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Converting True20 to 5e mechanics?
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<blockquote data-quote="Afrodyte" data-source="post: 6598190" data-attributes="member: 8713"><p>I'm now at a point where I can actually use what I have without confusing anyone (including myself). As it stands, characters get 15 feats (heavily modified from the 5e PHB to be less potent) and 5 ability score increases. The vast majority of feats are available to all classes, with the exception of a handful specific to experts, mages, and warriors. This is how class progression works:</p><p></p><p>Character progression for XP and proficiency bonuses work just like the PHB. This is how characters gain feats and ability score improvements.</p><ol> <li data-xf-list-type="ol">Feat</li> <li data-xf-list-type="ol">Feat</li> <li data-xf-list-type="ol">Feat</li> <li data-xf-list-type="ol">Ability score improvement</li> <li data-xf-list-type="ol">Feat</li> <li data-xf-list-type="ol">Feat</li> <li data-xf-list-type="ol">Feat</li> <li data-xf-list-type="ol">Ability score improvement</li> <li data-xf-list-type="ol">Feat</li> <li data-xf-list-type="ol">Feat</li> <li data-xf-list-type="ol">Feat</li> <li data-xf-list-type="ol">Ability score improvement</li> <li data-xf-list-type="ol">Feat</li> <li data-xf-list-type="ol">Feat</li> <li data-xf-list-type="ol">Feat</li> <li data-xf-list-type="ol">Ability score improvement</li> <li data-xf-list-type="ol">Feat</li> <li data-xf-list-type="ol">Feat</li> <li data-xf-list-type="ol">Ability score improvement</li> <li data-xf-list-type="ol">Feat</li> </ol><p>I keep things like hit points and weapon damage, but removed the randomization for those and anything that required a player to roll anything other than a d20. For instance, instead of doing 1d8 damage, a longsword just does 8 damage.</p><p></p><p>I haven't gotten around to translating all class features into feats (barbarian's rage, ranger's favored enemy, etc.), but those will take a lot of time to work into the generic classes. I tend to prefer True20's broader application of class features and skills, so too many direct transports of class features would sort of defeat the purpose. And, because of the way I've <em>radically</em> altered magic, a lot of the class features that involve magic (cleric domains, wizard schools, warlock pacts, etc.) can't be translated in any recognizable way. However, I'm fine with it because magic is <em>much</em> more flexible.</p></blockquote><p></p>
[QUOTE="Afrodyte, post: 6598190, member: 8713"] I'm now at a point where I can actually use what I have without confusing anyone (including myself). As it stands, characters get 15 feats (heavily modified from the 5e PHB to be less potent) and 5 ability score increases. The vast majority of feats are available to all classes, with the exception of a handful specific to experts, mages, and warriors. This is how class progression works: Character progression for XP and proficiency bonuses work just like the PHB. This is how characters gain feats and ability score improvements. [LIST=1] [*]Feat [*]Feat [*]Feat [*]Ability score improvement [*]Feat [*]Feat [*]Feat [*]Ability score improvement [*]Feat [*]Feat [*]Feat [*]Ability score improvement [*]Feat [*]Feat [*]Feat [*]Ability score improvement [*]Feat [*]Feat [*]Ability score improvement [*]Feat [/LIST] I keep things like hit points and weapon damage, but removed the randomization for those and anything that required a player to roll anything other than a d20. For instance, instead of doing 1d8 damage, a longsword just does 8 damage. I haven't gotten around to translating all class features into feats (barbarian's rage, ranger's favored enemy, etc.), but those will take a lot of time to work into the generic classes. I tend to prefer True20's broader application of class features and skills, so too many direct transports of class features would sort of defeat the purpose. And, because of the way I've [I]radically[/I] altered magic, a lot of the class features that involve magic (cleric domains, wizard schools, warlock pacts, etc.) can't be translated in any recognizable way. However, I'm fine with it because magic is [I]much[/I] more flexible. [/QUOTE]
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