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<blockquote data-quote="Cleon" data-source="post: 5445713" data-attributes="member: 57383"><p><strong>Dire Porcupine Working Draft</strong></p><p></p><p><span style="font-size: 15px"><strong><span style="font-family: 'Arial'">Dire Porcupine</span></strong></span><span style="font-family: 'Arial'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 15px"></span>Medium Animal</span></p><p><span style="font-family: 'Arial'"><strong>Hit Dice:</strong> 3d8+6 (19 hp)</span></p><p><span style="font-family: 'Arial'"><strong>Initiative:</strong> +1</span></p><p><span style="font-family: 'Arial'"><strong>Speed:</strong> 20 ft. (4 squares)</span></p><p><span style="font-family: 'Arial'"><strong>Armor Class:</strong> 15 (+1 Dex, +4 natural), touch 11, flat-footed 14</span></p><p><span style="font-family: 'Arial'"><strong>Base Attack/Grapple:</strong> +2/+3</span></p><p><span style="font-family: 'Arial'"><strong>Attack:</strong> </span><span style="font-family: 'Arial'">Bite +3 melee (1d6+1) or quills +3 melee (special) or 4 quills +3 ranged (1d3)</span></p><p><span style="font-family: 'Arial'"> <strong>Full Attack:</strong> </span><span style="font-family: 'Arial'">Bite +3 melee (1d6+1) or quills +3 melee (special) or 4 quills +3 ranged (1d3)</span></p><p><span style="font-family: 'Arial'"> <strong>Space/Reach:</strong> 5 ft./ 5 ft.</span></p><p><span style="font-family: 'Arial'"><strong>Special Attacks:</strong> Quills, shoot quills</span></p><p><span style="font-family: 'Arial'"><strong>Special Qualities:</strong> Hunker down, low-light vision</span></p><p><span style="font-family: 'Arial'"><strong>Saves:</strong> Fort +5, Ref +4, Will +4</span></p><p><span style="font-family: 'Arial'"><strong>Abilities:</strong> Str 13, Dex 12, Con 15, Int 2, Wis 12, Cha 5</span></p><p><span style="font-family: 'Arial'"><strong>Skills:</strong> Climb +6, Listen +7, Spot +3</span></p><p><span style="font-family: 'Arial'"><strong>Feats:</strong> Ability Focus (defensive quills), Alertness</span></p><p><span style="font-family: 'Arial'"><strong>Environment:</strong> Any woods</span></p><p><span style="font-family: 'Arial'"><strong>Organization:</strong> Solitary or pair</span></p><p><span style="font-family: 'Arial'"><strong>Challenge Rating:</strong> 2</span></p><p><span style="font-family: 'Arial'"><strong>Treasure:</strong> None</span></p><p><span style="font-family: 'Arial'"><strong>Alignment:</strong> Always neutral</span></p><p><span style="font-family: 'Arial'"><strong>Advancement:</strong> 4-5 HD (Medium); 6-9 HD (Large)</span></p><p><span style="font-family: 'Arial'"><strong>Level Adjustment:</strong> —</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><em>This sturdily-built animal is covered with long spines. It has a squarish head, beady eyes and a short but broad tail.</em></span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">A typical dire porcupine is 4 to 6 feet long (sans tail) and weighs 200 to 300 pounds.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>COMBAT</strong></span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Dire porcupines are more aggressive than their smaller cousins. </span><span style="font-family: 'Arial'">They normally hiss a warning</span><span style="font-family: 'Arial'"> s</span><span style="font-family: 'Arial'">hould any creature approach within 30 feet or so, </span><span style="font-family: 'Arial'">and if the </span><span style="font-family: 'Arial'">creature </span><span style="font-family: 'Arial'">does not immediately retreat the dire porcupine starts launching</span><span style="font-family: 'Arial'"> volleys of quills. If these missiles prove ineffective, a dire porcupine either flees into the woods, or hunkers down into a ball of quills and bites any opponent that approaches it.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span><span style="font-family: 'Arial'"><strong>Quills (Ex):</strong> Melee combat with a dire porcupine is dangerous. An opponent who attacks a porcupine with a melee weapon that does not have reach must succeed on a DC 15 Reflex save or be struck by 1d4 quills. Each quill does 1d3 point of piercing damage (plus half the porcupine's Strength bonus, if any) and lodges in the opponent's flesh, imposing a -1 circumstance penalty to attacks, saves, and checks per quill (maximum -4 penalty). Removing a quill inflicts 1d3 point of additional damage to the victim unless a DC 15 Heal check is made.</span></p><p> <span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">A dire porcupine can also attack an opponent with its quills as a single melee attack, with damage as above. If the opponent succeeds at the DC 15 Reflex save they take half damage and the quills do not lodge in their flesh.