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D&D Older Editions
Converting the old 2E bard kits?
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<blockquote data-quote="Archimago" data-source="post: 18981" data-attributes="member: 1204"><p><strong>A magical rogue??</strong></p><p></p><p>I agree with you Fox and Crothian, if it wasn't for the music I'd love the bard. In fact I'd probably play them exclusively. I love the idea of a self-reliant/jack-of-all-trades type of adventurer. I think I'd take the current bard, make it a PrC, and replace it with what would basically be a rogue w/ magic but w/o or w/ lesser sneak attack to compensate.</p><p></p><p><strong>Vagabond</strong> - other names are welcome <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>HD: d6</p><p>BAB: medium</p><p>Skills: 6+int</p><p>Skills: like bard's I guess</p><p>Saves F/R/W: Poor/Good/Good <- medium/medium/medium would be perfect if such a thing existed <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p><p>Armor Pro: Light, Medium</p><p>Weapon Pro: Simple plus one martial</p><p>Spells: As the Bard, spont casting too</p><p>L1 Trivial Knowledge, Traps, Aura of Luck +1, Vagabond Casting, Supreme Confidence</p><p>L2 Lucky Strike 1/day, Evasion</p><p>L3 Uncanny Dodge (don't lose dex)</p><p>L4 Personal Magnetism</p><p>L5 Aura of Luck +2</p><p>L6 Uncanny Dodge (can't be flanked)</p><p>L7 </p><p>L8 Lucky Strike 2/day, </p><p>L9</p><p>L10 Aura of Luck +3, Vagabond Ability</p><p>L11</p><p>L12</p><p>L13 Vagabond Ability</p><p>L14 Lucky Strike 3/day</p><p>L15 Aura of Luck +4</p><p>L16 Vagabond Ability</p><p>L17</p><p>L18</p><p>L19 Vagabond Ability</p><p>L20 Aura of Luck +5, Lucky Strike 4/day</p><p></p><p>Trivial Knowledge: Add 1/2 Vagabond level to any knowledge skill check</p><p>Traps: Has same trap undoing ability as a rogue (in fact it would make more sense for this class with its magical ability, and not the rogue to be able to undo magical traps)</p><p>Aura of Luck: All those within 30 ft can add +X to all saving throws</p><p>Vagabond Casting: Cast without spell failure in light armour (maybe excluding mithralized armours they do exploit benefits like this).</p><p>Supreme Confidence: The name sucks, but Cha bonus to AC.</p><p>Lucky Strike: Like a Pal's smite: Cha bonus to ATK, vagabond level to damage.</p><p>Personal Magnetism: +3 to reputation, NPC reaction to the vagabond is automatically one level higher than it would otherwise be. </p><p>Vagabond Abilities: Skill Mastery, Opportunist, Improved Evasion, Defensive Roll, Slippery Mind or a feat(Basically the Rogue Abilities minus crippling strike)</p><p></p><p>NB: I'm just making a suggestion here, I haven't thought too much about this, please suggest new class abilities or say some of mine are unbalanced. This might be too close to the rogue... I don't know just throwing something out here.</p></blockquote><p></p>
[QUOTE="Archimago, post: 18981, member: 1204"] [b]A magical rogue??[/b] I agree with you Fox and Crothian, if it wasn't for the music I'd love the bard. In fact I'd probably play them exclusively. I love the idea of a self-reliant/jack-of-all-trades type of adventurer. I think I'd take the current bard, make it a PrC, and replace it with what would basically be a rogue w/ magic but w/o or w/ lesser sneak attack to compensate. [B]Vagabond[/B] - other names are welcome :) HD: d6 BAB: medium Skills: 6+int Skills: like bard's I guess Saves F/R/W: Poor/Good/Good <- medium/medium/medium would be perfect if such a thing existed :( Armor Pro: Light, Medium Weapon Pro: Simple plus one martial Spells: As the Bard, spont casting too L1 Trivial Knowledge, Traps, Aura of Luck +1, Vagabond Casting, Supreme Confidence L2 Lucky Strike 1/day, Evasion L3 Uncanny Dodge (don't lose dex) L4 Personal Magnetism L5 Aura of Luck +2 L6 Uncanny Dodge (can't be flanked) L7 L8 Lucky Strike 2/day, L9 L10 Aura of Luck +3, Vagabond Ability L11 L12 L13 Vagabond Ability L14 Lucky Strike 3/day L15 Aura of Luck +4 L16 Vagabond Ability L17 L18 L19 Vagabond Ability L20 Aura of Luck +5, Lucky Strike 4/day Trivial Knowledge: Add 1/2 Vagabond level to any knowledge skill check Traps: Has same trap undoing ability as a rogue (in fact it would make more sense for this class with its magical ability, and not the rogue to be able to undo magical traps) Aura of Luck: All those within 30 ft can add +X to all saving throws Vagabond Casting: Cast without spell failure in light armour (maybe excluding mithralized armours they do exploit benefits like this). Supreme Confidence: The name sucks, but Cha bonus to AC. Lucky Strike: Like a Pal's smite: Cha bonus to ATK, vagabond level to damage. Personal Magnetism: +3 to reputation, NPC reaction to the vagabond is automatically one level higher than it would otherwise be. Vagabond Abilities: Skill Mastery, Opportunist, Improved Evasion, Defensive Roll, Slippery Mind or a feat(Basically the Rogue Abilities minus crippling strike) NB: I'm just making a suggestion here, I haven't thought too much about this, please suggest new class abilities or say some of mine are unbalanced. This might be too close to the rogue... I don't know just throwing something out here. [/QUOTE]
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