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General Tabletop Discussion
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Convincing 4th Edition players to consider 5th Edition
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<blockquote data-quote="Bedrockgames" data-source="post: 5958833" data-attributes="member: 85555"><p>A game can fail to meet design or sales goals. Whether it is badly designed is largely a subjective call. I am not saying consensus isn't important. If 80 percent of the the people who play it say it moves slow despite claiming to be a fast and furious game, that is kind of like 80 percent of moviegoers finding a filim dull. But you are describing two design approaches that split pretty evenly in terms of preference in the gaming communi and then say one of them is objectivley bad (unless it meets a couple of absolute parity criteria, which doesn't make much sense because usually people interested in option B are not interested in oure parity). </p><p></p><p>Balancing power at each point in the game and making sure everyone at the table stays in and has something to do at every point is one approach. It is entirely valid and some people find it very fun. Others don't find it fun at all. Some of us find games that allow for moments of disparity and don't ration spotlight to be much more enjoyable. There is nothing objectivly in the design of a game that achieves fun in this way.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 5958833, member: 85555"] A game can fail to meet design or sales goals. Whether it is badly designed is largely a subjective call. I am not saying consensus isn't important. If 80 percent of the the people who play it say it moves slow despite claiming to be a fast and furious game, that is kind of like 80 percent of moviegoers finding a filim dull. But you are describing two design approaches that split pretty evenly in terms of preference in the gaming communi and then say one of them is objectivley bad (unless it meets a couple of absolute parity criteria, which doesn't make much sense because usually people interested in option B are not interested in oure parity). Balancing power at each point in the game and making sure everyone at the table stays in and has something to do at every point is one approach. It is entirely valid and some people find it very fun. Others don't find it fun at all. Some of us find games that allow for moments of disparity and don't ration spotlight to be much more enjoyable. There is nothing objectivly in the design of a game that achieves fun in this way. [/QUOTE]
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Convincing 4th Edition players to consider 5th Edition
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