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D&D Older Editions
Converting the old 2E bard kits?
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<blockquote data-quote="Archimago" data-source="post: 19828" data-attributes="member: 1204"><p>FoxWander - let me explain Personal Magnetism, and really the basis of my "vagabond" or "adventurer" class idea. Did you ever play those console RPGs, like Final Fantasy and Dragon Warrior. Well, I noticed that in the ones that featured NPCs that join the party (rather than all player created) the one player created character was usually the guy would could fight, but not as the party's tank, had some type of arcane power, but not like the party's wizard. This guy was the quintessential 'hero' who roused up a force to challenge evil and blah, blah, blah. Anyway, to me it would make sense that such these character, if they were real people would like have a strength of personality to them to make people heed their words and follow them when they otherwise wouldn't. The luck bonuses I gave the vagabond was to represent how, while not being the best at anything, having one of these leaders made everyone else better, and the personal magnetism ability was to represent their force of character. Does this concept sound something akin to what you're going for? </p><p>By the way, I'm not married to those special abilities I wrote, I was just trying to come up with a bunch of different ones along similar themes, and the Aura of Luck as written does seem a bit on the strong side, but I like the concept nonetheless (kind of like a bard song w/o singing, no?)</p></blockquote><p></p>
[QUOTE="Archimago, post: 19828, member: 1204"] FoxWander - let me explain Personal Magnetism, and really the basis of my "vagabond" or "adventurer" class idea. Did you ever play those console RPGs, like Final Fantasy and Dragon Warrior. Well, I noticed that in the ones that featured NPCs that join the party (rather than all player created) the one player created character was usually the guy would could fight, but not as the party's tank, had some type of arcane power, but not like the party's wizard. This guy was the quintessential 'hero' who roused up a force to challenge evil and blah, blah, blah. Anyway, to me it would make sense that such these character, if they were real people would like have a strength of personality to them to make people heed their words and follow them when they otherwise wouldn't. The luck bonuses I gave the vagabond was to represent how, while not being the best at anything, having one of these leaders made everyone else better, and the personal magnetism ability was to represent their force of character. Does this concept sound something akin to what you're going for? By the way, I'm not married to those special abilities I wrote, I was just trying to come up with a bunch of different ones along similar themes, and the Aura of Luck as written does seem a bit on the strong side, but I like the concept nonetheless (kind of like a bard song w/o singing, no?) [/QUOTE]
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