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Converting Oriental Adventures creatures
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<blockquote data-quote="Cleon" data-source="post: 7043262" data-attributes="member: 57383"><p>I suppose we could base Speed on the Choker's quickness ability rather than the <em>haste</em> spell, thus granting an extra action rather than an extra attack.</p><p></p><p><strong>Quickness (Su):</strong> Although not particularly dexterous, a choker is supernaturally quick. It can take an extra standard action or move action during its turn each round. </p><p></p><p>The AD&D <em>haste</em> spell doubles number of attacks and movement speed but specifically does NOT increase the speed of spellcasting. The 2E version also mentions it improves initiative by 2.</p><p></p><p>Note that it doesn't provide any bonuses to attack rolls, AC or saves like the 3E version of Speed. Do we want the Paper Warrior to gain those advantages when using its Speed?</p><p></p><p>Perhaps "It can take an extra standard action or move action during its turn each round it uses speed. It can not cast spells with these extra actions, but can only perform extraordinary or supernatural actions with them."</p><p></p><p></p><p></p><p>Hmm… that means it can fold 5 origamis without speeding by spending its standard action and swift action on paper-folding.</p><p></p><p>It'll presumably be able to fold even more when using Speed.</p><p></p><p>I guess it depends how close we want it to the original.</p><p></p><p>Since this is a "solo monster" it'll need to be able to easily generate origamis for defense and offense, so I guess we want the Paper Warrior's to paper-fold fast enough for there to be a good chance of it burning through all 14 of its sheets before being felled by the PCs.</p><p></p><p>Overall I think I'm OK with option #2.</p></blockquote><p></p>
[QUOTE="Cleon, post: 7043262, member: 57383"] I suppose we could base Speed on the Choker's quickness ability rather than the [I]haste[/I] spell, thus granting an extra action rather than an extra attack. [B]Quickness (Su):[/B] Although not particularly dexterous, a choker is supernaturally quick. It can take an extra standard action or move action during its turn each round. The AD&D [I]haste[/I] spell doubles number of attacks and movement speed but specifically does NOT increase the speed of spellcasting. The 2E version also mentions it improves initiative by 2. Note that it doesn't provide any bonuses to attack rolls, AC or saves like the 3E version of Speed. Do we want the Paper Warrior to gain those advantages when using its Speed? Perhaps "It can take an extra standard action or move action during its turn each round it uses speed. It can not cast spells with these extra actions, but can only perform extraordinary or supernatural actions with them." Hmm… that means it can fold 5 origamis without speeding by spending its standard action and swift action on paper-folding. It'll presumably be able to fold even more when using Speed. I guess it depends how close we want it to the original. Since this is a "solo monster" it'll need to be able to easily generate origamis for defense and offense, so I guess we want the Paper Warrior's to paper-fold fast enough for there to be a good chance of it burning through all 14 of its sheets before being felled by the PCs. Overall I think I'm OK with option #2. [/QUOTE]
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