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<blockquote data-quote="Shade" data-source="post: 5412337" data-attributes="member: 287"><p><a href="http://en.wikipedia.org/wiki/Yohoia" target="_blank">Yohoia - Wikipedia, the free encyclopedia</a></p><p></p><p>Here's Demiurge's Opabinia from Dragon #348...</p><p></p><p><strong>Opabinia</strong></p><p>Medium Aberration (Aquatic)</p><p>Hit Dice: 3d8+6 (19 hp)</p><p>Initiative: +11</p><p>Speed: 30 ft. (6 squares), swim 30 ft.</p><p>Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12; Dodge</p><p>Base Attack/Grapple: +2/+5</p><p>Attack: Bite +5 melee (1d6+4)</p><p>Full Attack: Bite +5 melee (1d6+4)</p><p>Space/Reach: 5 ft./5 ft. (bite 10 ft.)</p><p>Special Attacks: Improved grab, worry 1d6+4</p><p>Special Qualities: Extended reach, jagged bite</p><p>Senses: Darkvision 60 ft., low-light vision</p><p>Saves: Fort +3, Ref +3, Will +4</p><p>Abilities: Str 16, Dex 15, Con 14, Int 1, Wis 12, Cha 5</p><p>Skills: Hide +6, Move Silently +6, Spot +7, Swim +11</p><p>Feats: Dodge, Stealthy</p><p>Environment: See below</p><p>Organization:: See below</p><p>Challenge Rating: 2</p><p>Treasure: See below</p><p>Alignment: Always neutral</p><p>Advancement: 5-8 HD (Medium); 9-12 HD (Large)</p><p>Level Adjustment: -</p><p></p><p>Extended Reach (Ex): The mouth of an opabinia sits on a long trunk, granting its bite attack 10-foot reach.</p><p></p><p>Improved Grab (Ex): In order to use this ability, an opabinia must hit a Small or smaller creature with its bite attack. It can then make a grapple check as a free action without provoking an attack of opportunity. If it gets a hold, it can make worry attacks.</p><p></p><p>Jagged Bite (Ex): An opabinia's bite leaves terrible tears in the flesh. Damage taken from an opabinia's bite does not heal naturally. Magical healing (such as with cure spells), fast healing, and regeneration work normally.</p><p></p><p>Worry (Ex): An opabinia shakes opponents grabbed in its jaws, dealing 1d6+4 damage every round it maintains the grapple.</p><p></p><p>Skills: An opanbinia has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. An opabinia's five eyes grant it a +4 racial bonus on Spot checks.</p></blockquote><p></p>
[QUOTE="Shade, post: 5412337, member: 287"] [url=http://en.wikipedia.org/wiki/Yohoia]Yohoia - Wikipedia, the free encyclopedia[/url] Here's Demiurge's Opabinia from Dragon #348... [B]Opabinia[/B] Medium Aberration (Aquatic) Hit Dice: 3d8+6 (19 hp) Initiative: +11 Speed: 30 ft. (6 squares), swim 30 ft. Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12; Dodge Base Attack/Grapple: +2/+5 Attack: Bite +5 melee (1d6+4) Full Attack: Bite +5 melee (1d6+4) Space/Reach: 5 ft./5 ft. (bite 10 ft.) Special Attacks: Improved grab, worry 1d6+4 Special Qualities: Extended reach, jagged bite Senses: Darkvision 60 ft., low-light vision Saves: Fort +3, Ref +3, Will +4 Abilities: Str 16, Dex 15, Con 14, Int 1, Wis 12, Cha 5 Skills: Hide +6, Move Silently +6, Spot +7, Swim +11 Feats: Dodge, Stealthy Environment: See below Organization:: See below Challenge Rating: 2 Treasure: See below Alignment: Always neutral Advancement: 5-8 HD (Medium); 9-12 HD (Large) Level Adjustment: - Extended Reach (Ex): The mouth of an opabinia sits on a long trunk, granting its bite attack 10-foot reach. Improved Grab (Ex): In order to use this ability, an opabinia must hit a Small or smaller creature with its bite attack. It can then make a grapple check as a free action without provoking an attack of opportunity. If it gets a hold, it can make worry attacks. Jagged Bite (Ex): An opabinia's bite leaves terrible tears in the flesh. Damage taken from an opabinia's bite does not heal naturally. Magical healing (such as with cure spells), fast healing, and regeneration work normally. Worry (Ex): An opabinia shakes opponents grabbed in its jaws, dealing 1d6+4 damage every round it maintains the grapple. Skills: An opanbinia has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. An opabinia's five eyes grant it a +4 racial bonus on Spot checks. [/QUOTE]
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