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Converting original D&D and Mystara monsters
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<blockquote data-quote="Cleon" data-source="post: 6931531" data-attributes="member: 57383"><p>I remember we'd sorted out something we both like for the affliction dice progression, but unfortunately I can't recall what it was!</p><p></p><p>For the "random undead table" I was thinking of doing something like "Affliction Dice plus HD".</p><p></p><p>We could do something like "Affliction Dice result (minimum equals HD)"or "Affliction Dice (minimum equals twice HD)" I suppose.</p><p></p><p></p><p></p><p>Let's see, that'd be…</p><p></p><p><span style="font-size: 10px"><span style="font-family: 'Courier New'">up to 0.25 . . . .1d4</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Courier New'">up to 0.5 . . . . 1d6</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Courier New'">up to 0.75 . . . .1d8</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Courier New'">up to 1.0 . . . . 2d6</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Courier New'">up to 1.5 . . . . 3d6</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Courier New'">up to 2.0 . . . . 4d6</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Courier New'">up to 2.5 . . . . 6d6</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Courier New'">up to 3.0 . . . . 8d6</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Courier New'">up to 4.0 . . . .12d6</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Courier New'">more than 4.0 . .18d6? </span></span></p><p></p><p>What's the standard progression after 12d6? The standard tables don't go any higher but the rule of 2d6 => 3d6 suggests it's 18d6 damage.</p><p></p><p>Anyhow, I think that's enough to make the point. Do you really want the ovinaur taking 12d6 ability damage?</p><p></p><p>From what I remember we ended up with a progression based on a dice plus a variable where the average affliction dice result was about equal to 1.5 times the affliction penalty. So it might have been something like:</p><p></p><p><span style="font-size: 10px"><span style="font-family: 'Courier New'"><strong>Sin . . . . . . . Affliction . . Average</strong></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Courier New'"><strong>Ratio . . . . . . Dice . Range . Penalty</strong></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Courier New'">up to 0.25 . . . .1d3 . . 1-3 . . . -1</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Courier New'">up to 0.5 . . . . 1d4+1 . 2-5 . . . -2</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Courier New'">up to 0.75 . . . .1d6+1 . 2-7 . . . -3</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Courier New'">up to 1.0 . . . . 1d8+2 . 3-10. . . -4</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Courier New'">up to 1.5 . . . .1d10+2 . 3-12. . . -5</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Courier New'">up to 2.0 . . . . 2d6+2 . 4-14. . . -6</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Courier New'">up to 2.5 . . . .1d12+4 . 5-16. . . -7</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Courier New'">up to 3.0 . . . . 2d6+5 . 7-17. . . -8</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Courier New'">up to 4.0 . . . .1d12+7 . 8-19. . . -9</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Courier New'">more than 4.0 . . 2d8+6 . 8-22. . . -10</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Courier New'"></span></span></p><p></p><p>Hmm… that doesn't quite match what I remember. I recall setting it up to an Ovinaur with average Strength (i.e. 9) only starts to risk its life sin-eating when it gets past the "up to 1.0" sin ratio, so the maximum result at that ratio would have to be 8 or lower.</p><p></p><p>I'll tweak it a tad:</p><p></p><p><span style="font-size: 10px"><span style="font-family: 'Courier New'"><strong>Sin . . . . . . . Affliction . . Typical</strong></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Courier New'"><strong>Ratio . . . . . . Dice . Range . Penalty</strong></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Courier New'">up to 0.25 . . . .1d3 . . 