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Convincing 4th Edition players to consider 5th Edition
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<blockquote data-quote="Bedrockgames" data-source="post: 5959364" data-attributes="member: 85555"><p>i think it would have been perfectly reasonable to just focuson their current customer base (which I have said from the beginning). No one likes being pushed aside in a drive for more customers. But if they are going to try to recapture lapsed players, continuing the 4e trajectory by making it even better simply wont work. That is definitely a good plan for retaining the 4e base. But a new and improved 4e probably wont appeal to 3e players and old schoolers. </p><p></p><p>I actually think a better approach would have been multiple edition lines. These would still be new editions (because new is still important) but they would go in different direction. You would have a 4e style line, 3e and Ad&D style line. I personally believe this is a stronger approach than modules (and not that different from what they did with basic and AD&D before). They are already kind of doing this by having three module lines. So why anchor the mechanics to to each other when that clearly makes it harder for them to attract the different fanbases? I mean if three different groups want three different games do they really need to use the same core system?</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 5959364, member: 85555"] i think it would have been perfectly reasonable to just focuson their current customer base (which I have said from the beginning). No one likes being pushed aside in a drive for more customers. But if they are going to try to recapture lapsed players, continuing the 4e trajectory by making it even better simply wont work. That is definitely a good plan for retaining the 4e base. But a new and improved 4e probably wont appeal to 3e players and old schoolers. I actually think a better approach would have been multiple edition lines. These would still be new editions (because new is still important) but they would go in different direction. You would have a 4e style line, 3e and Ad&D style line. I personally believe this is a stronger approach than modules (and not that different from what they did with basic and AD&D before). They are already kind of doing this by having three module lines. So why anchor the mechanics to to each other when that clearly makes it harder for them to attract the different fanbases? I mean if three different groups want three different games do they really need to use the same core system? [/QUOTE]
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Convincing 4th Edition players to consider 5th Edition
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