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Convincing 4th Edition players to consider 5th Edition
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<blockquote data-quote="JamesonCourage" data-source="post: 5958532" data-attributes="member: 6668292"><p>I think it's good and important to point out you want in a game. It's even more important to reflect, and actually <em>know</em> what you want. I'm glad you've done that.</p><p></p><p>I would point out, however, that we're working on the first real attempt at the game right now. With that in mind, saying "there seems to be precisely one ability made explicitely to assist your allies" is premature, in my opinion. The "Clear Design and Purpose" section is going to remain murky for a while, and even then, since the edition is meant to support multiple play styles, I doubt it'll be as straightforward as 4e.</p><p></p><p>Knowing what you want is good, as is voicing it. Keep it up, they want the feedback (like facing and called shots <em>not</em> being what you want out of a tactical mod). However, keep in mind how early it is. It's still in the first playtest. That means it's a great time to give your feedback on stuff you find profoundly lacking (like what you've listed). It means it's too early to damn the game, too. As always, play what you like <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5958532, member: 6668292"] I think it's good and important to point out you want in a game. It's even more important to reflect, and actually [I]know[/I] what you want. I'm glad you've done that. I would point out, however, that we're working on the first real attempt at the game right now. With that in mind, saying "there seems to be precisely one ability made explicitely to assist your allies" is premature, in my opinion. The "Clear Design and Purpose" section is going to remain murky for a while, and even then, since the edition is meant to support multiple play styles, I doubt it'll be as straightforward as 4e. Knowing what you want is good, as is voicing it. Keep it up, they want the feedback (like facing and called shots [I]not[/I] being what you want out of a tactical mod). However, keep in mind how early it is. It's still in the first playtest. That means it's a great time to give your feedback on stuff you find profoundly lacking (like what you've listed). It means it's too early to damn the game, too. As always, play what you like :) [/QUOTE]
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