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Convincing 4th Edition players to consider 5th Edition
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<blockquote data-quote="Upper_Krust" data-source="post: 5959035" data-attributes="member: 326"><p>Hey there Lord Mhoram! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>I agree the 4E books do focus on team based tactical combat and other aspects of the game don't seem to get the same share of the spotlight.</p><p></p><p>BUT the system itself doesn't preclude those other aspects.</p><p></p><p>Plus surely one of the goals of D&D from its inception has always been to PROMOTE TEAMWORK. So how this has become a negative (in your eyes) mystifies me.</p><p></p><p></p><p></p><p>Why would the system itself be at fault for encounters with zero combat in them? </p><p></p><p> </p><p></p><p>I disagree with this. 4E encounters (especially official ones) are designed for 5 characters of a given level (more or less).</p><p></p><p>5 Characters of 5th level, then a Level 5 encounter is standard. Total levels and divide by 5.</p><p></p><p>3 characters of 3rd, 5th and 7th level, then a Level 3 encounter is standard.</p><p></p><p></p><p></p><p>- What about treating a lone PC as a 'solo monster'?</p><p>- What about a lone PC with NPC henchmen/allies?</p><p>- What about a lone PC that is simply higher level than the encounters it would face as a party? Again, divide total levels by 5 and that's your base standard. </p><p></p><p></p><p></p><p>I am missing how this is any worse <u>with</u> 4E?</p><p></p><p>Surely with superior hit points at low levels; a removal of save effect game changers and the addition of healing surges a lone character is actually better equipped to face the rigours of solo adventuring in 4E?</p><p></p><p></p><p></p><p>I'm not sure I agree with your assessment. Is team work beneficial - of course it is. Does that preclude combat with fewer or even solo PCs - I don't see how it does.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 5959035, member: 326"] Hey there Lord Mhoram! :) I agree the 4E books do focus on team based tactical combat and other aspects of the game don't seem to get the same share of the spotlight. BUT the system itself doesn't preclude those other aspects. Plus surely one of the goals of D&D from its inception has always been to PROMOTE TEAMWORK. So how this has become a negative (in your eyes) mystifies me. Why would the system itself be at fault for encounters with zero combat in them? I disagree with this. 4E encounters (especially official ones) are designed for 5 characters of a given level (more or less). 5 Characters of 5th level, then a Level 5 encounter is standard. Total levels and divide by 5. 3 characters of 3rd, 5th and 7th level, then a Level 3 encounter is standard. - What about treating a lone PC as a 'solo monster'? - What about a lone PC with NPC henchmen/allies? - What about a lone PC that is simply higher level than the encounters it would face as a party? Again, divide total levels by 5 and that's your base standard. I am missing how this is any worse [U]with[/U] 4E? Surely with superior hit points at low levels; a removal of save effect game changers and the addition of healing surges a lone character is actually better equipped to face the rigours of solo adventuring in 4E? I'm not sure I agree with your assessment. Is team work beneficial - of course it is. Does that preclude combat with fewer or even solo PCs - I don't see how it does. [/QUOTE]
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