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Convincing 4th Edition players to consider 5th Edition
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<blockquote data-quote="Balesir" data-source="post: 5959054" data-attributes="member: 27160"><p>Reading this, it sounds like your objection is to the design goals because you think they are impractical. You may be right, but that doesn't invalidate [MENTION=87792]Neonchameleon[/MENTION]'s point.</p><p></p><p>All of which, funnily enough, are absent from NC's list. FWIW, I would agree with the mismatch, in that the listed elements here are really not what I see as core requirements for a possibility of playing in 4e "style". The key elements, as NC said, are a tight, cohesive set of rules (for everything, not just tactical combat rules) and a setup that encourages and supports balanced teamwork (again - all situations, not just combat). The powers, non-magic healing, themes and such could all then be put in modules, because they would still work that way, whereas system coherence and balance won't.</p><p></p><p>In essence, when choosing what elements to include in core to attract devotees of the various editions, I think they have either misunderstood or poorly selected the elements they chose to attract the 4e devotees. <strong><em>Assuming</em></strong> the design goal of "players will be able to play Next in their (currently) preferred style" still holds, at any rate.</p></blockquote><p></p>
[QUOTE="Balesir, post: 5959054, member: 27160"] Reading this, it sounds like your objection is to the design goals because you think they are impractical. You may be right, but that doesn't invalidate [MENTION=87792]Neonchameleon[/MENTION]'s point. All of which, funnily enough, are absent from NC's list. FWIW, I would agree with the mismatch, in that the listed elements here are really not what I see as core requirements for a possibility of playing in 4e "style". The key elements, as NC said, are a tight, cohesive set of rules (for everything, not just tactical combat rules) and a setup that encourages and supports balanced teamwork (again - all situations, not just combat). The powers, non-magic healing, themes and such could all then be put in modules, because they would still work that way, whereas system coherence and balance won't. In essence, when choosing what elements to include in core to attract devotees of the various editions, I think they have either misunderstood or poorly selected the elements they chose to attract the 4e devotees. [B][I]Assuming[/I][/B] the design goal of "players will be able to play Next in their (currently) preferred style" still holds, at any rate. [/QUOTE]
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