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Converting "Real World" Animals and Vermin
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<blockquote data-quote="Shade" data-source="post: 5219549" data-attributes="member: 287"><p>Good memory!</p><p></p><p>Water Stream (Su): A jade fish can continually produce water. It can create up to 1 gallon per round. Alternatively, as a standard action, a jade fish can create a tremendously powerful 5-foot line of water. Any creature in the area of the line takes 1d10 points of damage (Reflex DC 12 negates). A creature failing the saving throw must succeed on a Strength check (DC 10 + damage dealt) or be knocked prone by the force of the blast. For each 5 points by which a target fails the check, it is pushed back 5 feet. The jade fish attempts to knock opponents into pools it creates with its water jet. The save DC is Constitution-based. </p><p></p><p>We also use a variation here...</p><p></p><p>Water Jet (Su): As a standard action, an avenging spirit can create a tremendously powerful 30-foot line of water. Any creature in the area of the line takes 2d6 points of damage (Reflex DC 21 negates). A creature failing the saving throw must succeed on a Strength check or a Balance check (DC 10 + damage dealt) or be knocked prone by the force of the blast. The save DC is Charisma-based.</p></blockquote><p></p>
[QUOTE="Shade, post: 5219549, member: 287"] Good memory! Water Stream (Su): A jade fish can continually produce water. It can create up to 1 gallon per round. Alternatively, as a standard action, a jade fish can create a tremendously powerful 5-foot line of water. Any creature in the area of the line takes 1d10 points of damage (Reflex DC 12 negates). A creature failing the saving throw must succeed on a Strength check (DC 10 + damage dealt) or be knocked prone by the force of the blast. For each 5 points by which a target fails the check, it is pushed back 5 feet. The jade fish attempts to knock opponents into pools it creates with its water jet. The save DC is Constitution-based. We also use a variation here... Water Jet (Su): As a standard action, an avenging spirit can create a tremendously powerful 30-foot line of water. Any creature in the area of the line takes 2d6 points of damage (Reflex DC 21 negates). A creature failing the saving throw must succeed on a Strength check or a Balance check (DC 10 + damage dealt) or be knocked prone by the force of the blast. The save DC is Charisma-based. [/QUOTE]
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