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Convince me we're doing the Warlock wrong
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<blockquote data-quote="Mephista" data-source="post: 6604282" data-attributes="member: 6786252"><p>Here's the thing. If you "jump ship" into bard or sorcerer, you are no longer playing a warlock. You're now playing a bard or a sorcerer with access to Agonizing-Eldritch Blast.</p><p></p><p>The warlock isn't designed to be a blaster class like the Sorcerer outside of Eldrtich Blast. Nor are they quite enchanters or beguiler style magic users. They use a lot of "curses." The vast majority of their magic revolves around somehow inflicting "status ailments" on targets. From the art and description of the class, there's a huge "wicked witch" theme to it. </p><p></p><p>I'm not going to deny that, as written, the warlock has a LOT of issues. Thematically, its my favorite class. Mechanically, its a huge mess. Really, the warlock needed more public playtesting - such a huge design shift should have been given more feedback for the feel of the class. </p><p></p><p>Anyways, back on point. The warlock class does have a focus, even if the mechanics are a pain. By multiclassing out, you're throwing off that focus for a different one. The class is more than Eldritch Blast. A shame that so much of the mechanics make that difficult to tell. </p><p></p><p></p><p></p><p> Which I suspect would lead to brokenness. Already, we've got the Sorlock that abuses the way pact magic and eldritch blast work to be far more powerful than any other caster in the game. If you made all the warlock work the same way, we're moving into potential abuse territory.</p><p></p><p>Do whatever you want at your tables, but I hardly think that's the intent of the game.</p></blockquote><p></p>
[QUOTE="Mephista, post: 6604282, member: 6786252"] Here's the thing. If you "jump ship" into bard or sorcerer, you are no longer playing a warlock. You're now playing a bard or a sorcerer with access to Agonizing-Eldritch Blast. The warlock isn't designed to be a blaster class like the Sorcerer outside of Eldrtich Blast. Nor are they quite enchanters or beguiler style magic users. They use a lot of "curses." The vast majority of their magic revolves around somehow inflicting "status ailments" on targets. From the art and description of the class, there's a huge "wicked witch" theme to it. I'm not going to deny that, as written, the warlock has a LOT of issues. Thematically, its my favorite class. Mechanically, its a huge mess. Really, the warlock needed more public playtesting - such a huge design shift should have been given more feedback for the feel of the class. Anyways, back on point. The warlock class does have a focus, even if the mechanics are a pain. By multiclassing out, you're throwing off that focus for a different one. The class is more than Eldritch Blast. A shame that so much of the mechanics make that difficult to tell. Which I suspect would lead to brokenness. Already, we've got the Sorlock that abuses the way pact magic and eldritch blast work to be far more powerful than any other caster in the game. If you made all the warlock work the same way, we're moving into potential abuse territory. Do whatever you want at your tables, but I hardly think that's the intent of the game. [/QUOTE]
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