</span></p><p> <span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">The save DC is Constitution-based.</span><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Hunker Down (Ex):</strong> If a dire porcupine is threatened in melee and cannot retreat to a safe distance from its opponent(s), it curls its head and legs under its torso while on the ground and flares its quills in all directions. In this defensive position, the Reflex save DC of its defensive quills special attack gains a +2 bonus (increasing it to DC 17 for a typical dire porcupine), but the porcupine's speed is reduced to 10 ft. and it cannot charge or run.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Shoot Quills (Ex):</strong> With a snap of its tail, a dire porcupine can loose a volley of four quills as a standard action (make an attack roll for each quill). This attack has a range of 30 feet with no range increment. All targets must be within 30 feet of each other. Any opponent hit by a shot quill must succeed as a DC 15 Reflex save or the quill will lodge in their flesh (see Defensive Quills, above, for the effects). A dire porcupine has 80 quills it can shoot from its tail, and regrows lost tail quills at a rate of 20 quills per 24-hour period.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Skills:</strong> Dire porcupines have a +4 racial bonus on Climb checks.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span><strong><span style="font-size: 15px"><span style="font-family: 'Arial'">Large Dire Porcupine</span></span></strong><span style="font-family: 'Arial'"><span style="font-size: 15px"><strong> (" Giant Porcupine")</strong></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 15px"></span>Large Animal</span></p><p><span style="font-family: 'Arial'"><strong>Hit Dice:</strong> 6d8+24 (51 hp)</span></p><p><span style="font-family: 'Arial'"><strong>Initiative:</strong> +0</span></p><p><span style="font-family: 'Arial'"><strong>Speed:</strong> 20 ft. (4 squares)</span></p><p><span style="font-family: 'Arial'"><strong>Armor Class:</strong> 15 (-1 size, +6 natural), touch 9, flat-footed 15</span></p><p><span style="font-family: 'Arial'"><strong>Base Attack/Grapple:</strong> +4/+13</span></p><p><span style="font-family: 'Arial'"><strong>Attack:</strong> Bite +8 melee (1d8+5) or quills +8 melee (special) or 4 quills +5 ranged (1d4+3)</span></p><p><span style="font-family: 'Arial'"><strong>Full Attack:</strong> Bite +8 melee (1d8+5) </span><span style="font-family: 'Arial'">or quills +8 melee (special)</span><span style="font-family: 'Arial'"> +5 ranged (1d4+3)</span></p><p><span style="font-family: 'Arial'"><strong>Space/Reach:</strong> 10 ft./ 5 ft.</span></p><p><span style="font-family: 'Arial'"><strong>Special Attacks:</strong> Quills [<em>DC 19, 1d4 quills doing 1d4+2 damage</em>], shoot quills</span></p><p><span style="font-family: 'Arial'"><strong>Special Qualities:</strong> Hunker down [<em>DC 21</em>], low-light vision</span></p><p><span style="font-family: 'Arial'"><strong>Saves:</strong> Fort +5, Ref +4, Will +4</span></p><p><span style="font-family: 'Arial'"><strong>Abilities:</strong> Str 21, Dex 10, Con 19, Int 2, Wis 12, Cha 5</span></p><p><span style="font-family: 'Arial'"><strong>Skills:</strong> Climb +9, Listen +9, Spot +4</span></p><p><span style="font-family: 'Arial'"><strong>Feats:</strong> Ability Focus (defensive quills), Alertness, Point Blank Shot</span></p><p><span style="font-family: 'Arial'"><strong>Environment:</strong> Any woods</span></p><p><span style="font-family: 'Arial'"><strong>Organization:</strong> Solitary or pair</span></p><p><span style="font-family: 'Arial'"><strong>Challenge Rating:</strong> 4</span></p><p><span style="font-family: 'Arial'"><strong>Treasure:</strong> None</span></p><p><span style="font-family: 'Arial'"><strong>Alignment:</strong> Always neutral</span></p><p><span style="font-family: 'Arial'"><strong>Advancement:</strong> 7-9 HD (Large)</span></p><p><span style="font-family: 'Arial'"><strong>Level Adjustment:</strong> —</span></p></blockquote><p></p>
