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Converting Ravenloft for 5e
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<blockquote data-quote="Agglomérante" data-source="post: 6446915" data-attributes="member: 7340"><p>Yeah, you're right. Strahd is supposed to attack frequently before the party finds the artifacts.</p><p></p><p>I've just run through the numbers and the 5e vampire will overwhelm a party of six level 5 PCs over successive attacks. It just will. And there's no way Strahd can stalk the party to take advantage of every opportunity. His attacks are lethal enough as laid out in the module.</p><p></p><p>In the 1e Ravenloft, Strahd attacks the party up to four times a day, within two hours of hearing spies' reports at 6am, noon, 6pm, midnight; but only if he knows their location, a 60% chance. So roughly twice a day, either himself or a pack of zombies or wolves.</p><p></p><p>Going by the module: "Strahd attacks a single PC for 5 melee rounds, then leaves." </p><p></p><p>So a 5e vampire drains for 10 hp (3d6) per bite. +9 to hit, assuming the target's grappled. Weak characters targeted first. Strahd would for sure be using his legendary action extra bite attack on a few of those rounds. He's regenerating for 20 hp/round while simultaneously regaining the 10 hp or 20 hp he's draining from the PC. He can effectively shrug off 30-40 hp of damage a round while draining some poor level 5 PC's maximum hp total.</p><p></p><p>In other words, each time Strahd ambushes the party he's draining one of the 5th-level PCs hit points to zero. He just is, unless the party is incredibly lucky or creative each time he attacks.</p><p></p><p>The problem with the Reddit 5e conversion is that, while the rest of the adventure's encounters are balanced, the 5e vampire is just way too tough to run by the book. </p><p></p><p>I'm going to save Ravenloft for later and give some thought to how to scale the rest of the encounters.</p><p></p><p>My players are now expecting Ravenloft. I may surprise them with Castle Amber instead ...</p></blockquote><p></p>
[QUOTE="Agglomérante, post: 6446915, member: 7340"] Yeah, you're right. Strahd is supposed to attack frequently before the party finds the artifacts. I've just run through the numbers and the 5e vampire will overwhelm a party of six level 5 PCs over successive attacks. It just will. And there's no way Strahd can stalk the party to take advantage of every opportunity. His attacks are lethal enough as laid out in the module. In the 1e Ravenloft, Strahd attacks the party up to four times a day, within two hours of hearing spies' reports at 6am, noon, 6pm, midnight; but only if he knows their location, a 60% chance. So roughly twice a day, either himself or a pack of zombies or wolves. Going by the module: "Strahd attacks a single PC for 5 melee rounds, then leaves." So a 5e vampire drains for 10 hp (3d6) per bite. +9 to hit, assuming the target's grappled. Weak characters targeted first. Strahd would for sure be using his legendary action extra bite attack on a few of those rounds. He's regenerating for 20 hp/round while simultaneously regaining the 10 hp or 20 hp he's draining from the PC. He can effectively shrug off 30-40 hp of damage a round while draining some poor level 5 PC's maximum hp total. In other words, each time Strahd ambushes the party he's draining one of the 5th-level PCs hit points to zero. He just is, unless the party is incredibly lucky or creative each time he attacks. The problem with the Reddit 5e conversion is that, while the rest of the adventure's encounters are balanced, the 5e vampire is just way too tough to run by the book. I'm going to save Ravenloft for later and give some thought to how to scale the rest of the encounters. My players are now expecting Ravenloft. I may surprise them with Castle Amber instead ... [/QUOTE]
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