p><p>Saves: Fort +28, Ref +17, Will +18</p><p>Abilities: Str 43, Dex 13, Con 31, Int 5, Wis 14, Cha 18</p><p>Skills: 35</p><p>Feats: Awesome Blow, Cleave, Dire Charge, Epic Reflexes, Epic Will, Improved Bull Rush, Improved Critical (slam), Iron Will, Lightning Reflexes, Power Attack, Track</p><p>Environment: Warm and temperate mountains</p><p>Organization: Solitary, mated pair or family (2 adults and 1-2 children)</p><p>Challenge Rating: 15</p><p>Treasure: None</p><p>Alignment: Always chaotic neutral</p><p>Advancement: 32-49 HD (Gargantuan), 50+ HD (Colossal)</p><p>Level Adjustment: —</p></blockquote><p></p>
[QUOTE="Cleon, post: 5355139, member: 57383"] That sounds like a cue, so how's this for a start: Shouldn't the regular Gargantua have Crush 8d12+30 [B]or[/B] 8d12+20? Giving it 1.25 its Strength bonus doesn't seem right. I've opted for 1.5 Str for the examples below. [SIZE=3][B]Gargantua, Humanoid, Infant[/B][/SIZE] Huge Giant Hit Dice: 16d8+128 (200 hp) Initiative: +1 Speed: 60 ft. (12 squares) Armor Class: 30 (-2 size, +1 Dex, +21 natural), touch 9, flat-footed 29 Base Attack/Grapple: +12/+32 Attack: Slam +49 melee (2d10+12/19-20) or rock +30 ranged (2d6+12) Full Attack: 2 slams +49 melee (2d10+12/19-20) or rock +30 ranged (2d6+12) Space/Reach: 15 ft./15 ft. Special Attacks: Crush 4d12+18, fling, rock throwing, stomp, trample 3d10+12 Special Qualities: Damage reduction 10/epic, empathic sense, fast healing 20, low-light vision, rock catching Saves: Fort +18, Ref +8, Will +9 Abilities: Str 35, Dex 13, Con 27, Int 5, Wis 14, Cha 16 Skills: 19 Feats: Cleave, Improved Bull Rush, Improved Critical (slam), Iron Will, Lightning Reflexes, Power Attack Environment: Warm and temperate mountains Organization: Solitary, mated pair or family (2 adults and 1-2 children) Challenge Rating: 9 Treasure: None Alignment: Always chaotic neutral Advancement: 17-31 HD (Huge); 32-49 HD (Gargantuan), 50+ HD (Colossal) Level Adjustment: — [SIZE=3][B]Gargantua, Humanoid, Juvenile[/B][/SIZE] Gargantuan Giant Hit Dice: 32d8+320 (464 hp) Initiative: +1 Speed: 60 ft. (12 squares) Armor Class: 36 (-4 size, +1 Dex, +29 natural), touch 7, flat-footed 35 Base Attack/Grapple: +24/+52 Attack: Slam +36 melee (3d10+16/19-20) or rock +21 ranged (3d6+16) Full Attack: 2 slams +36 melee (3d10+16/19-20) or rock +21 ranged (3d6+16) Space/Reach: 20 ft./20 ft. Special Attacks: Crush 6d12+24, fling, rock throwing, stomp, trample 4d10+16 Special Qualities: Damage reduction 10/epic, empathic sense, fast healing 20, low-light vision, rock catching Saves: Fort +28, Ref +17, Will +18 Abilities: Str 43, Dex 13, Con 31, Int 5, Wis 14, Cha 18 Skills: 35 Feats: Awesome Blow, Cleave, Dire Charge, Epic Reflexes, Epic Will, Improved Bull Rush, Improved Critical (slam), Iron Will, Lightning Reflexes, Power Attack, Track Environment: Warm and temperate mountains Organization: Solitary, mated pair or family (2 adults and 1-2 children) Challenge Rating: 15 Treasure: None Alignment: Always chaotic neutral Advancement: 32-49 HD (Gargantuan), 50+ HD (Colossal) Level Adjustment: — [/QUOTE]
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