[QUOTE="Cleon, post: 5445713, member: 57383"] [b]Dire Porcupine Working Draft[/b] [SIZE=4][B][FONT=Arial]Dire Porcupine[/FONT][/B][/SIZE][FONT=Arial][SIZE=4] [/SIZE]Medium Animal [B]Hit Dice:[/B] 3d8+6 (19 hp) [B]Initiative:[/B] +1 [B]Speed:[/B] 20 ft. (4 squares) [B]Armor Class:[/B] 15 (+1 Dex, +4 natural), touch 11, flat-footed 14 [B]Base Attack/Grapple:[/B] +2/+3 [B]Attack:[/B] [/FONT][FONT=Arial]Bite +3 melee (1d6+1) or quills +3 melee (special) or 4 quills +3 ranged (1d3)[/FONT] [FONT=Arial] [B]Full Attack:[/B] [/FONT][FONT=Arial]Bite +3 melee (1d6+1) or quills +3 melee (special) or 4 quills +3 ranged (1d3)[/FONT] [FONT=Arial] [B]Space/Reach:[/B] 5 ft./ 5 ft. [B]Special Attacks:[/B] Quills, shoot quills [B]Special Qualities:[/B] Hunker down, low-light vision [B]Saves:[/B] Fort +5, Ref +4, Will +4 [B]Abilities:[/B] Str 13, Dex 12, Con 15, Int 2, Wis 12, Cha 5 [B]Skills:[/B] Climb +6, Listen +7, Spot +3 [B]Feats:[/B] Ability Focus (defensive quills), Alertness [B]Environment:[/B] Any woods [B]Organization:[/B] Solitary or pair [B]Challenge Rating:[/B] 2 [B]Treasure:[/B] None [B]Alignment:[/B] Always neutral [B]Advancement:[/B] 4-5 HD (Medium); 6-9 HD (Large) [B]Level Adjustment:[/B] — [I]This sturdily-built animal is covered with long spines. It has a squarish head, beady eyes and a short but broad tail.[/I] A typical dire porcupine is 4 to 6 feet long (sans tail) and weighs 200 to 300 pounds. [B]COMBAT[/B] Dire porcupines are more aggressive than their smaller cousins. [/FONT][FONT=Arial]They normally hiss a warning[/FONT][FONT=Arial] s[/FONT][FONT=Arial]hould any creature approach within 30 feet or so, [/FONT][FONT=Arial]and if the [/FONT][FONT=Arial]creature [/FONT][FONT=Arial]does not immediately retreat the dire porcupine starts launching[/FONT][FONT=Arial] volleys of quills. If these missiles prove ineffective, a dire porcupine either flees into the woods, or hunkers down into a ball of quills and bites any opponent that approaches it. [/FONT][FONT=Arial][B]Quills (Ex):[/B] Melee combat with a dire porcupine is dangerous. An opponent who attacks a porcupine with a melee weapon that does not have reach must succeed on a DC 15 Reflex save or be struck by 1d4 quills. Each quill does 1d3 point of piercing damage (plus half the porcupine's Strength bonus, if any) and lodges in the opponent's flesh, imposing a -1 circumstance penalty to attacks, saves, and checks per quill (maximum -4 penalty). Removing a quill inflicts 1d3 point of additional damage to the victim unless a DC 15 Heal check is made. A dire porcupine can also attack an opponent with its quills as a single melee attack, with damage as above. If the opponent succeeds at the DC 15 Reflex save they take half damage and the quills do not lodge in their flesh. The save DC is Constitution-based.[/FONT][FONT=Arial] [B]Hunker Down (Ex):[/B] If a dire porcupine is threatened in melee and cannot retreat to a safe distance from its opponent(s), it curls its head and legs under its torso while on the ground and flares its quills in all directions. In this defensive position, the Reflex save DC of its defensive quills special attack gains a +2 bonus (increasing it to DC 17 for a typical dire porcupine), but the porcupine's speed is reduced to 10 ft. and it cannot charge or run. [B]Shoot Quills (Ex):[/B] With a snap of its tail, a dire porcupine can loose a volley of four quills as a standard action (make an attack roll for each quill). This attack has a range of 30 feet with no range increment. All targets must be within 30 feet of each other. Any opponent hit by a shot quill must succeed as a DC 15 Reflex save or the quill will lodge in their flesh (see Defensive Quills, above, for the effects). A dire porcupine has 80 quills it can shoot from its tail, and regrows lost tail quills at a rate of 20 quills per 24-hour period. [B]Skills:[/B] Dire porcupines have a +4 racial bonus on Climb checks. [/FONT][B][SIZE=4][FONT=Arial]Large Dire Porcupine[/FONT][/SIZE][/B][FONT=Arial][SIZE=4][B] (" Giant Porcupine")[/B] [/SIZE]Large Animal [B]Hit Dice:[/B] 6d8+24 (51 hp) [B]Initiative:[/B] +0 [B]Speed:[/B] 20 ft. (4 squares) [B]Armor Class:[/B] 15 (-1 size, +6 natural), touch 9, flat-footed 15 [B]Base Attack/Grapple:[/B] +4/+13 [B]Attack:[/B] Bite +8 melee (1d8+5) or quills +8 melee (special) or 4 quills +5 ranged (1d4+3) [B]Full Attack:[/B] Bite +8 melee (1d8+5) [/FONT][FONT=Arial]or quills +8 melee (special)[/FONT][FONT=Arial] +5 ranged (1d4+3) [B]Space/Reach:[/B] 10 ft./ 5 ft. [B]Special Attacks:[/B] Quills [[I]DC 19, 1d4 quills doing 1d4+2 damage[/I]], shoot quills [B]Special Qualities:[/B] Hunker down [[I]DC 21[/I]], low-light vision [B]Saves:[/B] Fort +5, Ref +4, Will +4 [B]Abilities:[/B] Str 21, Dex 10, Con 19, Int 2, Wis 12, Cha 5 [B]Skills:[/B] Climb +9, Listen +9, Spot +4 [B]Feats:[/B] Ability Focus (defensive quills), Alertness, Point Blank Shot [B]Environment:[/B] Any woods [B]Organization:[/B] Solitary or pair [B]Challenge Rating:[/B] 4 [B]Treasure:[/B] None [B]Alignment:[/B] Always neutral [B]Advancement:[/B] 7-9 HD (Large) [B]Level Adjustment:[/B] —[/FONT] [/QUOTE]
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