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Convincing 4th Edition players to consider 5th Edition
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<blockquote data-quote="Harlock" data-source="post: 5958904" data-attributes="member: 4545"><p>I disagree with the premise, it seems. Ease of play? Balance in flexibility? I found those not to be the case in our group. I never DM'd 4e because it was the first D&D system I didn't have any desire to DM because it was so wonky. I never read the Monster Manual either, because I wanted to approach the new system as strictly a player. So, I can only comment on the bits I have heard from our DM and the few tactics I read.</p><p></p><p>I can speak to balance of characters, however. It was virtually homogenous. And because everyone was special, no one was. I really hated that different classes united under a common title (striker, defender, etc.) had the exact same powers mechanically merely with different fluff in the descriptors. We went from many unique classes to basically four. </p><p></p><p>Despite giving up on 4e, I am still a part of their current customer base as well. I consume their products all the time. I am reading their website, participating on their boards, and now even trying to get a playtest group together. I also think the fact that this has turned into a public playtest says something about where current sales are as compared to the past that isn't just related to the hobby having a shrinking customer base. I feel WotC knows they can do something to make D&D a popular and mainstream game again and that they are going to try with this edition.</p></blockquote><p></p>
[QUOTE="Harlock, post: 5958904, member: 4545"] I disagree with the premise, it seems. Ease of play? Balance in flexibility? I found those not to be the case in our group. I never DM'd 4e because it was the first D&D system I didn't have any desire to DM because it was so wonky. I never read the Monster Manual either, because I wanted to approach the new system as strictly a player. So, I can only comment on the bits I have heard from our DM and the few tactics I read. I can speak to balance of characters, however. It was virtually homogenous. And because everyone was special, no one was. I really hated that different classes united under a common title (striker, defender, etc.) had the exact same powers mechanically merely with different fluff in the descriptors. We went from many unique classes to basically four. Despite giving up on 4e, I am still a part of their current customer base as well. I consume their products all the time. I am reading their website, participating on their boards, and now even trying to get a playtest group together. I also think the fact that this has turned into a public playtest says something about where current sales are as compared to the past that isn't just related to the hobby having a shrinking customer base. I feel WotC knows they can do something to make D&D a popular and mainstream game again and that they are going to try with this edition. [/QUOTE]
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