1-3 . . . -1</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Courier New'">up to 0.5 . . . . 1d4+1 . 2-5 . . . -2</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Courier New'">up to 0.75 . . . .1d6+1 . 2-7 . . . -3</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Courier New'">up to 1.0 . . . . 1d6+2 . 3-8 . . . -4</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Courier New'">up to 1.5 . . . . 1d8+2 . 3-10. . . -5</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Courier New'">up to 2.0 . . . .1d10+2 . 3-12. . . -6</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Courier New'">up to 2.5 . . . .1d12+3 . 4-15. . . -7</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Courier New'">up to 3.0 . . . . 2d6+4 . 6-16. . . -8</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Courier New'">up to 4.0 . . . . 2d6+6 . 8-18. . . -9</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Courier New'">more than 4.0 . .<span style="font-size: 10px"><span style="font-family: 'Courier New'"> 2d6+8</span></span> .10-20. . . -10</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Courier New'"></span></span></p><p>Yes, that looks about right.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6931531, member: 57383"] I remember we'd sorted out something we both like for the affliction dice progression, but unfortunately I can't recall what it was! For the "random undead table" I was thinking of doing something like "Affliction Dice plus HD". We could do something like "Affliction Dice result (minimum equals HD)"or "Affliction Dice (minimum equals twice HD)" I suppose. Let's see, that'd be… [SIZE=2][FONT=Courier New]up to 0.25 . . . .1d4 up to 0.5 . . . . 1d6 up to 0.75 . . . .1d8 up to 1.0 . . . . 2d6 up to 1.5 . . . . 3d6 up to 2.0 . . . . 4d6 up to 2.5 . . . . 6d6 up to 3.0 . . . . 8d6 up to 4.0 . . . .12d6 more than 4.0 . .18d6? [/FONT][/SIZE] What's the standard progression after 12d6? The standard tables don't go any higher but the rule of 2d6 => 3d6 suggests it's 18d6 damage. Anyhow, I think that's enough to make the point. Do you really want the ovinaur taking 12d6 ability damage? From what I remember we ended up with a progression based on a dice plus a variable where the average affliction dice result was about equal to 1.5 times the affliction penalty. So it might have been something like: [SIZE=2][FONT=Courier New][B]Sin . . . . . . . Affliction . . Average Ratio . . . . . . Dice . Range . Penalty[/B] up to 0.25 . . . .1d3 . . 1-3 . . . -1 up to 0.5 . . . . 1d4+1 . 2-5 . . . -2 up to 0.75 . . . .1d6+1 . 2-7 . . . -3 up to 1.0 . . . . 1d8+2 . 3-10. . . -4 up to 1.5 . . . .1d10+2 . 3-12. . . -5 up to 2.0 . . . . 2d6+2 . 4-14. . . -6 up to 2.5 . . . .1d12+4 . 5-16. . . -7 up to 3.0 . . . . 2d6+5 . 7-17. . . -8 up to 4.0 . . . .1d12+7 . 8-19. . . -9 more than 4.0 . . 2d8+6 . 8-22. . . -10 [/FONT][/SIZE] Hmm… that doesn't quite match what I remember. I recall setting it up to an Ovinaur with average Strength (i.e. 9) only starts to risk its life sin-eating when it gets past the "up to 1.0" sin ratio, so the maximum result at that ratio would have to be 8 or lower. I'll tweak it a tad: [SIZE=2][FONT=Courier New][B]Sin . . . . . . . Affliction . . Typical Ratio . . . . . . Dice . Range . Penalty[/B] up to 0.25 . . . .1d3 . . 1-3 . . . -1 up to 0.5 . . . . 1d4+1 . 2-5 . . . -2 up to 0.75 . . . .1d6+1 . 2-7 . . . -3 up to 1.0 . . . . 1d6+2 . 3-8 . . . -4 up to 1.5 . . . . 1d8+2 . 3-10. . . -5 up to 2.0 . . . .1d10+2 . 3-12. . . -6 up to 2.5 . . . .1d12+3 . 4-15. . . -7 up to 3.0 . . . . 2d6+4 . 6-16. . . -8 up to 4.0 . . . . 2d6+6 . 8-18. . . -9 more than 4.0 . .[SIZE=2][FONT=Courier New] 2d6+8[/FONT][/SIZE] .10-20. . . -10 [/FONT][/SIZE] Yes, that looks about right. [/QUOTE]
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