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Convincing 4th Edition players to consider 5th Edition
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<blockquote data-quote="Bedrockgames" data-source="post: 5959417" data-attributes="member: 85555"><p>To me this is fun. There are going to be periods in the campaign where my particular thing isn't all that useful. It makes it that much cooler when I do shine. I get that this doesn't work for you, but that doesn't mean its bad design. It just isn't a style of play Hussar likes. </p><p></p><p>And this is a prodocut of choice, product of the most important choice a player makes: what class to play. </p><p></p><p>Lets also keep in mind, in most campaigna, the Gm is expected to consider the strengths and weaknesses of different party members. So more likely you will have one or two undead encounters but not the five (or there would be things thrown in there for the rogue to do at various stages----rogue might not be good at fighting undead, but he is pretty darn good at breaking into the vampire's lair and clearing traps). Personally that one five encounter game wouldn't bother me, but I realize in most campaigns that prefer this style the five encounters with undead wouldn't occur. </p><p></p><p>Also, in my mind, this player isn't doing nothing this entire time. He is still in the fight, just playing a minor support role more than anything else. A lot of people can handle that just fine for portions of a game or campaign because over the long haul it balances out.</p><p></p><p>I want it to matter which monsters the gm throws at me. If any given encounter is going to assure me the same amount of input and shine time, to me that is dull.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 5959417, member: 85555"] To me this is fun. There are going to be periods in the campaign where my particular thing isn't all that useful. It makes it that much cooler when I do shine. I get that this doesn't work for you, but that doesn't mean its bad design. It just isn't a style of play Hussar likes. And this is a prodocut of choice, product of the most important choice a player makes: what class to play. Lets also keep in mind, in most campaigna, the Gm is expected to consider the strengths and weaknesses of different party members. So more likely you will have one or two undead encounters but not the five (or there would be things thrown in there for the rogue to do at various stages----rogue might not be good at fighting undead, but he is pretty darn good at breaking into the vampire's lair and clearing traps). Personally that one five encounter game wouldn't bother me, but I realize in most campaigns that prefer this style the five encounters with undead wouldn't occur. Also, in my mind, this player isn't doing nothing this entire time. He is still in the fight, just playing a minor support role more than anything else. A lot of people can handle that just fine for portions of a game or campaign because over the long haul it balances out. I want it to matter which monsters the gm throws at me. If any given encounter is going to assure me the same amount of input and shine time, to me that is dull. [/QUOTE]
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