Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Convincing 4th Edition players to consider 5th Edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DogBackward" data-source="post: 5959202" data-attributes="member: 50642"><p>That's one of the things I like most about what I'm seeing with Next. With flat math, a 14 in Charisma gives you a suave Fighter, even if you don't take a social Background. A not-horrible Dexterity and a Background that grants Stealth gives you a very sneaky Fighter. It's so much easier to have a character that can do things outside of their "schtick", even if the schtickers are better at it.</p><p></p><p>After our Rogue and Cleric got captured, my Fighter snuck past the goblin patrols (not wanting to fight alone), all the way to the back room where they were being kept, took out their guard in one silent attack with a rock, and used his key to free them. Untrained in Stealth, even.</p><p></p><p>I'm really loving the way they handled skills.</p><p></p><p>There's a differnece between "Everybody should be as good at everything as everybody else." and "Everybody should be good at something." Balance is important, but you have to take balance in whole, not in each individual area. If my Fighter is good at fighting, okay at stealth and bad at social stuff, but the Rogue is good at stealth, okay at social stuff and bad at fighting, then we're still balanced overall. It's okay to be bad at something, that's what you have teammates for. Doesn't mean you can't contribute, you'll just have to be smart about it.</p><p></p><p>Now, I do believe that discussion is important here, but if your DM says they're running a social heavy game, and you play a Fighter with no Charisma or social skills, that's your fault. You can still play a Fighter, just make sure to take a social Background, or at least have a good Charisma.</p><p></p><p>If everybody is good at everything, there's no reason to have classes or separate abilities. Or teammates. You're right, in that everybody should have <em>options</em> in a given situation, and not be useless. But that doesn't mean that everybody has to be <em>equally</em> useful in a given situation.</p></blockquote><p></p>
[QUOTE="DogBackward, post: 5959202, member: 50642"] That's one of the things I like most about what I'm seeing with Next. With flat math, a 14 in Charisma gives you a suave Fighter, even if you don't take a social Background. A not-horrible Dexterity and a Background that grants Stealth gives you a very sneaky Fighter. It's so much easier to have a character that can do things outside of their "schtick", even if the schtickers are better at it. After our Rogue and Cleric got captured, my Fighter snuck past the goblin patrols (not wanting to fight alone), all the way to the back room where they were being kept, took out their guard in one silent attack with a rock, and used his key to free them. Untrained in Stealth, even. I'm really loving the way they handled skills. There's a differnece between "Everybody should be as good at everything as everybody else." and "Everybody should be good at something." Balance is important, but you have to take balance in whole, not in each individual area. If my Fighter is good at fighting, okay at stealth and bad at social stuff, but the Rogue is good at stealth, okay at social stuff and bad at fighting, then we're still balanced overall. It's okay to be bad at something, that's what you have teammates for. Doesn't mean you can't contribute, you'll just have to be smart about it. Now, I do believe that discussion is important here, but if your DM says they're running a social heavy game, and you play a Fighter with no Charisma or social skills, that's your fault. You can still play a Fighter, just make sure to take a social Background, or at least have a good Charisma. If everybody is good at everything, there's no reason to have classes or separate abilities. Or teammates. You're right, in that everybody should have [i]options[/i] in a given situation, and not be useless. But that doesn't mean that everybody has to be [i]equally[/i] useful in a given situation. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Convincing 4th Edition players to consider 5th Edition
Top