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Convincing 4th Edition players to consider 5th Edition
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<blockquote data-quote="Ahnehnois" data-source="post: 5959293" data-attributes="member: 17106"><p>Given that D&D has a lot in common with improv theater, I would expect this to be the case for most people. Or to turn it around, if you wouldn't like improv theater, playing a game in which you pretend to be a fantasy character and your job is to determine and adjudicate his actions is probably not a good hobby for you.</p><p></p><p>I would think it's the other way around; i.e. that the rules are actively discouraging fun in a balanced system. They function as a straitjacket, constraining player choice in the name of preventing choices and accompanying outcomes that aren't "fair", even if they make sense. Certainly, when going outside of D&D I find less balanced games more enjoyable. Games where my character can be quasi-godly or comically inept depending on the choices I make are fun. My last character was actually for a comedy-oriented session and was purposefully a failure.</p><p></p><p>I would also hope that everyone playing D&D accepts that there is a certain imbalance in the rules. Wizards can grant wishes. Cleric can raise the dead. Rogues sneak around. Fighters hit things. That's never going to be 100% balanced, nor should it be. It's been balanced enough to drive the rpg market and sustain the game for several decades, though.</p><p></p><p>I don't.</p><p></p><p>So you want to do away with class skills? I could see that. Or classes altogether? Other than that, I'm not really seeing how players don't have a free choice in what to play.</p><p></p><p>Really?</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 5959293, member: 17106"] Given that D&D has a lot in common with improv theater, I would expect this to be the case for most people. Or to turn it around, if you wouldn't like improv theater, playing a game in which you pretend to be a fantasy character and your job is to determine and adjudicate his actions is probably not a good hobby for you. I would think it's the other way around; i.e. that the rules are actively discouraging fun in a balanced system. They function as a straitjacket, constraining player choice in the name of preventing choices and accompanying outcomes that aren't "fair", even if they make sense. Certainly, when going outside of D&D I find less balanced games more enjoyable. Games where my character can be quasi-godly or comically inept depending on the choices I make are fun. My last character was actually for a comedy-oriented session and was purposefully a failure. I would also hope that everyone playing D&D accepts that there is a certain imbalance in the rules. Wizards can grant wishes. Cleric can raise the dead. Rogues sneak around. Fighters hit things. That's never going to be 100% balanced, nor should it be. It's been balanced enough to drive the rpg market and sustain the game for several decades, though. I don't. So you want to do away with class skills? I could see that. Or classes altogether? Other than that, I'm not really seeing how players don't have a free choice in what to play. Really? [/QUOTE]
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