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Convincing 4th Edition players to consider 5th Edition
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<blockquote data-quote="FireLance" data-source="post: 5958725" data-attributes="member: 3424"><p>Admittedly, the playtest is rather ... shall we say ... simple? However, it is ... somewhat(?) ... to be expected, as it is supposed to be a playtest of the core rules.</p><p></p><p>I would certainly like to see a module for <s>encounter</s> powers <em>that are regained after a short rest</em>. I don't think it would be unbalancing to add them, as long as all classes and races are given approximately equal abilities, and the DM is given guidelines on how to adjust the monsters so that the game doesn't get too easy.</p><p></p><p>Frankly, whether I decide to adopt 5e or whether I decide to stay with 4e (and maybe write supplements for the other 4e fans who share my taste in gaming systems <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />) is more likely to depend on fundamental system assumptions such as bounded accuracy (which, frankly, I do not like <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" />) and which will need more extensive tinkering with the system to "fix" than a simple rules module.</p></blockquote><p></p>
[QUOTE="FireLance, post: 5958725, member: 3424"] Admittedly, the playtest is rather ... shall we say ... simple? However, it is ... somewhat(?) ... to be expected, as it is supposed to be a playtest of the core rules. I would certainly like to see a module for [s]encounter[/s] powers [I]that are regained after a short rest[/I]. I don't think it would be unbalancing to add them, as long as all classes and races are given approximately equal abilities, and the DM is given guidelines on how to adjust the monsters so that the game doesn't get too easy. Frankly, whether I decide to adopt 5e or whether I decide to stay with 4e (and maybe write supplements for the other 4e fans who share my taste in gaming systems ;)) is more likely to depend on fundamental system assumptions such as bounded accuracy (which, frankly, I do not like :erm:) and which will need more extensive tinkering with the system to "fix" than a simple rules module. [/QUOTE]
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