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Convince me we're doing the Warlock wrong
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<blockquote data-quote="Lord Vangarel" data-source="post: 6595125" data-attributes="member: 223"><p>I thought about this but I think the effect on other characters would be bad. One of them is a fighter who regains an awful lot per short rest, another is a paladin who regains almost nothing so decreasing the time for a short rest would just boost the fighter more.</p><p></p><p>One suggestion the player made was to make the warlock spells recharge per encounter with a limit of say four times per day. What do you guys think of that?</p><p></p><p>Another thought I had was to increase the number of spell slots.</p><p></p><p>The player is pretty disappointed in how the warlock is playing and is considering either multi-classing (something I'm not sure as DM I want) or dropping the character (again something I'd prefer not to happen).</p></blockquote><p></p>
[QUOTE="Lord Vangarel, post: 6595125, member: 223"] I thought about this but I think the effect on other characters would be bad. One of them is a fighter who regains an awful lot per short rest, another is a paladin who regains almost nothing so decreasing the time for a short rest would just boost the fighter more. One suggestion the player made was to make the warlock spells recharge per encounter with a limit of say four times per day. What do you guys think of that? Another thought I had was to increase the number of spell slots. The player is pretty disappointed in how the warlock is playing and is considering either multi-classing (something I'm not sure as DM I want) or dropping the character (again something I'd prefer not to happen). [/QUOTE]
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Convince me we're doing the Warlock wrong
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