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Converting Oriental Adventures creatures
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<blockquote data-quote="Cleon" data-source="post: 6676882" data-attributes="member: 57383"><p>That seems way too low to me. We made the Veiled Maiden's veils Break DC 22 and they're not even a fatal weakness.</p><p></p><p>What other objects could we compare it to. I guess it's kind-of-like a Lich's phylactery, which is Break DC 40. That feels too high though.</p><p></p><p>Let's see, a Lich's phylactery is made of Iron and an Iron Door is normally Break DC 28, so the Phylactery is +12 DC higher.</p><p></p><p>If we presume the sword-stand is equivalent to a good wooden door (Break DC 16/18) or a strong wooden door (DC 23/25), then applying the same +12 would make it DC 28-37.</p><p></p><p>So maybe DC 30? That'd require a creature with fire giant strength (Str 30) or an exceptionally strong human (Str 22) with a couple of other creatures using Aid Another to have a chance of breaking it.</p><p></p><p>That means its easier just inflicting damage by attacking the sword rest, which I think is a desirable feature. The original adventure just had the Weakness items transmitting damage and there was no mention of them being breakable by "bend bars" checks or the like.</p><p></p><p>We could make it vulnerable to Slashing and/or Fire damage if you want to make the General a bit easier to destroy by wailing on its sword rest.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6676882, member: 57383"] That seems way too low to me. We made the Veiled Maiden's veils Break DC 22 and they're not even a fatal weakness. What other objects could we compare it to. I guess it's kind-of-like a Lich's phylactery, which is Break DC 40. That feels too high though. Let's see, a Lich's phylactery is made of Iron and an Iron Door is normally Break DC 28, so the Phylactery is +12 DC higher. If we presume the sword-stand is equivalent to a good wooden door (Break DC 16/18) or a strong wooden door (DC 23/25), then applying the same +12 would make it DC 28-37. So maybe DC 30? That'd require a creature with fire giant strength (Str 30) or an exceptionally strong human (Str 22) with a couple of other creatures using Aid Another to have a chance of breaking it. That means its easier just inflicting damage by attacking the sword rest, which I think is a desirable feature. The original adventure just had the Weakness items transmitting damage and there was no mention of them being breakable by "bend bars" checks or the like. We could make it vulnerable to Slashing and/or Fire damage if you want to make the General a bit easier to destroy by wailing on its sword rest. [/QUOTE]
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