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Converting T1 - Village of Hommlet to D&D Next
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<blockquote data-quote="Abstruse" data-source="post: 5953285" data-attributes="member: 6669048"><p>My biggest problem with trying to convert a lot of the creatures was that I never played OD&D and only played 1st Ed AD&D when I was in my early teens, so I had a lot of trouble figuring out exactly what sort of a challenge a specific encounter was supposed to be because I didn't know what PCs looked like back then. The giant frogs were probably the hardest one that didn't involve poison (how the hell do we get a bestiary that <em>doesn't</em> include a single friggin' spider?!) because everyone I've ever talked to when I mentioned converting it always asked what I was doing about "those damned frogs". I wanted to make something that was just as frustrating, but not Nintendo hard at the same time.</p><p></p><p>I got more aggressive the further I got into the conversion, if you'll notice. Once I got past the gnolls in the dungeon, I had a better gasp on both OD&D and Next monsters and what they could do. I also went with the stirges because I love the things (I pretty much live in a bit of dry land that's surrounded by swamp...it's fun to watch demon mosquitoes get slaughtered in a game). They also fit the ecology, the difficulty, and required nothing more than dropping them in and modifying their numbers a bit. Honestly, if I were doing it all from scratch now, I probably would've converted the frogs. I really want to put some of the monsters I did like the giant crawfish or the two traders, but I also don't want to violate the "no derivative works" clause of the Playtest Agreement either.</p><p></p><p>I figure with the speed of Next, T1 would probably take 6-14 hours to go through the village, moathouse, and dungeon (completely off the top of my head, since I haven't had a chance to playtest this yet), with the differences depending on how lucky the party is, how much time the players spend just looking around or talking with NPCs, and how often they have to go back to heal up or resupply.</p></blockquote><p></p>
[QUOTE="Abstruse, post: 5953285, member: 6669048"] My biggest problem with trying to convert a lot of the creatures was that I never played OD&D and only played 1st Ed AD&D when I was in my early teens, so I had a lot of trouble figuring out exactly what sort of a challenge a specific encounter was supposed to be because I didn't know what PCs looked like back then. The giant frogs were probably the hardest one that didn't involve poison (how the hell do we get a bestiary that [I]doesn't[/I] include a single friggin' spider?!) because everyone I've ever talked to when I mentioned converting it always asked what I was doing about "those damned frogs". I wanted to make something that was just as frustrating, but not Nintendo hard at the same time. I got more aggressive the further I got into the conversion, if you'll notice. Once I got past the gnolls in the dungeon, I had a better gasp on both OD&D and Next monsters and what they could do. I also went with the stirges because I love the things (I pretty much live in a bit of dry land that's surrounded by swamp...it's fun to watch demon mosquitoes get slaughtered in a game). They also fit the ecology, the difficulty, and required nothing more than dropping them in and modifying their numbers a bit. Honestly, if I were doing it all from scratch now, I probably would've converted the frogs. I really want to put some of the monsters I did like the giant crawfish or the two traders, but I also don't want to violate the "no derivative works" clause of the Playtest Agreement either. I figure with the speed of Next, T1 would probably take 6-14 hours to go through the village, moathouse, and dungeon (completely off the top of my head, since I haven't had a chance to playtest this yet), with the differences depending on how lucky the party is, how much time the players spend just looking around or talking with NPCs, and how often they have to go back to heal up or resupply. [/QUOTE]
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