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Converting prehistoric creatures
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<blockquote data-quote="Shade" data-source="post: 5412335" data-attributes="member: 287"><p>From the "Creatures that Time Forgot" article...</p><p></p><p>From earlier in the article...</p><p></p><p>To simplify the listings, all creatures will conform to the following AD&D statistics unless otherwise noted:</p><p>CLIMATE/TERRAIN: Shallow sea floor</p><p>DIET: Carnivore/Scavenger</p><p>ACTIVITY CYCLE: Day</p><p>ORGANIZATION: Solitary</p><p>INTELLIGENCE: Animal</p><p>TREASURE: Nil</p><p>ALIGNMENT: Neutral</p><p>MAGIC RESISTANCE: Nil</p><p></p><p>All these animals walk or crawl on the bottom of the sea, though some can swim. For game purposes, I’ve assumed that some can come out of the water for short periods of time.</p><p></p><p><strong>Yohoia</strong></p><p>FREQUENCY: Rare</p><p>NO. APPEARING: 1d8</p><p>ARMOR CLASS: 6</p><p>MOVEMENT: 2, Sw 4</p><p>HIT DICE: 3</p><p>THAC0: 17</p><p>NO. OF ATTACKS: 2</p><p>DAMAGE/ATTACK: 1d8 (x2)</p><p>SPECIAL ATTACKS: Seize gear</p><p>SPECIAL DEFENSES: Camouflage</p><p>SIZE: M (6’ long)</p><p>MORALE: Average (8)</p><p>XP VALUE: 270</p><p></p><p>Yohoia is obviously similar to Opabinia, no doubt hunting in the same manner (camouflage and ambush) with the same surprise penalty for AD&D characters. It can swim twice as fast, however, and has two four-fingered “hands” instead of the pincer. When hunting small prey, Yohoia spears its quarry on the fingertips, then folds its arm back to bring the food to its mouth. A group of Yohoia may work together against a common threat, as a hive of bees does.</p><p></p><p>I am assuming that the finger-spines themselves have some flexibility, enabling Yohoia to grab items too large to be conveniently speared. If it grabs a man-sized character, it may yank off a piece of gear, such as a wand, dagger, pouch, or holstered pistol. PCs trying to keep the thing from making off with their gear should make the same strength rolls as listed above for breaking free from Opabinia’s grasp. (The Opabinia’s is strong enough to yank a man off his feet and hold him under until he drowns. A trapped AD&D character must roll a strength check on 1d20 to escape.)</p><p></p><p>NOTE: The article presented stats for both D&D and a game called "Bug Hunters". I tried to cut out all references to game mechanics for the latter, but may have missed one here or there.</p><p></p><p>Originally appeared in Dragon Magazine #204 (1994).</p></blockquote><p></p>
[QUOTE="Shade, post: 5412335, member: 287"] From the "Creatures that Time Forgot" article... From earlier in the article... To simplify the listings, all creatures will conform to the following AD&D statistics unless otherwise noted: CLIMATE/TERRAIN: Shallow sea floor DIET: Carnivore/Scavenger ACTIVITY CYCLE: Day ORGANIZATION: Solitary INTELLIGENCE: Animal TREASURE: Nil ALIGNMENT: Neutral MAGIC RESISTANCE: Nil All these animals walk or crawl on the bottom of the sea, though some can swim. For game purposes, I’ve assumed that some can come out of the water for short periods of time. [B]Yohoia[/B] FREQUENCY: Rare NO. APPEARING: 1d8 ARMOR CLASS: 6 MOVEMENT: 2, Sw 4 HIT DICE: 3 THAC0: 17 NO. OF ATTACKS: 2 DAMAGE/ATTACK: 1d8 (x2) SPECIAL ATTACKS: Seize gear SPECIAL DEFENSES: Camouflage SIZE: M (6’ long) MORALE: Average (8) XP VALUE: 270 Yohoia is obviously similar to Opabinia, no doubt hunting in the same manner (camouflage and ambush) with the same surprise penalty for AD&D characters. It can swim twice as fast, however, and has two four-fingered “hands” instead of the pincer. When hunting small prey, Yohoia spears its quarry on the fingertips, then folds its arm back to bring the food to its mouth. A group of Yohoia may work together against a common threat, as a hive of bees does. I am assuming that the finger-spines themselves have some flexibility, enabling Yohoia to grab items too large to be conveniently speared. If it grabs a man-sized character, it may yank off a piece of gear, such as a wand, dagger, pouch, or holstered pistol. PCs trying to keep the thing from making off with their gear should make the same strength rolls as listed above for breaking free from Opabinia’s grasp. (The Opabinia’s is strong enough to yank a man off his feet and hold him under until he drowns. A trapped AD&D character must roll a strength check on 1d20 to escape.) NOTE: The article presented stats for both D&D and a game called "Bug Hunters". I tried to cut out all references to game mechanics for the latter, but may have missed one here or there. Originally appeared in Dragon Magazine #204 (1994). [/QUOTE]
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