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Converting "Real World" Animals and Vermin
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<blockquote data-quote="Cleon" data-source="post: 5447836" data-attributes="member: 57383"><p>I knew you were going to say that, but left the "Defensive" in just to needle you. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>Oh, and I statted up a version advanced to Large to see how it compared wit the AD&D original, I wasn't planning on including in in the CC.</p><p></p><p></p><p></p><p>Something like this?:</p><p></p><p><span style="font-family: 'Arial'"><strong>Attack:</strong> Bite +3 melee (1d6+1) or quills +3 melee (special) or 4 quills +3 ranged (1d3)</span></p><p> <span style="font-family: 'Arial'"><strong>Full Attack:</strong> Bite +3 melee (1d6+1)</span><span style="font-family: 'Arial'"> or quills +3 melee (special)</span><span style="font-family: 'Arial'"> or 4 quills +3 ranged (1d3)</span></p><p></p><p><span style="font-family: 'Arial'"><strong>Quills (Ex):</strong> Melee combat with a dire porcupine is dangerous. An opponent who attacks a porcupine with a melee weapon that does not have reach must succeed on a DC 15 Reflex save or be struck by 1d4 quills. Each quill does 1d3 point of piercing damage (plus half the porcupine's Strength bonus, if any) and lodges in the opponent's flesh, imposing a -1 circumstance penalty to attacks, saves, and checks per quill (maximum -4 penalty). Removing a quill inflicts 1d3 point of additional damage to the victim unless a DC 15 Heal check is made.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">A dire porcupine can also attack an opponent with its quills as a single melee attack, with damage as above. If the opponent succeeds at the DC 15 Reflex save they take half damage and the quills do not lodge in their flesh.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">The save DC is Constitution-based.</span></p><p><span style="font-family: 'Arial'"></span></p></blockquote><p></p>
[QUOTE="Cleon, post: 5447836, member: 57383"] I knew you were going to say that, but left the "Defensive" in just to needle you. :p Oh, and I statted up a version advanced to Large to see how it compared wit the AD&D original, I wasn't planning on including in in the CC. Something like this?: [FONT=Arial][B]Attack:[/B] Bite +3 melee (1d6+1) or quills +3 melee (special) or 4 quills +3 ranged (1d3) [B]Full Attack:[/B] Bite +3 melee (1d6+1)[/FONT][FONT=Arial] or quills +3 melee (special)[/FONT][FONT=Arial] or 4 quills +3 ranged (1d3)[/FONT] [FONT=Arial][B]Quills (Ex):[/B] Melee combat with a dire porcupine is dangerous. An opponent who attacks a porcupine with a melee weapon that does not have reach must succeed on a DC 15 Reflex save or be struck by 1d4 quills. Each quill does 1d3 point of piercing damage (plus half the porcupine's Strength bonus, if any) and lodges in the opponent's flesh, imposing a -1 circumstance penalty to attacks, saves, and checks per quill (maximum -4 penalty). Removing a quill inflicts 1d3 point of additional damage to the victim unless a DC 15 Heal check is made. A dire porcupine can also attack an opponent with its quills as a single melee attack, with damage as above. If the opponent succeeds at the DC 15 Reflex save they take half damage and the quills do not lodge in their flesh. The save DC is Constitution-based. [/FONT] [/QUOTE]
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