Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Convincing 4th Edition players to consider 5th Edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jbear" data-source="post: 5958669" data-attributes="member: 75065"><p>That was a good OP.</p><p></p><p>I'm a 4e fan as well who has very little intention at this stage of making a complete switch over to 5e but who is more than willing to try it out, test it and see if I like it.</p><p></p><p>So far I don't dislike it and haven't had the chance to play it on a table top with people face to face (which I think makes a huge difference).</p><p></p><p>There are some things I like and that reminds me of how D&D originally felt when I first begun. Principally what I like is that it seems geared towards a much faster flowing adventure which is great.</p><p></p><p>Only, I want that speed to be on a dial. I want to slow it down at certain parts. And I want those parts to be super tactical and as exciting as the legendary battles I have played out with the 4e system.</p><p></p><p>For example as my tabletop campaign was reaching its conclusion I mapped out the entire city square by square on a MASSIVE sheet of clear plastic and set up the game table with a game mat underneath so we only had to shift the plastic as the battle displaced itself. We had a 3 session long battle throughout the entire city which was being engulfed by the shadowfell and massive monsters would break through at certain points randomly while the entire population of the city had been turned by Strahd and came at the PCs in continual waves of crazed mobs with packs of hounds, buildings catching alight, the streets and walls and buidings themselves coming alive to attack the PCs as per the Shadowfell module golems (pure awesome those monsters!!). All of this was going on while they tried to get around the city and complete quests at certain points. And that is really glossing over the complexity and epic proportions of that battle. </p><p></p><p>And I'm not going to play a game that I don't feel I can repeat similar experiences with as a DM. Those are the kind of games I enjoy, and part of that working includes many of the key features of 4e mentioned by the OP.</p><p></p><p>All that said, I really do feel that while these things will not be core elements of the 5e experience, they will be built into the experience as modules. I really do. But they are trying to get the core right. And those elements will not be at the core. I believe that we will have to wait some time before they emerge, as first they have to create a solid centre to build the rest upon. the rest in this case being the many varied styles of play that each of us loves and what makes D&D awesome for each of us.</p></blockquote><p></p>
[QUOTE="jbear, post: 5958669, member: 75065"] That was a good OP. I'm a 4e fan as well who has very little intention at this stage of making a complete switch over to 5e but who is more than willing to try it out, test it and see if I like it. So far I don't dislike it and haven't had the chance to play it on a table top with people face to face (which I think makes a huge difference). There are some things I like and that reminds me of how D&D originally felt when I first begun. Principally what I like is that it seems geared towards a much faster flowing adventure which is great. Only, I want that speed to be on a dial. I want to slow it down at certain parts. And I want those parts to be super tactical and as exciting as the legendary battles I have played out with the 4e system. For example as my tabletop campaign was reaching its conclusion I mapped out the entire city square by square on a MASSIVE sheet of clear plastic and set up the game table with a game mat underneath so we only had to shift the plastic as the battle displaced itself. We had a 3 session long battle throughout the entire city which was being engulfed by the shadowfell and massive monsters would break through at certain points randomly while the entire population of the city had been turned by Strahd and came at the PCs in continual waves of crazed mobs with packs of hounds, buildings catching alight, the streets and walls and buidings themselves coming alive to attack the PCs as per the Shadowfell module golems (pure awesome those monsters!!). All of this was going on while they tried to get around the city and complete quests at certain points. And that is really glossing over the complexity and epic proportions of that battle. And I'm not going to play a game that I don't feel I can repeat similar experiences with as a DM. Those are the kind of games I enjoy, and part of that working includes many of the key features of 4e mentioned by the OP. All that said, I really do feel that while these things will not be core elements of the 5e experience, they will be built into the experience as modules. I really do. But they are trying to get the core right. And those elements will not be at the core. I believe that we will have to wait some time before they emerge, as first they have to create a solid centre to build the rest upon. the rest in this case being the many varied styles of play that each of us loves and what makes D&D awesome for each of us. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Convincing 4th Edition players to consider 5th Edition
Top