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Converting original D&D and Mystara monsters
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<blockquote data-quote="Cleon" data-source="post: 5977838" data-attributes="member: 57383"><p>Updating the <a href="http://www.enworld.org/forum/5957689-post572.html" target="_blank"><strong>Goatfolk Working Draft</strong></a>.</p><p></p><p></p><p></p><p>That looks OK, but could do with some polishing.</p><p></p><p></p><p></p><p>The source says that Goatfolk facing deprivation sometimes form large raiding forces to attack their neighbors' farms and villages (presumably to steal food and supplies). We definitely have to include that!</p><p></p><p></p><p></p><p>We can probably trim this down a bit without losing anything significant.</p><p></p><p>How about...</p><p></p><p>Goatfolk live in small clans led a strong matriarch or patriarch. Each clan controls a particular valley or mountaintop, inhabiting caves or simple thatch-roofed stone huts. Goatfolk clans sometimes form alliances to pursue great prizes or survive times of trouble, but these seldom last long. Neighboring clans frequently feud with each other, which often results in weaker goatfolk clans leaving their territory before they are raided by a rival too powerful to face. </p><p> </p><p>Goatfolk plant crops, hunt and forage to gain their food, with a few clans herding pigs and horses for meat. They are crude farmers and voracious hunters, whose overhunting and primitive agriculture often overloads their territory's ability to feed the goatfolk, forcing the clan to move on. When faced with starvation, clans of goatfolk may join together to form a large raiding force against their non-goatfolk neighbors, attacking lowland farms and villages to gain the food and supplies they need to feed their kin.</p><p> </p><p>From time to time, goatfolk will join civilization, looking for work, a steady supply of food, or just a place to cause mischief. They most often find the latter.</p></blockquote><p></p>
[QUOTE="Cleon, post: 5977838, member: 57383"] Updating the [URL="http://www.enworld.org/forum/5957689-post572.html"][B]Goatfolk Working Draft[/B][/URL]. That looks OK, but could do with some polishing. The source says that Goatfolk facing deprivation sometimes form large raiding forces to attack their neighbors' farms and villages (presumably to steal food and supplies). We definitely have to include that! We can probably trim this down a bit without losing anything significant. How about... Goatfolk live in small clans led a strong matriarch or patriarch. Each clan controls a particular valley or mountaintop, inhabiting caves or simple thatch-roofed stone huts. Goatfolk clans sometimes form alliances to pursue great prizes or survive times of trouble, but these seldom last long. Neighboring clans frequently feud with each other, which often results in weaker goatfolk clans leaving their territory before they are raided by a rival too powerful to face. Goatfolk plant crops, hunt and forage to gain their food, with a few clans herding pigs and horses for meat. They are crude farmers and voracious hunters, whose overhunting and primitive agriculture often overloads their territory's ability to feed the goatfolk, forcing the clan to move on. When faced with starvation, clans of goatfolk may join together to form a large raiding force against their non-goatfolk neighbors, attacking lowland farms and villages to gain the food and supplies they need to feed their kin. From time to time, goatfolk will join civilization, looking for work, a steady supply of food, or just a place to cause mischief. They most often find the latter. [/QUOTE]
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